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Publicada: 24/jun./2012 às 17:43
Atualizada: 8/set./2014 às 2:20

In Dear Esther, you'll wander beautiful environments with no interaction or objective while listening to soothing ambient music, with any hope of immersion ruined by pretentious narration where every disconnected, nonsensical reference is emo's first metaphor.

--SPOILERS--

Finally, after an entire grueling hour, you will discover the two redeeming qualities the game has to offer: its extremely short length and the fact, I'm pretty sure, you ultimately commit suicide.

I'd urge anyone planning on enduring this "experience" to enable the developer console in the options and increase your movement speed so you can kill yourself faster.
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15 comentário(s)
ArtymisFF 20/ago./2014 às 11:16 
I laughed out loud when I read this. I played Dear Esther hoping it would give me the feels like To The Moon. Boy I was wrong.
Sileno 14/jul./2014 às 7:51 
XD cool review
RandalMcdaniel 13/abr./2014 às 11:21 
Dear esther isn''t a benchmark lol
Walker☻//︻ --- 7/mar./2014 às 15:11 
this is not ga,e it is benckmark
Lone Wanderer 7/mar./2014 às 8:27 
You arent ghost, lol. When you jump from the top of the beacon you will become a bird - you can see a shadow of a bird cast on the ground while you are flying toward paper boats.
Dio 15/fev./2014 às 23:30 
I guess you didn't figure out that you're a ghost at the end. So you don't really kill yourself.
flynnwhite1337 22/dez./2012 às 22:09 
wow! sounds like this game is a masterpiece :P
Τhe Rolling Cheese Wheel 21/nov./2012 às 20:04 
I find this review highly convincing.
GATS 4/nov./2012 às 6:28 
No thanks, I don't need a game to experience suicide.
spin 24/jun./2012 às 23:47 
Yea the game is shit.