5
Products
reviewed
782
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Recent reviews by Kannon

Showing 1-5 of 5 entries
3 people found this review helpful
12.7 hrs on record
Wow, what an incredible piece of ♥♥♥♥. What a fantastic waste of resources.

This is not so much a review as a list of things I've experienced when I played this trash:

It's not that unusual for NPCs to spawn and despawn within your cone of vision, sometimes just meters away from you. The world is populated by spooky ghosts.
When the game has decency to hide the spawn locations, turning around the corner is often enough to generate a new set of guards or an enemy truck right behind you.
Endless enemy waves.
In story missions enemies usually spawn in a specific corridor/area allowing you to keep it permanently on fire/shoot enemies in the back as they pop up and die instantly.
Sometimes the enemy wave dies too fast breaking the dialogue or making you wait for half a minute for another wave.
AI will gladly go through fire or jump off a building to get closer to you.
AI can't see you from 30 meters and takes 3 seconds to register you as an enemy as you run past them in full gear but will see you in absolute darkness with your flashlight off and has no trouble shooting you. Why have a day/night cycle if it has no effect on anything?
I've often found myself just ignoring the enemies and running towards the checkpoint button that will instantly turn the hostile area into friendly one regardless of the number of enemies. Why even bother shooting enemies in FPS games?
I've regularly found AI ignoring me and running towards his own checkpoints.
Menial UBI soft styled missions, except this time you don't even get to skip them because you need to fill the revolution meter up. Meter doesn't build up fast enough either. I've spent 20 minutes just running around the area trying to find some beggars to give them 10 bux and build up the last 10% of the Revolution.

Sometimes enemy AI is just off. I mean it.
Sometimes AI animations are also off. This is especially prominent during dramatic gassing of the city in final missions where civilians just glide through the air in static poses before dying.
Friendly and neutral NPCs often block doors. They might even block you inside doors preventing any movement at all and you can't even kill friendly NPCs. They will insult you for trying to get past them and being in their personal space. In general NPCs will insult you all the ♥♥♥♥♥♥♥ time as you run around through the city.
As a cutscene ends 5 NPCs surrounding me start talking at the same time.
Few times i got to witness NPCs walking into the walls because cutscene "fade to black" is done too late.
All guns kill in 2-4 bullets so the only gun worth using is LMG with a 150 bullet belt, perfect hipfire accuracy and ability to snipe snipers. Trying to use gimmicky weapons like flamethrower or sniper rifle will get you killed with slow fire rate, low range or need to reload when you are dealing with endless enemy waves.
Main character cant swim. He will drown in a puddle of water with land 3 meters away from him. Cue forced parkour elements to get over 10 meters of water.
Wonderful checkpoint system. Run 300 meters to objective, die, run 300 meters to objective. There's no manual saving.
Obligatory ♥♥♥♥♥♥ hacking minigame.

They took Cryengine and used it to make the most brown/grey videogame in years.
Wonderful fresh memes from 2009-2011. We hip and trendy, buy our game.
Sound effects just turned off once. I was stuck listening to main character panting in pain (despite being at full hp) while music played and every other sound effect was absent.

As a bonus, the story is retarded and main character is a mute with head trauma that just goes along with any dumb plan.
"Get captured, we'll come up with a way to save you later".
Final mission is a non-interactive cutscene where you get to shoot your gun 3 times.

On a positive note:
Setting people on fire is fun.
Fireworks rocket launcher looks wonderful despite being completely useless as a weapon.
Best rain effects ever.
It looks alright despite being grey and brown.


This is definitely the worst game I've played in a long time.
Posted December 16, 2017. Last edited December 18, 2017.
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No one has rated this review as helpful yet
51.7 hrs on record (47.6 hrs at review time)
This game is probably my favourite FPS released this year (and maybe in the last couple of years).
It's a twitch shooter with a lot of classic elements that you don't find in modern shooters - projectile weapons, health pick ups, ability (and need) to go really fast and manevre a lot. Basically there's everything that I want from a shooter.
Most of game modes are also equally classic - there's a team deathmatch, simple deathmatch and ctf. This game is doing a really good job at scratching that "old school" itch for me.
It also happens to look beautiful and has some really great levels.

There's however a big problem with the game - it's just not popular enough and has a very small community. The skill level for entry is a bit too high for a mainstream user, it's too easy to crash into things or be wrecked by experienced pilot. It takes a few hours to learn but it alienates most people who just want to jump in.
So this game is pretty much dead outside of steam sales. It does come to life during those periods though, if only for a week.
I can recommend buying it, but only if you are willing to play it while the sale lasts and then just wait for the next sale.
Posted October 17, 2014.
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3 people found this review helpful
81.8 hrs on record
Not a Fallout. Not even really an rpg unless you consider a billion of supersimple fetch quests to be hardcore roleplaying. (you can complete most of them without actually going and actively fetching ♥♥♥♥)
This doesn't stop game from having stellar wirting and great atmosphere though, they really put a lot of work into descriptions, world building and dialogs (as simple as they mechanically are). This is probably the most text heavy game I played in a while.
Gameplaywise this game is more in tune with Xcom:Eu (combat system is nearly completely lifted from there) or Silent Storm Sentinels or hell, even Jaggged alliance 2 - combat and squad based tactics are the real meat of the game It's definitely not the deepest game in the genre, but it manages to be entertaining for the most part of it. (I do wish weapon balance and variation were much better though)
Overall I'd say the game is a really rough gem with a lot of flaws but it had just enough redeeming features to keep me interested.

P.S. Don't invest in charisma or luck. They do nothing.
Posted September 28, 2014. Last edited September 28, 2014.
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2 people found this review helpful
16.9 hrs on record
Amazing flare simulator with a genuinely interesting story and a very nice atmoshpere.
Action parts are perhaps too numerous and too mechanically simple. The last new enemy and last new weapons are introduced about 3 hours into the game and after that gameplay formula doesn't change for another 8-10 hours, which makes the game a bit of a drag at times. Burning the same zombie guys again and again and again is only entertaining for so long.
Worth playing if you enjoy a good narrative and are willing to deal with less than stellar gameplay.
I liked it enuff to write a review, so that's definitely something.
Probably best consumed in small doses though - an episode a day or so.
Posted June 25, 2014. Last edited June 25, 2014.
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No one has rated this review as helpful yet
401.8 hrs on record (352.6 hrs at review time)
If you want a classical HoI2 experience with better graphics, better engine, better gameplay, better everything - this is your game of choice.
Darkest hour manages to be both complex and entertaining and also has a great arsenal of mods.
Posted May 2, 2012.
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Showing 1-5 of 5 entries