15
Products
reviewed
689
Products
in account

Recent reviews by oposdeo

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Showing 1-10 of 15 entries
1 person found this review helpful
8.9 hrs on record (4.5 hrs at review time)
This game is phenomenal. It's absolute hell on your hands, but it's worth it. The mechanics and level design are extremely clever and satisfying to play, and it does a great job capturing the tense, tactile feeling of climbing through the control scheme. I found myself physically grunting and reaching for some of the jumps, showing how immersed I was in the experience.

Compared to some other games inspired by Getting Over It, I would say this game is quite challenging mechanically, but much less punishing than many of the others. I wound up beating the game without ever needing to replay massive chunks of the game over again. The falls punished me just enough to make the game tense, without killing my motivation to try and climb back up to where I left off.

Give it a shot! It's an incredibly tense climbing experience.
Posted March 19.
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3 people found this review helpful
26.7 hrs on record (3.0 hrs at review time)
Always online, eugh. Since launch, the unreliable servers often prevent you from even playing alone. Even when you are able to play, the matchmaking system is very buggy and you often have to requeue, restart the game, or remake parties to fix things.

There's also not a ton of content right now, and the progression system is bothersome. Perks and weapons gain XP from completing missions, so you just need to grind those before you're able to equip the perks and weapon attachments you want. I think the perk XP system is well done, but it takes a very long time to be able to equip all of one weapon's attachments, and you need to do that long grind for every single weapon you want to use.

And you're gonna need to use them all, because this game does not offer character XP for beating missions, you get XP for beating challenges. Think of them like achievements, most of which being "do X thing Y times." You won't get XP for beating a mission each time, rather you get XP when you complete the mission 1, 5, 10, 50, 100, etc times, at set milestones. Once you complete challenges for a weapon, or a map, you effectively render that content pointless, because you could be getting challenge progress doing other content. I do like having achievements tie in with gameplay, but I preferred the Payday 2 model of giving unlocks on completing hard challenges, as opposed to tying the whole progression system to them. Also seeing "beat this mission 140 times" written explicitly in game really demotivating. I don't want to think of my game play in terms of this laborious grind, and making me do the same thing so many times does not increase the longevity of that content, it just forces it to be used past its prime. It also forces me to engage with missions in terms of "how little can I do to clear it and progress my challenge", in a game where you are supposed to be greedy and try to get as much loot as possible. It does not help that there are thousands of challenges in the game, which is very overwhelming and also makes the flood of challenge completions on beating a mission feel very empty.

A minor gripe is that the communication in this game is not good. Rather than giving clear indications of how powerful perks and attachments are, you just get "increases power" or "+vertical recoil". It feels impossible to tell how good anything is. Not to mention, does +vertical recoil increase the recoil, or improve it by reducing it? And in missions, instead of saying how many bags you need, it gives you a progress bar where it's not clear until you start getting bags how many you need. What ever happened to numbers? Numbers are good.

One more thing to mention is their second currency system. You get cash for beating missions, but there is a second currency. I assume it will eventually be pay currency, but for now, you buy it with the normal money. The second currency is used to buy certain attachments and cosmetics. It feels really out of place and unnecessary, hence why I think it's an ease-in for microtransactions. Anyways, this currency is very expensive to buy, and gets more expensive the more you buy. The prices reset to normal every week, meaning you should optimally just buy a little bit, then wait a week to buy more. It's such an artificial, silly way to draw out the playtime by making the player wait real time. It's also silly that these random gun attachments and cosmetics are so many orders of magnitude more expensive than everything else due to the conversion rate. Why is the big thing we are saving our heist money for some dull cosmetic trinkets and minor gun attachments?

