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The Piercer Revolver is an invaluable tool if cornered; although it cannot kill Something Wicked, it will force it to teleport to an area far away from V1's current location, providing a brief window of opportunity to escape or further navigate the mission.
Punching with either skull briefly illuminates a larger area, making the task of shooting it, and navigating, far easier.
Additionally, the Whiplash can be used to temporarily illuminate the area ahead of you by whipping the Skull. The Whiplash projectile can also be used to hit Something Wicked and cause it to respawn in another spot, making it extremely useful for finishing the level.
It will only ever be seen in brief glimpses (usually moments just before death); this, plus the general darkness of the mission and V1's arsenal being limited exclusively to Arms and the basic Piercer Revolver, means that paying attention to audio cues will be vital to survival.
The hunt begins the moment V1 picks up the Blue Skull, indicated by Something Wicked's distant groan, and does not end until the Red Skull is placed on its pedestal. A low, droning hum can be heard while it is anywhere nearby, with proximity audio indicating the direction and distance it is from V1; in addition, it will hiss loudly upon spotting V1, giving a chance to get the hell out of there.