Portal 2
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Dilapidation: Part 3
   
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17.594 MB
7 Okt 2012 @ 7:51pm
26 Feb 2013 @ 9:31am
11 Catatan Perubahan ( lihat )

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Dilapidation: Part 3

Dalam koleksi 1 dari LoneWolf2056
Dilapidation
Item 7
Deskripsi
Medium/Hard Difficulty

Continue testing in the ruins of Aperture Laboratories

Playthrough by Dexter Knight
93 Komentar
Bumblegoot 15 Feb @ 8:19pm 
For those stuck at the end, I believe this puzzle is now broken due to age (ironically), or is at least prone to breaking; I played through it twice and the ending door would not open despite all four checkmarks being activated. Sorry :/
Klaatu 5 Sep 2023 @ 12:11pm 
Clever ending!
Muzozavr 25 Nov 2022 @ 10:22am 
Had to look in the comments to find out that the round button doesn't need to REMAIN pressed, the final door opens when you activate all four checks at once, but they don't have to STAY activated. The final move itself is clever, but marred by this unfortunate confusion.

Nice level otherwise.
JorgeGregory 28 Apr 2022 @ 2:04am 
This chamber is unfortunately broken for me. All four check-marks lit at the same time and the door didn't open. Oh well. The rest was fun.
Dark Rozen 29 Des 2021 @ 5:37pm 
Cool
glenmcd[AUS] 27 Mei 2021 @ 1:11am 
Enjoyed all except matters relating to broken and breakable glass. If that was something that all players are likely to know about, fine. Not the case. You've made many great maps, thanks heaps!
Echo 2 Des 2020 @ 7:14am 
A clever level brought to its knees by an ending that was trying to be too clever for its own good. It wasn't difficult to work out but almost impossible to execute... which is a shame because the rest of it (and parts 0 through to 2) were exceptional.
KØ414 B33R 27 Okt 2020 @ 5:54pm 
Nice one! Took me forever to get the final door open, but the final "Aha! moment" was worth it when I heard the door open! Thanks!
A05Polzar 16 Sep 2020 @ 5:12pm 
One part made me think a lot, but that last section just felt like padding. I also like how you use the overgrown style to put in progression based elements.
Sophronius 20 Feb 2020 @ 7:02pm 
the end was pretty tricky, nice work!