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Shadows of Grim Moon
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0.839 MB
Oct 2, 2012 @ 5:38am
Dec 28, 2012 @ 2:55pm

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Description
Welcome to play Shadows of Grim Moon. Delve into the bowels of an old ruined monastery to search an artifact called Orsan, rumoured to held an unimaginable power.

Shadows of Grim Moon consists of eight, largely nonlinear levels and it's desiged and balanced for a new party. You can expect plenty of puzzles, monsters and riddles to hinder your journey into the heart of the monastery.

If you've played the main game, you know what to expect. No new models were used, although you can encounter new assets with old models, but don't worry, you know when you encounter them. Dungeon is designed for players who have played the main game or otherwise have knowledge of Grimrock as there are no spell scrolls or recepy instructions in the dungeon.

If you encounter any bugs please inform me. I would also like to hear other comments about the dungeon and especially it's difficulty as it's pretty hard to balance nonlinear dungeon. But know that if you pop your head into a wrong place too soon, it will likely be bitten off, so be careful and choose your fights.

And one more thing before I let you go is that I've tested the dungeon without any light source of my own. There are some torches to be found, but I've put them into empty torchholders when I've had to have some more light. Grimrock's light and shadow play is just so great that it's shame to destroy it with mostly bland hand held or conjured lights. But you will make up your own mind. So off you go now and

Happy dungeoncrawling
- Esy 'Zeltak' Vihree

ps. I strongly advice not to use Toorum, he prevents you from completing this dungeon.

changes from 1.2 to 1.2.2
- bugfix: there still lingered a chance that the game crashed on level 6 if you've entered it from level 7.

changes from 1.1.3 to 1.2
- major bugfix: fixed crashing related to script_entity_9 (hopefully)


changes from 1.1.2 to 1.1.3
- bugfix: there was a way to open the first door incorrectly
- some script finetuning

changes from 1.1 to 1.1.2
- bugfix: if you came to level 6 from the nw corner, one script made the game crash

changes from 1.0.1 to 1.1
- added sound cues to level 7 puzzle
- bugfix: there were couple of walls you could walk through on level 6


changes from 1.0 to 1.0.1
- fixed the wyvern steaks to give food

changes to version 1.0
- intro & ending screens
- script fix on level 2, now the scroll on alcove spawns depending on which stairs you come.
- little grammatical fix on level 7
- added one of the crucial items more to counter sacrificial accidents.
62 Comments
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Zelurs  [author] Apr 27, 2013 @ 4:24pm 
Sorry for the late answer EpicMedic: your party is too weak for that level if the crabs one hit your party. Dungeon has been completed many times with hard difficulty, it's not the problem. Although, that said, I tried to balance the difficulty properly for the normal difficulty option in mind. If you keep dying from the crabs on hard, no matter what, I strongly suggest trying it on normal difficulty.
EpicMedic Apr 8, 2013 @ 7:26am 
everything was good until lvl 7 with the scroll/button puzzle, my characters was at lvl 4 when i reached that lvl and those crabs can 1 hit all my characters ( playing on hard because i find normal slightly to easy) and the the numbers of crabs and birds are way to many, i suggest that you replace atleast the crabs with some weaker enemy.

otherwise the puzzle in this dungeon was incredibly fun and well balanced.
thomson Dec 12, 2012 @ 2:43pm 
I finally managed to finish Shadows of Grim Moon. Puzzles are very hard with many releating fights. It is definitely the most difficult dungeon I've encountered so far. Here's my review if you are interested in more in-depth review: http://www.grimrock.net/forum/viewtopic.php?p=47155#p47155
Zelurs  [author] Dec 8, 2012 @ 4:11pm 
I've started new one a little bit, but there's been some time limitations, so that I haven't been able to continue on it. Hopefully I find some time in the near future to delve into dungeons again.
hyppyp Dec 8, 2012 @ 10:07am 
Any chance for another dungeon Zelurs? :) Have still great memories of this one!
Zelurs  [author] Nov 30, 2012 @ 1:26pm 
Yes, dungeon is fit for average party. You can find every type of weapons in it.
Jack Dandy Nov 30, 2012 @ 6:53am 
Hello, I have a question- is the dungeon fit for an "average" kind of party? What I mean is, can I find all sorts of equipment in it, so for example my axe guy won't end up empty handed?
Zelurs  [author] Nov 1, 2012 @ 4:29pm 
Once again, thank you for the kind words and congratulations!
Numberouane Nov 1, 2012 @ 11:40am 
Finalllllllllly :) YES! WOW thanks to all for the support and after many many tries I did it
I had a lot of fun with this mod and also a lot of stress.
It is very well balanced and the puzzles are very hard for some of them.
I had so much fun facing ogres being level 1 and managed to deal with them for example and the end is also very orginal and good. I also enjoy the non lineary. Few doors remained closed but I was able to complete it.
Thank you again to Zelurs
Zelurs  [author] Oct 31, 2012 @ 4:38pm 
Thank you, much appreciated!