43
Products
reviewed
513
Products
in account

Recent reviews by Moonie

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Showing 1-10 of 43 entries
8 people found this review helpful
3 people found this review funny
97.5 hrs on record (79.4 hrs at review time)
Early Access Review
Absolutely the best $10 I've ever spent.
This game has made me make screams I never knew I could make.
Posted January 11.
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3 people found this review helpful
6.4 hrs on record
Absolutely stunning game, worth every single cent and second I put into it.
The visual fidelity, the sounds, music. It all goes together all so well I've never felt so immersed in a game in a good long while.

Also, dedicated meow button is a blessing and makes for some pretty funny cutscenes.
That meow button also makes the world react with flickering lights, audio queues, NPCs taking notice of your presence.

It is a game that can be completed really fast, but if you take the time to explore environments, play around with all the interactions possible and speak to every single NPC; You'll earn far, far more bang for your buck.
Posted July 29, 2022.
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No one has rated this review as helpful yet
412.1 hrs on record (361.0 hrs at review time)
earned an achievement opening the game
Posted November 24, 2021.
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No one has rated this review as helpful yet
23.9 hrs on record (3.3 hrs at review time)
I've always asked how a battle royal in VR would work, there was one that appeared I think a year or two ago but it never caught my interest. This one however, it does it very well and, despite only having 3 hours, I already feel hooked. Worth the purchase and worth the dedication.

Very quick games so there's not too much sitting around waiting for a match to end.
Performs very well; 90 fps with very few dips to 60 on ""ultra"" with 200% superscaling using an HTC Vive. Despite the Vive's rather poor visibility with it's awful PPI I've found that I can see a pretty decent range with guns that don't have a scope no problem. Using a Founders GTX 1070, Ryzen 5 3600x and 32 GB of DDR4 3000 MHz RAM on a 6 year old HDD
Posted January 4, 2021.
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No one has rated this review as helpful yet
2.8 hrs on record (2.3 hrs at review time)
The style of this game, the puzzles, absolute bliss. Also, ultra wide with this game is a great experience
Posted November 25, 2020.
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4 people found this review helpful
1 person found this review funny
0.9 hrs on record (0.3 hrs at review time)
one of the best things i was ever gifted.
Posted July 21, 2020.
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5 people found this review helpful
4,811.5 hrs on record (4,309.1 hrs at review time)
Early Access Review
Update as of August 1st:

VRChat has gone to the extent of throwing a C&D at a private server host for VRChat. They're really doubling down on this anti-modding movement, a lot more than I anticipated.

For the years I've been on this platform, I've had a lot more faith in the team, but something ticked in them. They aren't the same team anymore, it's like someone just swooped in and took everything over.

I can't like this development team anymore. It's caused one hell of a divide in the community and split every single friend group I can think of, up. Weekend hangouts are spread across multiple platforms or aren't even happening at all, a thing I looked forward to after working in a dreadful factory all week and doing unwanted overtime.

It's sad.

--------------------------------------------------------------------------------

Releases security update with the intent to ""secure"" every user's experience on VRChat.

Anti-cheat restricts non-malicious mods from being able to function, mods like accessibility features and QoL features that are crucial to a better or functional experience in VRChat. Mods that do what the developers couldn't do, ensure the user's security and safety on the platform.
Example; A mod that prevents most, if not all methods of crashing so the user can play the game with no interruptions.

Example 2; A mod that adds closed captions for video players (which world creators implement to work with!) for those who are deaf or others that rely on such a feature.

Example 3; A mod that allows users to use AMD's FSR in VRChat, drastically improving performance to let the game run better on lower end systems!

"We plan to release these features in the future"
Physbones took an incredible amount of time with countless "Oh, this day" or "That day" deadlines that don't get met with 0 updates as to how the development is going.
I've always said VRChat's updates are slow, never once praised them for releasing updates on deadline, before deadline, or just as fast as other games, services, etc. Cannies upon Cannies, suggestions being spammed left and right since 2018 all ignored or stated to "release soon!" but never actually saw the day of light.

Piss poor update from a platform I enjoy to be on, something that's a real nice escape from slaving away at work.
I'm sadded by this, and I hope they realise the damage they've caused to their very own community. The trust they broke countless times, and even worse this time. I remember when they mentioned that they're working with their mod creators back after they backed down from banning mods earlier last year. Now, they've just stabbed every single one in the back.

I'd also like to add that while I can see both sides of the story and agree with some things, at the end of the day, this is a socializing game. No competitive gameplay at all. We don't need an anticheat, we need proper moderation and tools to protect our selves in a game powered by community generated content.
Posted February 4, 2020. Last edited August 1, 2022.
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No one has rated this review as helpful yet
12.2 hrs on record (5.7 hrs at review time)
Early Access Review
This game has a rather unique play style that I do enjoy, plus the songs included with the game are absolute bangers so far. Every chart/map/whatever you wish to call it that I've played has flow, not once do you feel out of rhythm with this game.
Posted November 26, 2019.
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No one has rated this review as helpful yet
3.3 hrs on record (2.9 hrs at review time)
I'm honestly pretty satisfied with the VR experience of this game, while the control scheme is something I do not prefer, you do get used to it over time. If people like smooth locomotion which is sliding around, there you go. If sliding around bothers you, you can teleport. As for rotation, it's about the same situation, snap turning or smooth turning.
Posted June 29, 2019.
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1 person found this review helpful
3.1 hrs on record
I would say this is a great escape room-like puzzle game with friends, it might be tedious or annoying by yourself.
It's got some rather interesting puzzles/riddles, and it's well worth it's price for what it offers, so I'd recommend it.
As for a VR experience, it's mediocre at best, but works. That's my summary of the review, if you want to read a bit more, see below.

One gripe I would have would be the sync between players in your game. You could've thrown an object across the room, yet the other player sees you drop it, the other player picks it up, then drops it normally and it falls through the ground for both players, requiring you to reset items. Or, items just wouldn't be there for one or both of the players, causing you to reset items. You will be doing this often.

If you plan to try this in VR, well, here's my experience;

I tried this in VR, while my friend also tried it in VR, it worked fairly well despite the controls being rather wonky and maybe not the most pleasant for a VR experience... But it works. I tried this with a Vive, I don't know how different the controls would be with Oculus, but with Vive; Despite having the option "D-Pad Turning" under VR Settings, the right controller's touch pad is treated like the left controller, except you can rotate. One problem would be that when you rotate, you also move/teleport at the same time. So we ended up turning off D-Pad turning and looked around with our body instead, hopefully it's not the same for Oculus.

This could be an issue for VR users, or just users in general, I'm unsure. But, for some reason when you pick up and object and it snaps to a key area/location, which ever hand you held that item with gets locked, making it unable to pick up anything for some reason, requiring you to use "Reset items" and go from there. Then... There's another problem that occurs from that, say you're working with a puzzle that has you put items on a key area, but you can lift that item off. If the other player grabs that item, on their side they picked up that item, on your side, you have that item in your hands right now. Because of such issue, you and the other player are constantly fumbling about trying to place items in each area but suddenly an item your friend was holding disappears from where they put it or from their hand, to which it becomes a hassle.

But, outside of such issues I've listed above for VR, it /does/ work, and it's fairly immersive in a way, but the way this "VR Port" (I'd call it) was implemented could definitely be worked on.
Posted April 9, 2019. Last edited April 9, 2019.
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Showing 1-10 of 43 entries