5
Products
reviewed
109
Products
in account

Recent reviews by Manta

Showing 1-5 of 5 entries
1 person found this review helpful
1 person found this review funny
4.1 hrs on record (3.2 hrs at review time)
Early Access Review
ITS FUN
Posted August 3, 2023.
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17 people found this review helpful
2 people found this review funny
4
2,772.9 hrs on record (1,528.2 hrs at review time)
THERE IS LITERALLY NEVER A GAME MADE BETTER THAN ETERNAL RETURN
THEIR BALANCING IS ON POINT. THEIR GAMEPLAY IS ON POINT. AND THEIR BOOBA IS ON POINT.
AND THEY WILL SEND A ♥♥♥♥♥♥ PLUSHIE INTO SPACE BECAUSE WHY TF NOT

PLEASE SUPPORT THIS AMAZING GAME BACKED BY AN AMAZING COMPANY.
Posted August 2, 2023.
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1 person found this review helpful
25.7 hrs on record
I'm not sure if this game is worth paying for. It's incredibly scuffed, almost like there wasn't any quality check done. I went out of bounds more than 3 times in my playthrough. The platforming was underwhelming too.

That being said, I really did enjoy my time playing. It was a challenging game that forces you not to get hit at all. It won't hold your hand (unless you learn how to make OP weapon builds). The story is alright, once you get over how silly the plot is. Lots of interesting areas including mini games (though some were absolute BS). Took me 25 hours to clear.
Posted March 17, 2020.
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1 person found this review helpful
42.3 hrs on record (27.1 hrs at review time)
Really enjoyed this dog version of Zelda. Cool story that follows Japanese mythology and amazing artwork. Was happily surprised the game continued even after the first big boss. Took me 30 hours to finish without any side questing.
Posted March 4, 2020.
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31 people found this review helpful
1 person found this review funny
778.2 hrs on record (759.7 hrs at review time)
Now that the game has officially died, I feel like it's time to give my thoughts.

This game has been my favourite game of all time but also simultaneously the most frustrating game I've ever played.
I have supported the game since the beta and have had an active role in private playtests.

When I first played the beta I was instantly sold. It didn't take long to appreciate the fluid movement, beautiful maps, interesting abilities and game objectives, and most importantly; thrilling chases.

This game has a very high skill ceiling. It is difficult to make use of the character's full potential. As there is no matchmaking, I have seen new players incredibly overwhelmed and frustrated as they didn't feel like they were in control of their character. Especially in og dg if you were a new hunter, you would be stunlocked, literally. The balance was really bad, think unlimited NPI bad with next to no cooldowns (thank you NPI share). Safe to say we all know why the game died the first time.

However, devs really went out of their way to fix their game with the reboot: BLOODHARVEST. The release of BLOODHARVEST is still the best patch I've seen to date. But then it just slowly crumbled down again. New characters put the balance in whack (Dash, Granny) and they somehow made Inquisitor worse every patch (which I still have no idea why?). If it weren't for those three character's messing the entire game up, the game would have been in a good place.

New player retention was still as bad as it has always been though, for pretty much the same reasons. It got tiring seeing lobbies where difference in playtime between players were over 500 hours. Guilt essentially made me never play with friends as that would make it even more unbalanced. The reason we never got matchmaking is because we didn't have the playerbase. Kinda sucked because we lost players because of that too. Touché.

There are many other reasons why the game didn't do well but in my experience I was never bored. I had plenty of things to grind for, like prestige. I wouldn't have minded just playing to git gud. The game is very playable if you start hosting private matches instead, which I had been doing instead of playing the public games towards the end.

I am sad to see the game go as it had the best potential I've ever seen. Then again maybe the game wasn't for everyone, it was probably just for me.
Posted January 16, 2020.
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Showing 1-5 of 5 entries