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Gameplay Stats
Member since:
May 5, 2008
Steam Rating:
6.7
Playing time:
21.3 hrs past 2 weeks
Counter-Strike: Source
13.9 hrs / 13.9 hrs
Team Fortress 2
7.3 hrs / 189 hrs
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Half-Life 2: Deathmatch
0.1 hrs / 48 hrs
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11.11.11

Profile _

Quoting Control Point Podcast: "I'm more afraid of the ceiling than I am of pyro's"

Altair

 

The Three Assassin's (spy's) Tennants

1) Do not harm the innocent. ( don't kill AFK'ers )
2) Be discrete in your work. ( be super-sneaky )
3) Don't compromise the brotherhood. ( don't be a ***ing noob )


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11.11.11 posted on December 23, 2009 @ 6:45pm
Yes, but it goes against the Creed!
 
!ns. _Emy. posted on December 16, 2009 @ 2:52am
But killing AFK'ers is FUN!


Groups _
Team Fortress 2 Australia - Public
300 Members  |  12 In-Game  |  48 Online  |  0 In Group Chat

The largest Australian TF2 group on Steam!

We are a group of Aussie TF2 players who love to kick ass and take names! If you live in Australia, join us and meet other Aussie TF2 players.

About the game:

Team Fortress 2 is a multiplayer, team-based, first-person shooter, developed by Valve Corporation as part of the game compilation The Orange Box. It was released for Windows, Xbox 360, and PlayStation 3 in 2007.

The game was announced in 1998 as a sequel to the original Team Fortress mod for Quake, but has since been through various concepts and designs. In 1999, the game appeared to be deviating from the original Team Fortress and Valve's own Team Fortress Classic mod for Half-Life by heading toward a more realistic and militaristic style of gameplay, but the design metamorphosed further over the game's nine-year development and game engine switch. The final rendition of Team Fortress 2 bears more resemblance to the original Team Fortress and Team Fortress Classic games, and sports a cartoon-like visual style, based on the art of J. C. Leyendecker, Dean Cornwell and Norman Rockwell following a popular trend in recent CGI films (in particular, films recently made by Pixar/Disney, such as The Incredibles).

The lack of information or apparent progress for six years of the game's development caused it to be labeled as vaporware, and it was regularly featured in Wired News' annual vaporware list among other ignominies. The game has received critical acclaim and several awards since its release.

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