11 people found this review helpful
Recommended
0.0 hrs last two weeks / 1.7 hrs on record (1.2 hrs at review time)
Posted: May 21, 2016 @ 7:49pm
Updated: Jun 17, 2016 @ 12:38pm
Product received for free


Portable Description
Quantum Rush Champions is an anti-gravity single-player racing game. Boasting a Career Mode with 9 different challenge (race mode) types, 21 Bosses and 14 racing tracks, a considerable amount of time will be required to see everything this game has to offer.

Gameplay
Career Mode
Career mode starts with choosing one of three racer Manufacturers. Ion Energy Systems specializes in racers with extraordinary shields. Nitroid Racing focuses on improving their racers' boosters while Nanofabric Motorworks aims to produce the most balanced and steady racers. After choosing a Tier (racer), 6+ different Challenge types must be completed in order to progress. Each subsequent Tier (7 Tiers for each manufacturer) is unlocked by achieving a required number of medals and defeating the Tier's Boss. These medals are received upon fulfilling certain challenge requirements. The following 9 challenge types are listed below.

Challenge Types:
  • Against the Clock: Every few seconds, the last-placed player will be eliminated
  • Courier: Collect as many packages as possible
  • Damage Control: Don't take any damage in order to increase top speed
  • Deathmatch: Eliminate as many enemies as possible
  • Defeat the Enemy: Destroy target enemy as fast as possible
  • Hit the Target: Pass through rings and finish as fast as possible
  • Single Race: Fight for the best placement
  • Time Trial: Beat the best time
  • Boss Race (Career Mode only)

Throughout the race, an on-board weapon can be used to shoot enemies down. These weapons are part of random awards received at the end of each successful challenge. Some of the weapons include pulse-fire shooters or lasers. Due to the curvature of the track and the weapons' inability to lock-on, it can be very difficult to effectively utilize them. To supplement this, pickup items at designated locations are also provided for support. Three items can be carried at once and toggled for situational use. Unfortunately, these items can not be fired backwards (excluding mines). Some of the items include: armor, shields, lock-on rockets, AOE fire and straight-fire rockets. Although using these items are crucial to success, the hitbox for the pickup items are rather small. Even though they are presented as holographic squares that are the size of an average racer, a direct collision through the center of the item is required for it to register as received.

Arcade Mode
Arcade mode provides freely configurable challenges to allow customized races. Every challenge type is available for modification with the exception of boss races. The race parameters that can be altered are listed below.

Arcade Settings:
  • Race Track
  • Direction: Forwards or Backwards
  • Number of AI Opponents
  • AI Difficulty: Easy, Medium, Hard, Nightmare
  • Number of User Respawns
  • Number of AI Respawns
  • Challenge Specific Settings: Boost Time, Elimination Time, Packages etc.

Presentation
Graphics
The graphics and aesthetics for QRC is very similar to other high octane/anti-gravity racers. A futuristic feel is generated with the use of the darker spectrum of the color palette and many vertical lines, imitating a sense of traveling through tubes, tunnels or wires. The tight level design helps create a sense of speed. QRC is a far cry from the common indie graphics seen in many shovelware that utilize the most basic native engine assets.

HUD
The HUD presents three different meters located at each corner of the screen (Energy, Speed, Heat) and an armor meter with 3 item pickup icons located at the top. Due to the nature of the high speed racing and intense action, it can be very difficult to look away from the center of the screen to observe the various meters. A more centralized location with the 3 meters in a condensed form would allow for more effictive utilization.

Controls
Controller Support
Although QRC has full controller support, this game should have went through more QA testing to fix all of the minor grievances observed while playing with a controller. One such grievance is the fact that the controller does not work on the title menu. Continuing with the troubles, the item toggle button is mapped to a very difficult to reach location and re-mapping it causes the "Summary/Detail/Custom" options to be unusable with any other mapped button. Also, the Alt-Tab feature has caused the game to freeze multiple times.

Racer Handling
Even with these minor annoyances, the handling of the racers during gameplay is fairly fluid. The racer is responsive enough to the analog control and the two airbrakes sufficiently allow for fine turning around sharp corners.

Conclusion
Current State of the Game
The current state of the game may be a bit troubling to some players. The developers seemed to have moved on from this game to their other IPs. It's been exactly one year from this review's posting since an official update was published; Steam News announcements involve GameArt's newer titles. A quick look through the Steam Discussions will reveal a lack of developer-authored posts. What the game has to offer in this state is essentially its "complete" form.

Verdict
With everything taken into consideration, Quantum Rush Champions is only recommended to those that are fans of anti-gravity single-player racers. The minor bugs and problematic UI navigation can be forgiven, but the lack of online multiplayer/local coop and continued updates will be difficult for many veteran gamers to accept.



This game has been given away in Giveaways Reborn !
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1 Comments
peremptor Jun 27, 2018 @ 7:39pm 
Seems a shame its just single player but for the price... not bad at all.