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Recent reviews by karmavirus

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Showing 1-10 of 27 entries
No one has rated this review as helpful yet
249.1 hrs on record (246.2 hrs at review time)
I am compelled to play this game all the way through with each of the origin characters just to catch all the easter eggs.
Posted April 6.
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1 person found this review helpful
9.5 hrs on record (9.2 hrs at review time)
Dragon Quest fantasies as hallucinated by the Yakuza gang. 4th wall breaking goofy turn-based madness. If you ever wanted to use a Japanese hobo to belch and fart at people and throw pigeon swarms in combat, this is the game. And if you didn't have that thought in your head before, give it a shot.
Posted January 12.
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1 person found this review helpful
199.6 hrs on record (24.1 hrs at review time)
It's like if you took the Warhammer 40k lore, mixed it with X-Com or Shadowrun Returns in the missions and exploration, maybe just a hint of Pathfinder where the user interface and dialogues are similar, excellent scope of character conversations. It's quite a bit less open world and more direct to the mission combat than Kingmaker or Wrath of the Righteous, nowhere near as DEEP. But it serves just enough story to get your butt into the next battle and keep your blood pumping. Trading is a little muted, as are extra weapons and such. You mostly rely on your class and build abilities and your tactics than any uber game changing gear. Kind of like if Pathfinder maxxed out at +2. I am about 20 hours and 12 levels into it, and note that there are three dialogue paths between dogmatic, iconoclastic and heretical. As far as how the missions and areas change according to this, I shall have to f around and find out. Right now I am playing Mr Bean as an artillery-heavy gunner, basiclally the same build as Argenta. I don't feel too bad about it, because two gunners are better than one, and unlike pathfinder, you don't feel totally unbalanced not having a certain type. Ypou have their class and archetype, so a psyker that explodes heads and add that to an operative that studies weaknesses. Or maybe a warrior good at melee mixed with a navy man who is good at taking hits. Or switch that navy to a rogue type who does better damage on the flank. You get one or two options every level. It's kind of like stats, skills or feats in D&D, but the "feats" work a little more directly for the things you do on the board vs building a huge web of stats and boons. There is very little pre-buffing. Your buffs will usually cost an action point in the turn, so you dive into it on the fly. The X-Com facto comes in when you totally should hit something and miss 3x in a row. So far I am 20 hours in, my only real gripe is I want more xeno and space monsters to fight. It's kind of like this game is still in its 1st stage barebones portion, similar to Dawn of War I, where we mostly have Space Marines vs Space Marines that have angrier voices and happen to be heretics. Maybe saw two warp daemons that made our party poop their pants though, took a few rounds to bring down.

Overall, I consider this the best Warhammer game since Dawn of War. Very good mythos, true to the setting. I really want it to do well so that DLCs will see them adding more Xenos and possibly even Xenos-centric campaigns. I would absolutely LOVE a Waaagh version of this game with it's own insane campaign. I got the game for 50 and I am very pleased with the value. I'm nowhere near completing my first run and anticipate trying more.
Posted December 25, 2023.
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6 people found this review helpful
1 person found this review funny
18.3 hrs on record (17.1 hrs at review time)
Nice game for those who enjoy space and resource management. A lot less high strung than Anno or Tropico. Feels relaxed. As long as you expand well and dont over expand too quickly, you should do fine. Very relaxing, great with space weed.
Posted December 1, 2023.
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3 people found this review helpful
6.2 hrs on record (2.4 hrs at review time)
Best Kaiju game I've played since Rampage. Imagine a cross between that and Freedom Force with a bit more fluent combat akin to 3D Smash Brothers or TMNT Shredder's revenge. Very bouncy, beautiful graphics that feel akin to a Nintendo game with some indie polish. The original Titans are adorable and a lot of fun and quirky spins on the tropes make them pay sweet homage to Toho and Ultraman. You have a slumbering rock monster, an alien squid man, a floral goddess, an out of shape Ultramyoungan type, a Gundam Mech fighter, and of course my favorite, Whooley the big domb loveable yeti that eats projectiles and people like kirby. Added to the DLC are Godzilla, Mechagodzilla, Gigan and Destroyah.

It's been a while since I bought a new game on Steam and sat down to play it for hours straight. There are 4 storied campaigns for the rock man, squid alien, yeti and the gundam mech. 3/4 the way through so far and they are pretty nicely written for this type of game. Not too much, just niuce taunts and text and storypanel scenes. It's perfect for this type of game. You can destroy environments, throw tanks, topple cities, etc. Throw buildings too, but my aim is rarely good enough for that. Sadly, you cannot squish people or eat them, but hey, this game is very fluffy and PG, so I'm fine with that. You can feel safe with little kids as young as 6 playing this one. It's so freaking adorable! A great game to play with your kids, very silly and cartoonish. And lots of play options too, online, solo, tagteam, vs. So you can help them out instead of just beating them and making them cry every time.

REALLY amazed by this game. My only complaints so far are that flying monsters feel like they should have a bit more charge for their flight meters, and that Destroyah in particular having wings, should at least get a few extra double jumps like Kirby. He is rather ponderous, and the extra wing jumps would be a nice effect. I am hoping there are sequels and more DLC for it, imagine that, yes I want more DLC.

