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Recent reviews by Bromilia Scarlet

Showing 1-3 of 3 entries
18 people found this review helpful
15 people found this review funny
1.2 hrs on record
Best catgirl groping simulator 2015. Bon nyapettit.
10/10
Posted August 23, 2015. Last edited August 23, 2015.
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4 people found this review helpful
14.6 hrs on record (12.7 hrs at review time)
Cute lolis with swords and magic, a story that's heartwarming and light, yet engaging and a difficulty that reminds me of the classic JRPGs and like. While I do agree the controls _could_ be a bit better, they're far from unusable. They're also not that bad once you get to them. The strange movement inertia on anything you do is annoying at first, but once you get the hang of it you can compensate your timings accordingly. I see a lot of people complain the game is impossibly difficult but I'm on my first playthrough on hard and while it's certainly challening, it's definitely nothing new to people who are familiar with "difficult" games like Ys and the like.

As mentioned in some other reviews, buttom mashing is a one way ticket to an endless loop of dying. Learn your combos and figure out what works on what enemies. What you can use on a slime won't work on a mothbee. What works on a mothbee most certainly won't work on a Cocorat. What works on a Cocorat won't work on a Merkid Mage. Each character you use will obviously require different tactics to use and with each character, your combos and tactic will again change depending on which enemy. It's a challenging game in that you need to be able to quickly execute, chain and modify your tactics as you go because rarely will you ever be fighting just one type of monster at a time.

The game itself is immensely adorable and the localization by Carpe Fulgur is absolutely fantastic. If you're like me, you'll come to love the characters very quickly. (And also feel terrible when you accidentally die. Whoops) The art is definitely a double thumbs up and the variety of character portraits for dialogue really add to the atmosphere and feeling of the game.

One thing I also want to highly praise is the music. I know it's not an international award winning soundtrack or anything, but the cutesy, lighthearted music is really enjoyable.

Overall, just be prepared for a steep learning curve that'll be mercilessly brutal, but once you get the hang of it and you get the ball rolling, oh boy oh boy is this an enjoyable game. Arche's adorable.
Posted January 15, 2015.
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71 people found this review helpful
83 people found this review funny
461.2 hrs on record (47.4 hrs at review time)
Early Access Review
Dug myself a nice cave [√]
Got all cozy and laughed as zombies walked over my base, oblivious [√]
A dozen dogs spawn two weeks in [√]
Dogs dig down into my base [√]
Dies every time I respawn because dogs in base and zombie horde outside [√]

10/10 Would get gangbanged by zombie dogs again

======

In all seriousness though, I have to highly recommend this game. Even though I play this on a Mac for the most part where it's no secret that bugs, crashes and a plethora of frustrating issues arise from time to time, overall I think this game has huge potential for just an alpha. Something that very few games manage to do even 40 hours into gameplay is keeping me on my toes and worried all throughout. The "difficulty" progression of the waves seems to match pace with the progress made very nicely, imo. While I tend to play settler style for the most part, at any point of the game I would never be completely relaxed about the nights. Yes, generally the nights pass by in silence as the zombies simply walk over my base, but occasionally when they sense or even outright detect me underground and start mindlessly digging towards me, it's always a nerve racking experience. (My bases are generally shallow, eg only 10 or so blocks down. Something I should probably fix)

Overall, the game is wonderful because it allows so many different styles of play, but still forces players to do one common and core function. Exploring. Now I talk about this from a vanilla server or SP perspective where you have no recipes unlocked. As you progress in the game, it becomes apparently harder and harder to survive with just a crossbow and some cloth armor. You start requiring later and later game items which require more unique resources. Eventually, you'll be forced to go out into the wild to gather and find these resources that will be paramount to your success in the game.

Want a shotgun? Better know how to make one. What's that? No ammo? Gotta figure out how to make that too. Don't know how to make it? Well sucks to suck. Go out and find the recipe book. Keep getting rekt by the zombies pumelling you? Well get that janky cloth armor off you and get some iron armor on. Don't know how to make one? Find the recipe book. What's that? Need leather? Better figure out how to make that too. The point is, you can't progress in the equipment line without these recipe books that you won't be finding unless you actually go out and explore.

Personally, I enjoy the idea of packing up a lunch, grabbing a stack of water, putting on some armor, taking my shotgun and seeing what I can find out there. I've been playing on Navesgane for a little bit now and I have a pretty good idea of where all the major things are without needing to reference an online map or anything. Even then, I keep stumbling upon encampments, houses and other POI that I forget exist. It's an exciting experience when you legitimately don't know what you might run across on one day of exploring.

I would go into more commentaries on the mechanics and nitty gritty of the game, but there are already tons of reviews that do that much better than I ever could. This review is just an honest opinion of my experiences with the game thus far. Hopefully others will find that the game might be worth their time and money to do a bit of exploring with :)
Posted December 26, 2014. Last edited January 26, 2015.
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Showing 1-3 of 3 entries