8
Products
reviewed
45
Products
in account

Recent reviews by br

Showing 1-8 of 8 entries
1 person found this review helpful
3 people found this review funny
0.3 hrs on record
This game is incredible, I streamed it for the boys in my group and they were nutting all over the place. I can attest to the greatness of this game myself, Probably one of the best slider games in the word as of right now and should definately make the list for top 10 games of the century. I am eagerly awaiting the second installment of this game. PLZZZZZZ don't fail to deliver. UWU
Posted July 5, 2020.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
17.6 hrs on record (6.8 hrs at review time)
funny game. Great story
Posted January 5, 2020.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
1.3 hrs on record
Endless Sky is a free-to-play single player game and it took me around 45 hours or so to get to the end of the Free Worlds campaign. I didn't check to see if it had controller support, but I found keyboard and mouse worked just fine, with me just sticking to plain keyboard most of the time.

It's the early 31st century and like any bright-eyed youth on your backwater planet, you want to leave home and see the stars. You apply for a bank loan and drop the cash on your very first craft...and now that you're out in space, you need to figure out how you're gonna pay off that loan before the interest gets outta control. There are plenty of options out there for the enterprising captain, and some of them aren't legal. Decisions, decisions.

I never played Escape Velocity, but Endless Sky is something of a homage to it made by one guy in his free time with the help of users and fans' contributed content. I wound up playing this since my last foray into scratching that "gotta do space" itch fell apart, and I'm honestly impressed with what I found. Here, space is a 2D ocean seen from the 'top' sorta like in SPAZ, but everything is on its own invisible layer/plane when asteroids and other ships are taken into account. This goes out the window when weapons are involved. You can't ram ships but trying to down a target with missiles doesn't work too well when you're in the middle of an asteroid field.

Controls were kinda different and this was one time I didn't change anything. Arrow keys control thrust and turning (no strafing) and turning your ship around 180 degrees for reverse. From there, the keys are kinda weird because instead of them being in something resembling an array or shortcuts, they correspond to the action you want. So you hit L to Land on a planet, you hit J to Jump between systems, you hit F to have your fleet Focus fire on your current target, you hit B to Board a disabled ship, etc. Kinda intuitive too, I thought. You can use the mouse to click on things but I didn't do that too often except where the autopilot picked poor options for things I wanted to board or so on.

There is a small variety of missions. You have your standard "deliver X amount of Y resource to Z system," you have the same but with passengers, then you have those with time limits. When you jump between systems, the game's calendar advances a day, you pay crew salaries as well as the current payment on any ongoing loans, and your ship uses up some hyperspace fuel. Landing on most planets refills your fuel and repairs your ships, but also advances the calendar when you leave, so there is some strategy in planning routes to your destination. You are able to hail ships to request repairs or fuel, but it's not something I'd rely on, especially with several ships in your fleet. There are also "escort ship to X system" missions where you need to help another captain get their ship to whichever system without the pirates you'll undoubtedly face blowing them up first. And once you've won yourself some fights, you'll get bounty missions where you're to search nearby systems for a ship or a small fleet and destroy them for the bounty.

But those are just the sandboxy missions. There are currently two longer quest chains that have characters and actual choices and there is a major branch in the Free Worlds storyline too. The story missions are still kinda structured the same, but having actual interaction with characters makes it feel less samey as the random missions you get otherwise. Free Worlds deals with a terrorist attack and an investigation into the real culprit, while war with the Republic gradually becomes a reality. Or you can just ignore it all, but apart from explicitly timed missions, you lose nothing by putting things off for a few years. One minor gripe is that some story missions are unlocked by visiting random Space Ports on planets and hoping you trigger something to advance.

For those who want to do trading to get by, the interface is extremely easy to understand. Pick your destination system in the maps screen and look at the Ports submenu, and it'll show you the price difference for each commodity between the two systems. While prices fluctuate a little as you travel, I didn't see anything drastic like a 250cr profit per good dropping to -10 or something before I even got there. An early strategy I used was to find a nearby system with several quests I could complete at the same time and I filled up the rest of my cargo with the most profitable commodity to get a bunch of cash for one run.