Anyways, yes, the gameplay is very fun. I think it has some flaws, like the vaulting system, but on the whole it feels refreshing. I just wish it wasn't locked behind always online servers and tainted by weird systems. I hope to give a more favorable rating in the future.
Posted September 22, 2023. Last edited October 4, 2023.
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1 person found this review helpful
2.1 hrs on record
A couple of hours of solid, simple puzzles for a couple of dollars. It's not too difficult, but still provides enjoyable discoveries and brain benders.
Posted July 7, 2023.
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1 person found this review helpful
1.5 hrs on record
A short (1-2 hours) and sweet simple puzzle game that puts a pleasing twist on a classic genre of puzzles. The mechanics are well thought out and play well together. It never gets that hard, but you do have to think a good amount and the puzzles are satisfying. Give it a try if you want a quick low-stress fix of spatial logic puzzles.
Posted July 3, 2023.
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1 person found this review helpful
2.5 hrs on record
A short (1-2 hours) inoffensive puzzle game for an inoffensive price. Fidgeting with the cubes and disassembling them is enjoyable, though it never does anything too remarkable. Grab it for a short and cheap puzzle game completion and a pleasant toy to fiddle with for a bit.
Posted July 3, 2023.
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2 people found this review helpful
22.2 hrs on record
This is a delightful and challenging puzzle game heavily inspired by The Witness. It's a bit shorter and less ambitious than The Witness, but there is no need to compare, this game has lots of great original puzzle ideas and pleasant surprises of its own, and it looks lovely. From learning the mechanics, to solving tricky logic brainbenders, to discovering the game's biggest secrets, it was a very enjoyable experience all the way through.
Posted June 9, 2023.
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3 people found this review helpful
21.1 hrs on record
One of the best puzzle games I've ever played, and I've played a lot. Every puzzle put a smile on my face. The puzzles are quite challenging, but the unique hint system makes it very accessible, so give it a go!
Posted March 29, 2023.
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1 person found this review helpful
25.8 hrs on record
Really well thought out and brain melting puzzle game, I enjoyed every second, even the 6 hours I spent on one particularly dastardly puzzle. It is restrained in its level design and number of mechanics, requiring that you think of big ideas instead of brute forcing, and not overwhelming you. I didn't need a guide for any puzzles, even the roughest ones, so I can attest to them being fair and well designed if you put in the brain power. You will feel like you've transcended time and space once you start to understand the recursions intuitively and solve the harder puzzles.

My few minor complaints would be
1) That there's 3 obscure easter egg achievements that require certain input combinations that you basically have to look up, players could be led on a wild goose chase trying to find them
2) There are a few instances where it seemed that you needed to do a difficult platforming maneuver to solve a puzzle, which can make it less accessible as a puzzle game, but these aren't often and personally I enjoyed doing them.
3) The "true ending" is locked behind a great puzzle, but also is visually hidden, and I fear a lot of players will miss its existence by just failing to notice it, I wish it was a bit more visible or hinted at in other places.
Posted July 20, 2022.
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3 people found this review helpful
31.5 hrs on record
One of my favorite games. A funny, silly soda drinking experience awaits you, but if you look carefully on the second level, you might also find a grand adventure through bizarre worlds.
Posted January 8, 2022.
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No one has rated this review as helpful yet
35.2 hrs on record
A solid insight puzzle game featuring 143 levels each with unique mechanics you need to figure out through experimentation. It can wear on the mind as you input everything you can think of with no clue as to why things are working the way they do, but it builds towards 143 satisfying "aha!" moments as you learn the mechanics. Many of these puzzles are insanely difficult, with solutions so outside the box or complex that you will marvel at having figured it out, or, perhaps struggle on it fruitlessly for hours. This is a hardcore logic/insight puzzle game that I can't fully recommend for beginners or the easily frustrated. You will need patience, an open mind, and an experimental method of working to get through, but you will experience many moments of puzzling joy along the way.

This game draws many parallels to The Witness line puzzles. This game is like those initial tutorials where you are trying to figure out a new mechanic, but instead of then thrusting you into difficult logic puzzles using those mechanics, they give you one tough puzzle to prove you learned the mechanic, and thrust you right into the next mechanic. If you enjoyed The Witness (and how couldn't you?), definitely give this a try!
Posted July 24, 2021.
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Showing 1-10 of 15 entries