Please add more unique character packs and little storied scenarios for them. Those quests and characters you made are interesting as hell and I want to learn more about them. Not sure what kind of deal you have with Toho, but if you can add more from their franchise as well, please do! After adding say, 2 more 4-packs of those monsters, a Godzilla-specific campaign with the classic movie soundtracks and scripted lore would be most excellent. Some of them might need some gameplay tweaking of course, It would be so worth it though.

Top monsters I'd like to see added

Mothra: FLyer with lots of regenerations and defensice aura, hypno pollen stuns
Mothra Caterpillar form: Like the snail but more webbing, tail attacks, regenerations, make it a regenerating one to offset his poison
Hedorah: Toxic sludge monster? yes please. Play with his alternate forms perhaps, and let him switch styles like Fang from SF
Rodan: Flyer with dash and fire attacks. Probably the fastest character, so make him have a glass jaw and weak when grounded
Varan: lots of grapple attacks and spine launchers
Anguirius: a quadraped would be interesting. Instead of grabs perhaps a trample? Definiely a lot of rolling attacks
KING KONG? Goes without saying. Though Rock guy has the influences
Biolante: big bio plant monster, I would emphasize slow speed with lots of encumbering moves and long distance grabs
SPACE Godzilla: why? because he exists and it's cheap easy reskinned DLC, lol
Minizilla: Make all of his moves based off the power of cute as he flops and follies across the battlefield. Like the Wii Fitness trainer WTF moveset of the game. Go crazy with it
Jet Jaguar: although we pretty much already have him, maybe a ken to his ryu?
Kumonga: Ok if you can somehow tweak the engine to include a giant spider, color me ultra impressed.
King Ghidorah? I don't know. Obviously we want to include him, but he's three times the size of everybody else and could probably kill them all at once. I would love to see him, but it would take some fancy nerfing like Destroyah. Maybe include him as the boss battle, definitely. You cannot not include him if you do Godzilla campaign.

Other than that, larger environment and play areas. Might be something for a sequel to think about, making this open box.
Posted November 4, 2023.
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1 person found this review helpful
31.5 hrs on record
Fallout in space without VATS, aliens or any supermutants. Randomly generated monsters and bland No Mans Sky exploration. Companions so boring you couldnt care less about any of them. Otherwise, looks pretty, plays ok. Just very overwhelmingly boring. At about level 20 now. Seeing how it goes, but after playing Elex and Fallout, this space quest is a snoozer for me. SO not worth the 70 bucks. Money better spent on weed.
Posted October 2, 2023.
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3 people found this review helpful
1,359.9 hrs on record (1,321.5 hrs at review time)
It got so much better after the updates. I played this a decade ago and the grinding toxic community was brutal. Now that everything is opened up a bit, the episodes are balanced so your high level guys actually enjoy doing lower content stuff with noobs. And the events let the low powered folks step up and experience the upper tier for a bit. The real trick now is to ignore your CR entirely and focus on your artifacts and SP, which makes you take less of a rushed and more of a completionist attitude. I took a good 4 or 5 year break and came back to such a nice change, I became a subscriber. Keep up the good work, DCUO, the blend of MMO and Action/Arcade format is so relaxing. You can geek out over the lore, go explore or just mash mash mash. And now that it's older, the players are a bit more experienced and chill. Graphics still easily hold up, the cartoon stylizations have that retro feel that's timeless.

Please add a daily or weekly mission that pits Booster Gold vs. Ambush Bug, and another fro Calculator vs Oracle. Those rivalries are a decade old, they need a proper showdown.
Posted July 29, 2023.
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No one has rated this review as helpful yet
33.7 hrs on record (14.6 hrs at review time)
Assassin's Creed with smarmy orcs, take 2
Posted December 11, 2022.
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1 person found this review helpful
93.6 hrs on record (22.6 hrs at review time)
Loving it so far! Very good presentation of the ruleset, challenging battles, replayability with the modder tools. I especially enjoy how they took a character-based approach to make your backgrounds more meaningful and you dispositions presented in the available set of dialogue options. The round-robin party vote method was a nice change from the drop-down dialogue tree. It makes me want to retry the main campaign for added choices. When they implement quest making in the toolset, I think I'll have some fun with this.
Posted September 6, 2022.
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1 person found this review helpful
71.0 hrs on record (15.9 hrs at review time)
This is incredible. Like the Guild II had a threesome with Skyrim and ARK. Wolves are terrifying. Even badgers can kill you starting out. Winters are brutal, bring torches, make campfires, keep them lit. Smash town pigeons with throwing rocks and sell their feathers to shocked merchants. Dialogue is wonderously long and idle, just as a peasant conversation should be. Flirt with traveling lasses, hire them to hunt crows for you, bear children in case wolves eat you. Keep the larders stocked with dry meats and buckets of water and sticks. Feed the colony and they will do all the dirty work for you. I cant stop playing this game
Posted June 7, 2022.
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Showing 1-10 of 27 entries