Space combat is a little overwhelming when you first start out because all three of the starter ships aren't great at all and apart from friendlies in the system, you're on your own. There's an option to have the game automatically turn your ship to face your target so your forward-facing guns stay on target, and I'd suggest using that. You can later buy ships that have a turret slot and turrets fire independently of your ship's orientation, a massive help. When you have more ships under your command, they generally follow a 'seek and destroy' behavior, but you can have them either focus their attacks on a single ship, swarm around you, or hold position at a fixed point/current position. Your ships stop attacking (but fired projectiles keep going!) when an enemy ship suffers enough hull damage to shut down, and you're able to board the ship at that point. You can either take the ship's equipment like their thrusters or weapons, or you can try to take it over altogether with your crew fighting the other ship's crew to the death. It's kinda funny that you can get a lot of money by playing pirate against the actual pirates.

Customization in this game is pretty deep. Each model of ship has its own stats like hull integrity, mass, and a default loadout of engines and other systems as well as weapons sometimes, and there's a comprehensive stat screen for each ship that shows this as well as other information like how many degrees a second it can turn and how much heat total it can generate before it overheats. On planets with Outfitters, you're able to install different hardware on each ship in your fleet, provided you respect the limits placed on you. Every piece of equipment takes up Outfit Space, weapons take up both Outfit Space and Weapon Space, and engines take both Outfit Space and Engine Space. You also have only a set number of Gun and Turret Slots, and you also also have to mind the power generation and heat generation that comes from operating each ship. A lot of limits but there's still quite a lot of play with how you set things up.

I didn't really dislike much about the game. I would've liked an option to slow down combat since trying to give individual orders (hey you, nearly-dead ship--get outta here!) kinda didn't work, but you can click on the ship's icon on the bottom-left to sorta target it for commanding. I'd sometimes reload just because I lost a ship I liked. I mentioned the thing with the random nature of starting story missions and that kinda sucks. I really only had lag when I had a ton of ships on the screen fighting each other, even if everything's only 2D images. And shuffling parts between ships is a little bad because you have to sell the part to an Outfitter and then buy it back (at no net loss, thankfully) with the other ship selected to install it there.

It doesn't have much variety but I still got nearly 60 hours out of it. There's a lot of space for personal challenges, like "I want to have every node on the map unlocked" or "I want to amass a billion credits any way I can" or "I want to conquer Earth", but completing the Free Worlds story is really only part of the game and there's always more storylines to come someday. And if you like the game, you can contribute with plugins or new ships or outfits or entire quest chains if you want!
Upplagd 16 juni, 2017.
Var denna recension hjälpsam?
Ja

Nej

Rolig
2 personer tyckte att denna re
Posted December 27, 2019.
Was this review helpful? Yes No Funny Award
2 people found this review helpful
5.5 hrs on record
TL;DR: If you already like Sonic games, this is an easy recommendation. If you're new to the series or not well-informed, this is a great way to see what you've been missing.

I've had this one for a little while. Since I accidentally deleted my save when I screwed up my graphics settings, I decided to give this game another go-through. Once again I'll mention the Sonic bundle on Steam.

Sonic Generations is both a new game and an anthology of sorts. It's Sonic's birthday (and this was Sonic's 20th anniversary as of the year it was released), and this mysterious Time Eater thing kidnaps everyone and takes them to this white void where time stands still...and where familiar locales are also present. And it is in this white space where Sonic meets his past self. What is the Time Eater, and why has it stolen all of these Zones away?

Gameplay in Sonic Generations is split between two characters, Classic Sonic and Modern Sonic. Classic Sonic plays much like he does in the Genesis games. He doesn't have the Homing Attack, but he can Spindash, and most of his gameplay is focused on sidescrolling platforming. His stages are "2½D" in that even though the course can turn and bend, he still really only follows two planes. This is most evident in some parts of Sky Sanctuary. Modern Sonic plays like a cross between the day stages of Sonic Unleashed and Sonic Colors. He lacks the Spindash but he has a Boost Meter powered by rings and defeated enemies for a nigh-invulnerable surge of speed, his Homing Attack returns, he grinds on rails, he can quickly move to the side or drift for a hard turn, he does tricks off of ramps for more Boost, and he has some 2D sections too, though there are a few 3D platforming sections. Both characters need to get to the end of their respective Acts to clear the Zones.

