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152.1 hrs on record (104.5 hrs at review time)
Hubert Moszka's a 18 year old kid from Poland. He's also known to be the project leader of "SCP: Secret Laboratory" which was started around 2017 March I believe and he's been a inspiration to the development team of SCP: Secret Laboratory ever since. The development team consists of around 40'ish developers, artists and 3D Artists (Sorry If I missed some) The game is coded in Unity and C#. SCP:Secret Laboratory features around twenty (20) players who are attempting to survive and emerge victorious within a randomly generated underground facility, owned by the Foundation, an organization dedicated to the protection of humanity via securing and containing highly dangrous individuals, items, machines and similar classiifed as SCP's that are of a paranormal nature. Players who join a round will be placed as one of several roles at round start. Alternativly if a player dies they may be respawned as a 'reinforcement' for either a Foundation Mobile Task Force (MTF) or a Chaos Insurgency assault group (CI), as detailed below.

Class-D: Lowest of the low. Class-D's spawn with no items on their person and start in the furtherst and most isolated part of the facility within the Light Containment zone. Their objective is to escape the base alive. The majority of players will spawn as a Class-D, you are antagonistict to all factions save Chaos Insurgency forces. You are not expected to survive.

Researcher: A member of the Foundations science team. Researchers spawn with a Level 2 Scientist keycard and a medkit. All researchers spawn in a random location within the Light Containment zone. Their objective is to escape the base alive. Researchers are allied with MTF forces who are expected to assist in your evacuation.

SCPs: The SCPs make up the primary antagonists of the round. There are currently four (4) SCPs in game. SCP-049, a entity that visually represents a 17th century Plague Doctor that will murder and mutilate Humans and ressurrect them as zombie like creatures. SCP-096, a monstorus humanoid entity that goes into a near uncontrollable rage whenever directly observed by a Human. SCP-106, a humanoid entity that can phase through solid matter and works to capture and murder any Human it can find. Finally SCP-173, a sentient creature made of concreate that can move extraordinarily fast while not observed. All SCPs are working togther to exterminate all other Humans in the site.

Facility Guard: Facility guards are security personal employed by the Foundation to protect site assets. At the start of any round, there is a high chance a small group of guards will spawn in the Entrance Zone. No additional guards can spawn. Guards are lightly armed and are expected to attempt to rescue any science personal and slow the spread of escaping SCPs until reinforcements arrive.

MTF Epsilon-11: A Foundation special forces squad deployed to contain the containment breach. A MTF squad has a high chance of spawning during the first 'reinforcement' wave a certain amount of time after the round stgarts, and may continually deploy additional squads into the base as the game advances (and as more people die). The MTF are very well equipped with advance Foundation weapons and equipment. Their objective is to contain the escaping SCPs, terminate any loose Class-D personal and rescue any surviving Science personal.

Chaos Insurgency: A splinter organization of the Foundation. The Chaos Insurgency are antagonistic to the Foundation. A squad of CI forces have a small chance of spawning at round start, and a small chance of spawning later on in the round continually in liue of a MTF squad. CI forces are not as well equipped as the Foundation troops, being armed with more traditional armaments. Their objective is to rescue any surviving Class-D personal, terminate any surviving Science personal and exterminte any Foundation MTF forces.

(THIS IS A INTERVIEW WITH ONE OF THE DEVS)

Q: When did this project start and how long did it take to get into alpha stage?
A: "I believe you can find that on Hubert Moszka’s YouTube channel. There are many videos of the game’s development, up to it’s release"(https://www.youtube.com/channel/UCnVDvEpH2H7Hm2D9i718gbA/)

Q: Are the dev team working on to improve the anti cheat?
A: "Yes."

Q: What do you think about Hubert?
A: "I think he’s quite inspirational honestly. A 18 year old kid able to make a game that attracts so much attention that it builds a community willing to help and support the game? That’s quite the feat."

Q: Will we be seeing more SCP sites?
A: "We aren't nearly that far in development to consider it yet
We need to complete this site before moving onto others."

Q: What do you think about the SCP: Secret Laboratory community and some of the big youtubers?
A: "The community? Honestly, I like some of the youtubers, I think they are usually funny. However, the whole "meme game" thing is something I don't think should be a banner for SCP:SL moving forward. I honestly don't like the communities need for "memes" over a fully fleshed out game mechanics and horror elements."

Q: Will the game have more gamemodes, campaigns and more horror elements?
A: "More horror elements? Most likely. Gamemodes may be considered late development, and a campaign has yet to be discussed. We may find ways to integrate lore, but I can't be too certain at this time."

Special thanks to Wavepoole for making this interview possible and Steelpoint for this awesome guide, what you might want to check out if you're new :) https://steamcommunity.com/sharedfiles/filedetails/?id=1252948808

Discord Forum: https://discord.gg/scpsl
Patreon: https://www.patreon.com/HubertMoszka
Posted June 15, 2018. Last edited September 21, 2018.
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