12
Products
reviewed
270
Products
in account

Recent reviews by Jenericku

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Showing 1-10 of 12 entries
No one has rated this review as helpful yet
769.3 hrs on record (566.9 hrs at review time)
born in a society where people perceive meursault as a top
Posted April 28.
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No one has rated this review as helpful yet
6.5 hrs on record (4.1 hrs at review time)
by far the most lore drop we got for laura. looking forward to more
Posted November 22, 2023.
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3 people found this review helpful
1,788.4 hrs on record (448.6 hrs at review time)
cod dudebros got mad cuz their favorite bigot freak got his skin removed, my matches suddenly were filled with actually good players. recommended
Posted April 25, 2023. Last edited June 12, 2023.
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No one has rated this review as helpful yet
925.0 hrs on record (666.8 hrs at review time)
i rate this game 634/637
Posted August 28, 2022. Last edited September 17, 2022.
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14 people found this review helpful
0.2 hrs on record
edit: i finally got the hammer in the dev's server despite wanting the best for him, dev is now trying to get people to review bombing this game so it gets out of the negative zone (which, so far hasnt worked yet), which makes this whole thing a fraud, beware of this.

i will be honest here, this game took a huge dive. when i first saw it in development, it had its unique spin on survival horror atmosphere, and i did look forward to it until i fell out of touch for a couple of years. when i saw the release, i was congratulating the dev for his hard work, hoping that the game would succeed. but, my expectation was immediately shattered when the first thing i saw when i launched the game, was lack of accessibility. hell, even a simply audio slider would've kept me on the line, but there was absolutely nothing. no ways to tinker around with the audio in a game where the premise is that you will be interacting with npcs a whole bunch to make up the story, and since its a survival horror game, your best friend are the sound clues

i tried to stomach it, the overabundance of bloom did give me a fairly hard time due to my weakened eyes but the presentation was great, the visuals were gritty and crisps, worked damn well with each other. its one of my favorite aspect of this game, the gameplay was fairly alright, although the controls felt really heavy at times. this being a 2.5D side scrolling game, the aiming took a bit to get used to since its hard to align your character with the enemy, which could be somewhat compensate by having a wider spread area for the revolver, or slight aim assists

this section will be my thoughts about the mechanics:

so how did this game manage resources? well, its really plentiful for a supposed survival horror game (maybe im wrong you can tell me), having dynamites conveniently placed where the game starts throwing hordes at you which ruined the whole "scavenging to prepare for the worst". games like left 4 dead works well with this, but lost in hell has you walking around with pure nothingness until the game throws bundles of enemies at you, which usually takes 30 minutes or more (not to mention the lack of visual guidance throughout the game can really make you stumble around up to an hour)

the weapons: i find it weird that i just couldn't bring out the weapon and wield it, they all acted like a quick execution method that would USUALLY works in a metroidvania game, but not this

what about combats? well, aside from using the dynamites, you only have two options, melee and shoot, and you wont get any more than that. it wouldn't be a problem if combat happens once in a while (which does happen if you get stuck in an area for an hour straight), but the enemies are all clumped together which results in just you spamming the revolver until the threat is gone. this can easily become repetitive in a game which (apparently) has a HUNDRED AND SEVEN WORLDS to explore in

interactions with objects and enviroments: first of all, and maybe im just nitpicking, your character can easily cover the text for the GRAB prompt, therefore not letting you know that you can actually pick up boxes and other things. second, theres no visual clues on what you can interact with, you'd have to constantly spam e (or wasting your ammo and dynamites) on stuff like doors in hoping that it will either help you progress or giving you supplies. it does NOT help when a lot of interactable lockers seem to blend in with the surroundings, im not asking for them to have a damn glow or something, just make them pop out enough for you to go "hm, i could open these"

i get not wanting to ruin immersion, but do you want to turn an "investigation game" into a frustrating chore of you sliding your face accross the props until you get something? i don't think so, that's more for a point and click adventure game

lastly, i want to talk about the attitude of the dev and his followers towards the genuine criticisms for this game. i really havent seen this much denial towards the fact that this game lacks a lot of important things thats SUPPOSED to be the bare minimum (audio control, resolution options). based on what i have talked to other beta testers (and viewing the development progress myself), the dev cared more about the visuals than working on the accessibility and gameplay. maybe im overreacting here, but being told that "everyone will be playing the game equally" meaning that whoever has epilepsy, sensitive hearing and/or seeing will have a BAD time playing this. i dont have them myself, but when you develope a game which this much assets, you do have to start thinking ahead on how other people will react, especially ones with disability.

overall, im disappointed, dev is a great guy, he just needs to get his head out of his ass and LISTEN to what people who wanted him to succeed to say. stop showering yourself with sugar coated compliments
Posted July 9, 2022. Last edited July 13, 2022.
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3 people found this review helpful
850.4 hrs on record (794.2 hrs at review time)
still the ONLY game that i repeatedly come back in the span of 5 years despite the ♥♥♥♥♥♥♥♥ this game throws at me sometimes, love it to death, theres no other games that can have these kind of special memories integrated into you
Posted December 4, 2021.
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2 people found this review helpful
4 people found this review funny
1,363.5 hrs on record (958.4 hrs at review time)
dsod is not the highest difficulty, the REAL difficulty here is setting up a public stealth lobby

update:

it's still the hardest difficulty out there, try hosting a 4 man lobby without alerting 544572154 civilians the moment we set our foot in
Posted April 14, 2021. Last edited November 24, 2021.
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1 person found this review helpful
1,684.3 hrs on record (661.4 hrs at review time)
game ♥♥♥♥♥♥' sucks 10/10 would blow up another ash main with my edd
Posted July 1, 2020.
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1 person found this review helpful
4 people found this review funny
20.5 hrs on record (10.4 hrs at review time)
i got scared by a plastic sun 10/10
Posted December 3, 2019.
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1 person found this review helpful
1 person found this review funny
59.0 hrs on record (34.6 hrs at review time)
yo my man looking mighty thicc and that's all that matters go buy this game
Posted November 19, 2019.
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Showing 1-10 of 12 entries