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Recent reviews by Jäger

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Showing 1-10 of 54 entries
6 people found this review helpful
6.6 hrs on record
Wanted to like that one, but i wasn't convinced, despite some good, interesting ideas. First of all, there's the obvious: the unique setting, universe and concept of "fashionizing" enemies instead of killing them. Then there's the combat: you can't use any gun you want on any enemy, you gotta choose the right tool for the right foe. While it's a cool gimmick during the early fights, i don't think it holds up really well in the long run. Because the devs wanted you to play in an overly specific way, there's absolutely NO versatility in there. For that reason, i don't think there's much replayability either, and there aren't much secrets to be found anyway.

And i can see the Doom Eternal crowd come and bring the good old "but you don't want to adapt to the gameplay, that's why you can't play/enjoy it" back up... but i completed the campaign on the hardest difficulty so i think i actually could, in fact, get used tot he gameplay and master it.

Somehow, i think that the "very hard mode" is what ruined it for me. I can think of a dozens of situations when a lighter difficulty would have made things much more fun and less of a hassle. So if you end up getting it anyway, i advise you to stick to "hard" mode (or whatever its in-game name is). That could mean less bullet-sponges, and less annoyingly unfair encounters.

Would that be enough to redeem the whole game? I'm genuinely not sure. Fashion Police Squad has some of the most obnoxious and pesky enemies i've ever encountered in a boomer shooter. That's probably done on purpose but it really got on my nerves, and you can't get rid of this. Same for the constant rhythm-breaking narration through dialogue pop-ups. Sometimes, the NPCs don't even have anything relevant to say, they just interrupt you to tell something like "yeah you need the red key to go through the red door, so follow the new objective marker that leads to the only corridor of that very linear level". Speaking of this, F.P.S. is barely enjoyable to roam. It holds your hand way too much through bland boring levels.

I can think of a few surprisingly good platforming parts. Same for a few specific mini-games. 2 out of 3 bosses were also nice. Alas, even if it has its moments, FPS don't shine often enough to earn a positive review in my opinion. Aside from those few parts, the rest was often drudgery to me.


My review may sound harsh to some but it's not exactly a bad shooter, you can give it a try if it's on sale or if you got it the monthly Humble Bundle. But otherwise? I wouldn't put it in the boomer shooter priority list.
Posted April 12.
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41 people found this review helpful
10 people found this review funny
6.4 hrs on record
A simple city builder. Way too simple. It's fun for a while, when you're actively learning how to play and when you're looking for the right spots to build. Unfortunately, it doesn't last long and boredom hit me pretty quickly.

There are no building upgrades, no noteworthy events, no tech tree, nothing to unlock. Only two population stats to manage: health and happiness Even with the game speed set at x5 and x10, i barely had anything to do. Just some light micro-management between seasons. And those seasons will usually last a few minutes at that rate. At some point i even started to wonder if that was supposed to be some kind of idle game. Once you reached a comfortable ressource production threshold, built everything available, all you gotta do is wait, watch your population decline and replenish over the years. At that point, your overall progress is going to be slow, very slow. Scroll up, see the officials screenshots above? The colonies shown are anything but large, right? That's how yours is going to look for hours. Even if you can expand, there's probably no point in doing so because of your small demography. That's quite ironic, considering how fast the in-game years are passing.


On top of the lack of content and gameplay, there's a severe lack of features and an heavily unfriendly UI. Often mildly annoying, and sometimes infuriating.

I know there are mods to enrich the game but if its core isn't already enjoyable, i'm not going to fiddle with old mods to make it "less worse" than it already is.


Was it great 10 years ago? Probably, i don't know. But today? I'm not sure about that, too bare-boned and shallow imo. There are much better alternatives. Bear in mind that i'm not even too familiar with the genre, i was looking for some tame strategy to chill, and somehow managed to find this annoying anyway. So you can imagine what the opinion of a city-builder veteran would be.
Posted February 25. Last edited February 29.
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13 people found this review helpful
1 person found this review funny
10.2 hrs on record
Thought it would be another fps masterpiece but it turned out to be surprisingly mediocre and overrated. What a shame, i love the 40k universe, and seeing it get its own boomer shooter was something very exciting to me. The gunplay, controls, feeling are incredibly good, and that's Boltgun's biggest qualities.