The game is split into three sections representing three eras of Sonic: Classic, Dreamcast, and Modern, and each section has three Zones and are guarded by a boss that comes from that era. Every Zone has two Acts, one for each Sonic. Just clearing the Acts isn't enough to progress to the boss however--clearing all six Acts for the era unlocks Challenge Gates for every Zone in that era. To get the three keys to unlock the boss door, every Zone in that era needs to have just one Challenge Gate cleared (and you need to physically go get the key from the hub world too). It doesn't matter which Sonic completes which Gate, so long as each Zone has one clear to its name. And this isn't even enough to open the final area. The Chaos Emeralds are once again given to you through gameplay, though they're mostly given for boss battles. And in each era, there are Rival Battles where Sonic faces off with an era-relevant hedgehog.

Even though this is a "greatest hits" of sorts for Sonic, the returning Zones aren't copy-and-pasted rehashes of old locales, and they're more like remixes with plenty of callbacks to old features, even if they aren't represented as Zones in this game. Green Hill Act 1 has the corkscrews from Emerald Hill, the spinning top platforms from Marble Garden get a makeover for Sky Sanctuary Act 1, the street boarding section from City Escape is greatly expanded, and the Mad Convoy section in that Zone returns...with a vengeance. The returning bosses also get amped up, so old tactics won't work as well this time around. But this is the perfect opportunity to mention the Skill Shop, a shop set in the hub world where you can use the points for clearing Acts to buy skills to customize each Hedgehog. While there aren't very many to start, you can unlock more by clearing challenges or beating the game. The issue is then keeping the cost of all of the skills below 100, which can be pretty tricky since naturally the more powerful ones cost more. And yes, Super Sonic in stages returns, but you'll have to clear the game first and it'll take up all 100 of your skill points to use.

What I Liked
There's a lot of content here, though if you want to blow through it all, you can probably go from start to finish in a few hours no problem. If you're a completionist though, look out. Clearing every Act and boss fight is just to get to the end of the game--can you finish every Challenge Gate? Get all of the Red Rings scattered through both Acts of every Zone? S-rank every Act? S-rank every Challenge Gate? Getting Red Rings will unlock artwork in the Collection Room to the far left of the hub world, and every cleared Challenge Gate will have a bell to ring, which releases a music note you have a short amount of time to chase down and collect which will reward you with either more artwork or music to listen to in the Collection Room. Said Collection Room also has a section to review character profiles and rewatch the movies from the game if you want.

I can safely say when I do a review of a Sonic game, I'm going to mention the music. This game is no exception, and I really liked how both Sonics had a variation of the same theme for each Zone, much like how the music for most Sonic games starting with Sonic 3 did. Better yet, all of the music you collect through the Challenge Gates and Red Rings can be used for the music for whatever Act or boss fight before you begin. If you want to fight the final boss to Green Hill Zone, you're free to! You'll just need to unlock them first. The hub world also has its own spin on the Zone or boss music when you're near the entrance, so that's a nice touch.

There is a level of polish here I could appreciate. Consider you free one of Sonic's friends for completing a Zone's two Acts. The comments they each say differ depending on which Sonic was the second one, though most comment about Classic Sonic looking different than the one they're used to. One of the movies is also different depending on which Sonic you're using, though unfortunately there's no way to view the "other side" version of it or hear the other friend responses without starting a new game and erasing your old save (or you can back it up first, naturally).

What I Didn't Like
Getting hit in this game is an exercise in frustration. Both Sonics tend to do the "dazed for a second" thing that started in Sonic Heroes, though there's a skill to negate that. The big issue I had was that the rings are especially difficult to grab once they've flown out. Classic Sonic is stuck to the 2D plane but it seems like the rings aren't, and a few times it seems like Modern Sonic's rings were just fake trying to pick them back up. There aren't any shields in this game (except as skills for Classic Sonic), and while you only drop a portion of your rings when hit if you have enough, just trying to retain those last few can make survival a bit of a challenge.

