Stellaris

Stellaris

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!Stellaris+[A&AM] PATCH: AlphaMod
   
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May 1, 2017 @ 3:58pm
Jun 17, 2017 @ 8:51am
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!Stellaris+[A&AM] PATCH: AlphaMod

Description
As the name implies - this is compability patch for AlphaMod 1.6 and Stellaris+ [Armies & Attachments Module] v1.6 .
Characteristics of AlphaMod Armies raised to standards of Stellaris+[A&AM].
Mech Brigade deleted, because AlphaMod has this own mechs with a more better design.


Do not use with !Stellaris+[A&AM] PATCH: ( Stellaris+ ) Evolved .
Patches for Stellaris+ Evolved and AlphaMod are not compatible with each other, as well as mods itself.
13 Comments
Admiral von Spee Dec 8, 2017 @ 2:22pm 
will it be updated to work with alphamod 1.9?
Admiral von Spee Nov 26, 2017 @ 12:08pm 
Alphamod 1.8 has left beta status sa i think you can uppdate if you have time:steamhappy:
Vordak  [author] May 8, 2017 @ 5:21am 
@In'ei
Fixed.
In'ei May 8, 2017 @ 1:44am 
It always occurs after 02 day of the month, right after researching get completed, so I assume AI researches something and then starts glitching for whatever reason. I also doubly checked all my mods, and I have only 4 mods that add any army types. It's Stellaris+ armies, your patch for it, alphamod, and more events mod, which adds 3 event army types. Though, since I don't get that error without your mod, I guess something wrong in there.
In'ei May 8, 2017 @ 12:33am 
I am not sure what it is, but it starts spamming this message into error log, and game starts lagging heavily: [trigger_impl.cpp:8329]: Error in army_type trigger, cannot find Army Type
When I disable this mod, same thing not happens, therefore I got idea it is somehow related to it.
In'ei May 5, 2017 @ 9:18am 
As for events - I really like how infiltration to take over primitive world can get into disaster, if one of your own agents will turn on you in attempt to prevent invasion, as it is already in game. I guess it will be possible to make similar thing, when you firstly easily conquers planet, defeating military bases and then, when occupation starts - real trouble begin, with resistance, xcom and such. So you'll have to struggle over prolonged period of time, untill you'll finally manage to take control over planet annihilating the resistance, or finally having to giving up invasion, if resistance will annihilate you. That would be real fun. :)
In'ei May 5, 2017 @ 9:18am 
Yep, but by logic any kind of invasion on planet, even on that one of spacefaring race, would be same pain in the lower part of rear tentacles, as invasion into world of not spacefaring race. And that spacefaring race supposed to have way better weapons too, while you can, for example, just use some kind of nano tech or chemical weapons to quickly annihilate any signs of living resistance on a planet. Though, that depends on what you are after. If you need only mineral resources - it's one thing, while if you need slaves - it's another.
Vordak  [author] May 5, 2017 @ 6:43am 
@In'ei
Reading the description of your misadventures with invasion of primitive worlds - I understand that I did everything right. Suddenly it turns out that peaceful intervention is not such a useless thing.
Thank you for idea with events. In distant future - primitive armies will be weaker, but there will be more, in addition there will be a couple of unpleasant for soft players, accustomed to win without any effort.
In'ei May 4, 2017 @ 9:07pm 
It is 4 usually. Though, I guess it can be more, with more population. Though... Logically it makes no sense that armies of primitives can fight extremely way better than armies of technologically advanced empires with better weapons. You could add some flavor events, perhaps, when attacking them, but increasing their health to incredible numbers that'll require hell knows how huge resources to defeat them, with these stats, when it'll be simpler just to exterminate all population from orbit, using chem weapons, nuclear bombs or whatever, instead of trying to capture them the way the are in the game now... It's kind lore breaking, in my opinion.
Vordak  [author] May 4, 2017 @ 5:04pm 
@In'ei
I did not confuse anything. If you want to bend primitives - you must suffer.
Value of morale damage will be reduced - known problem, just as long as there is no time.
Actually one question - how many armies of primitives do you observe on the planet?