However, it's really not enough to redeem the whole game. The gameplay loop is poor and gets stale pretty quickly. You do one arena fight after another, again and again in places that all feel -and sometimes look- the same. Levels are usually bland corridors and arenas. They're uninteresting to roam despite some occasional nice scenery. Even the secrets aren't good.

And i know what you're thinking: "that's the point of retro-shooters, all you do is shoot stuff." Well, yes, sortof. BUT the craftmanship behind good shooters is what makes any encounter or place stand out as unique. It's what makes a 3D world feel real, alive and tangible even with archaic textures and geometry. Boltgun completely fails at this and playing it became a chore before i reached the end of the first chapter.

The difficulty and balancing certainly didn't help: most of the time, the "Hard mode" is way too easy. And then there's sudden odd difficulty spikes with a few mundane mobs being able to easily kick your ass or previous bosses coming back as normal enemies. Last but not least: bullet sponges. Way too many of them, specially when you get closer to the end.

I don't know if i was setting the bar too high but there are far better games like that for the same price or less. I'm not saying it's particularly bad at all. I just can't bring myself to recommend it solely because of the aforementioned flaws.
Posted January 28.
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12 people found this review helpful
1.3 hrs on record
Good short mod made by an ex Valve employee. Very reminiscent of some Half-Life parts but with a nostalgic/retro/80's side.
Don't play on hard (and even normal) mode though. It's way too unfair, and not in a fun way.
Posted December 14, 2023.
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1 person found this review helpful
24.4 hrs on record
Words cannot express how impressively good this is. It doesn't matter which aspect of Turbo Overkill you look at: it's always overwhelmingly great. Those crazy MFers at Trigger Happy Interactive didn't just "NAILED IT", they took a super nailgun and completely destroyed it with ten inch nails. It's even more satisfying to play as a FPS veteran because it's clearly been made by other FPS aficionados who knew perfectly how to fine-tune every little details to perfection. Specially the gunplay and movements.


And in case you're wondering: yes, those screenshots aren't edited. The game actually looks that fantastic. Even better in fact. It's some of the best eye candy i've seen in the genre.

To all boomer-shooters devs: i wish you good luck. Competing with this is going to be hard. It's only a few months old but it's already a reto-shooter classic.
Posted November 23, 2023.
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2 people found this review helpful
11.8 hrs on record
It doesn't matter how starved of Resident Evil you are. That janky knock-off is simply not worth it. I don't want to diss the devs, because i don't think they were/are professionals, a lot of dedication and hard work obviously went into that game since the beginning, back when it was supposed to be a Resident Evil 2 remake. But i'm glad Capcom took the matter into their own hands and remade RE2 themselves. What they achieved turned out to be one of the best horror games i've ever played. It also restored my faith in both video games and the RE franchise. Daymare '98 however... it was mostly a tedious, annoying nuisance from start to finish.

I can turn a blind eye on the bad writing, bad voice acting, the oddly interminable cutscenes, mediocre graphics. I'm not kidding, i really don't care about that. But when it comes to the rest, it's just not fun at all. Sluggish unresponsive controls are paired with terrible combat, that's the perfect recipe for a headache. There are some neat ideas and decent parts but they're overshadowed by all the surrounding jank. Same for the puzzles, some are nice but many others are obnoxious. Enemies are the biggest offenders in that mess imo. Some of them are hidden in corners and often almost impossible to detect.

I was absolutely going to ask for a refund, but then i saw someone claim that "it gets better once you reach the hospital" so i decided to go on. Yes, it does get better at that point but certainly not enough to become truly decent.

