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Verfasst: 24. Sep. 2014 um 10:01

Twenty-five hours into the game, I’ve thrown well over two hundred heirs into the fire that I call castle roguelike. And I’ve enjoyed how the challenge of learning, leveling, and overcoming foes rewards my thrill-seeking self. But I don’t think it encourages me to think of what I might want to pass on to my kids. This wouldn’t be a problem if the premise was all about looting for my own satisfaction. But with a theme of pursuit of gain for the sake of others, it’s a shame that the feedback loop actually keeps me squarely centered on gaining things for myself.

Read more: http://gamechurch.com/its-for-the-children-rogue-legacy-and-the-persistent-problem-of-greed/
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