I honestly didn't like how there was so little mention of the handheld titles apart from a small handful of songs from the Gameboy Advance and Playstation Portable games. This is more of a personal issue, but I grew up with a Game Gear and never owned a Sega home console, and it's a little disappointing how all of those games just got glossed over. For as popular as Sunset Park Act 3's unique theme is, even it didn't get a remix here. Sad.

My rig chugged at a few times, but that's not something I can really hold against the game. It doesn't scream "bad port" like some games, but if you're looking to buy this, make absolutely sure you have a good enough machine.

In Closing...
This will be a nostalgia trip for many. For those like me where it isn't, there's still a lot of fun and enjoyment to be had here. Can't complain about the controls, and while a game clear won't take very long, 100%ing this game will keep you busy for a while.

Casino Nights DLC
You can probably skip this unless you really have a hankering for hedgehog-themed pinball.
Posted December 27, 2019.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
935.4 hrs on record (250.4 hrs at review time)
CS:GO Review
.
Posted December 5, 2019.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
2.1 hrs on record
First off all I just wanna say, the graphics are amazing!! The soundtrack was so emotional and touching, it reminded me of my childhood when I lost my dad of cancer. Second, the storyline of this was so well thought out!! Its not about anime girls, its about the hard lives women have being mistreated and not having equal opportunities in life as we men do! (I'm a firm feminist btw) That's why this game is so amazing, the devs made it feel like I was really there, with them... suffering... feeling the pain... (women I applaud you for living these lives!!) This shows me why workers have to unite against the rich (equal pay 4 all!) I honestly cried even 2 hours after the game I felt the pain they went through (how do you do it women?) to sum it all up, one of the greatest games I've ever played (not just anime) this was amazing. Rest in peace dad I miss you so much!

Thank you developrs for the amazing ride!!!
a porn puzzle game (note, that a full nudity patch is easily found online). There are multiple stories, all fantastical in nature (sometimes girls travel through time, sometimes she's an orc, all very different). There is some spoke Japanese dialogue and English text to give you context and then a puzzle ensues. If you do well in the puzzle and really combo off you can see some nudity. Eventually you beat enough puzzles to get to the end of the story and you are treated to a fully interactive porn scene and then go on to the next story. The puzzles can be actually challenging after a while and it is pretty fun to play, and you also get currency with which to buy upgrades.

Now this may be a well known fact to most people who enjoy Japanese porn games, but there is an overwhelming emphasize on BDSM, submission and domination, even some sado-masochism type stuff. Most of it is not bad (it's all solidly fantasy and there is always the sense the girls enjoy it) but some of it may go to far for you. I found most of the male characters really unlikable, and in some situations you are supposed to be that character. There is also a lot dubious consent going on here (though that does seem to be part of the fantasy). This is more of a disclaimer than a complaint, even though I thought some of it was in poor taste. The only one that really crossed the line for me is in the DLC (which is also more poorly translated than the base game) where the girl acts very child-like and looks to be in her early teens, though they get around it because she is a robot. I don't mind spoiling that plot point because it is unplayably gross if you do not know that, and even knowing that I think doesn't make it ok.

That said though this game is very well made, and a steal for the price. Not all of it is going to be for you, but sometimes you want to press on just to see what bizarre turn or weird kink they are going to indulge in next.
This game is so good. You turn dragon back into woman or something and then you ♥♥♥♥ the ♥♥♥♥ out of them. Then you can ever try to play it safe or go in raw. I give this game 11/10. I have cummed at least 20,000 times to this game today only, and am not planning to stop. It's basically candy crush with sex, and the reward is a god send. The amount of horny dopamine coming to my brain after popping a few gems give me a rush. Not to mention the countless perks in the game, along with the strategy you need to beat the beast down to flesh and bone. Please play this god-send of a game its so ♥♥♥♥♥♥♥ good.
Posted November 17, 2019. Last edited July 10, 2020.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
492.2 hrs on record (79.8 hrs at review time)
Legit gay sig spams
Posted November 15, 2019.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
1 person found this review funny
441.3 hrs on record (309.9 hrs at review time)
cool
Posted November 13, 2019.
Was this review helpful? Yes No Funny Award
Showing 1-8 of 8 entries