I gotta admit i've been playing a LOT of RE4 Remake (no need to mention that it's incredibly good) during the past few months, so i might be a little biased. I was also in the "old school" and very hard mode, so if you're going to ignore the mixed reviews, i strongly advise you to choose "modern take mode", it allegedly makes the game more dynamic and well, modern obviously. It's not the "recommended" option but it possibly can't be as boring. Nevertheless, Daymare 1998 isn't enjoyable at all. It tries to mimic an AAA horrific shooter without knowing how to be a proper shooter in the first place.
Posted November 3, 2023. Last edited November 3, 2023.
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22 people found this review helpful
2 people found this review funny
8.9 hrs on record (0.9 hrs at review time)
It's so good that i held my pee during an entire chapter
Posted September 24, 2023.
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4 people found this review helpful
1.7 hrs on record
One of the worst boomer shooters i've played. Bland, ugly, annoying, unfinished. Almost everything suck in there and it's not worth your time. The extremely low price is no excuse imo. I'm scratching my head trying to figure why people seem to enjoy this so much. Should have been free on Itch.io (and i still wouldn't recommend it if that was the case).
Fortunately it was only one hour long.
Posted July 18, 2023.
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1 person found this review helpful
8.6 hrs on record
A nice love letter to Ocarina of Time. But keep in mind that it's like 10% of a TLOZ game, both in term of content AND gameplay scope. There are 4 worlds, all of them containing a small open area, a tiny village, tiny annex area and tiny dungeon. It leaves little to exploration, progression is pretty much straightforwad despite some minor backtracking. Don't expect the metroidvania aspect of regular Zeldas, you only have a sword here and there are no locked or hidden passages to be found. Speaking of hidden stuff, you'll come across a handful of obvious "secret" chests, more or less no puzzles.

It may sound like i'm picking harshly on Valkie 64 but for now, i'm really just trying to tell what you can and what you can't expect from it, if that can avoid some major disappointment to someone... It's mostly a little fangame. It looks nice and it's a short trip down memory lane. That's it.

However, i have two main complaints:

-The combat is EXTREMELY clunky. It might make things unecessarily hard. Some of the bosses are nightmarish, and definitely not in a good way.

-Everything is just so simple, basic and poorly designed. I mean, alright i get it, it's made by a single person and i can't ask them to compete with a regular dev studio. But damn, i really expected better level design, better dialogues, better dungeons, better enemies, better bosses, better quests... V64 could really use more depths, more reflection considering how

I really wouldn't mind any of this if we were talking about an early access game but this is the 1.0. However... the dev intends to add and fix stuff so maybe it will get better.

Despite going insane against 2 bosses (i even uninstalled and reinstalled right after) and despite how archaic and unfinished V64 is, i still had fun for the most part, and it was still a charming 5-6 hour lo-fi reference to a timeless classic. I would absolutely not recommend it without the visuals and the universe though.
Posted March 22, 2023. Last edited March 23, 2023.
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7 people found this review helpful
2 people found this review funny
0.9 hrs on record
Nothing here except a stinkin pool of manure

In case you're wondering: yeah, it's just as awful as everyone says.

On paper, pvp with RE protags and bosses sounds great but this is just terribly executed. Strong potential but they decided to just lazily REhash previous asset in some stale and very basic gameplay. None of what they used (maps, guns, characters, controls, etc) was relevant for online play. It feels and looks much worse than the previous 4 main installments, like a cheap knockoff or an annoying mod.

But REverse would still be somewhat enjoyable if it wasn't COMPLETELY UNBALANCED. All people do is: abuse Hunk's SMG or Claire's stun gun.

The thin icing on the cake here is the apparent lack of lag compensation and whacked netcode.

I'm not sure why this is worth being an entire stand-alone game with DLCs and a battlepass. But heh, i'm glad i don't have to clog my SSD with 15 additional gigs of pointless crap whenever i install RE8.
Posted March 15, 2023. Last edited March 15, 2023.
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Showing 1-10 of 54 entries