RimWorld

RimWorld

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Androids CE Patch [Obsolete, see desc]
   
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Mod, 1.0
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269.296 KB
Oct 11, 2017 @ 8:48am
May 7, 2019 @ 4:35am
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Androids CE Patch [Obsolete, see desc]

Description
With update 1.7 base CE supports Androids without need for additional patches, if you use CE ver. 1.7 and up, you should unsubscribe from this mod.


A compatiability patch for Androids and Combat Extended, load after both Androids and CE (obviously)
29 Comments
HolyTape  [author] Nov 11, 2019 @ 11:54pm 
Androids is now supported by base CE, if you use CE version 1.7 and up you should unsubscribe from this patch.
vine009 Nov 2, 2019 @ 8:30am 
Combat Extended just updated to 1.6 recently. Could you update this patch, please?
Sentient_Worm Sep 29, 2019 @ 3:06pm 
@Megabot
You should be able to force a backpack onto em in a caravan
megabot Jun 21, 2019 @ 4:08am 
also,could you make them able to wear backpacks or aadd a recipe like "murderbot backpack"?because they have a lot of carrying capacity but only limited bulk capacity
megabot Jun 21, 2019 @ 4:02am 
a request:could you fix up the body upgrades with the carrying capacity?a hulky pawn can carry less than an agile because you get carrying capacity trough speed and body size,and the "+85 carrying capacity" appears not to work
i2ID May 26, 2019 @ 5:39am 
Awsome thanks, I have spotted a new thing with the core launcher. raiders that spawn with core launchers have 0 ammo. rebel pistols and rifles are fine though.
HolyTape  [author] May 7, 2019 @ 4:36am 
Replaced the minigun in Machinist scenario with a rebel rifle, also added missing ammo to the rest of the scenarios.
i2ID May 6, 2019 @ 3:16pm 
There is a slight issue with the scenario creation.
On the machinist for example there is minigun. which spawns without ammo and if a colonist picks it up then it dissapears when dropped.
I am unsure if this patch intended to re-introduce the minigun for battle droids to use. or if this was an oversight.
also the scenarios spawn guns with no ammo, which you can get around with dev mode. but i have recently permanently disabled dev mode xD

should i post now in androids mod page discussion or will this patch still be supported?
HolyTape  [author] Feb 16, 2019 @ 2:50am 
Alright, i changed the armor values, but because the droids are "fleshy", this does not work that well. I increased the parry chance instead, so they should be more effective in melee.
Kimchi-Shōgun Feb 15, 2019 @ 5:57pm 
Thank you!