85 people found this review helpful
4 people found this review funny
Not Recommended
0.0 hrs last two weeks / 5.8 hrs on record (3.9 hrs at review time)
Posted: Mar 18, 2015 @ 3:27am
Updated: Mar 18, 2015 @ 6:55am

The premise sounded intriguing - psychological horror adventure with constantly shifting hallways.
Too bad the execution is subpar.

Hektor is an underground military base/lab where the scientists conducted experiments on people, making them chug pills like crazy. You, an unnamed "subject", are sedated and sent into the depths of Hektor which is now abandoned. What follows is a 2-3 hour slog through some of the most nauseating and depressing enviroments in the last decade.

The game follows the trend of many indie Penumbra-wannabe games with story told through notes scattered around the corridors and innabillity to defend from monsters. I said Hektor was abandoned? Sorry, I lied. You will encounter either the scream-in-your-face-but-no-real-threat ghasts or the vicious Predator that can hunt you and kill you. Death is not a problem in this game, as you'll be sent to the last checkpoint with your inventory intact. The real problem comes from the so called JIGSAW system. It's pretty much a randomized/algorythmic system of world portal that sends you running around in loops until you figure out the way to progress the game. It's intriguing for the first 10-15 minutes after which becomes tedious as there's no real indicator to the JIGSAW's pattern. Another bothersome thing about it is that it may give the Predator an advantage when it's chasing you, sometimes even teleporting it right in your path.

My biggest gripe with Hektor is its insanity system. Yes, we've seen that in a bazillion games ever since Frictional Games' successfull Penumbra and Amnesia series, so I was normally expecting some blurring of vision when my character's sanity drops low. Instead, what the devs did is adding another layer of nauseating effects like swirl and color shift (thankfuly, these can now be toned down). Combined with claustrophobic hallways and narrow FOV, the game can cause massive headaches and motion sickness. I don't consider myself prone to motion sickness but I had to turn off the game a couple of times and get some fresh air because it made me feel ill and once I almost vomited.

After that's said and done, one can wonder what's in the game at all. Barely no puzzles (if you can even call casual scavenging a puzzle), paper-thin story and no real value for the games as a medium. The price of 15 euros (reduced from ludicrous 20!) is an insult to the injury, the value is terribly low especially considering some of the greatest indie games sold for less than that. Seems like copying Frictional Games' formula isn't so easy after all.
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5 Comments
GrgoljBlaster Sep 14, 2015 @ 12:39pm 
Yes, you're right, Eternal Darkness did it first (and was actually awesome). I stand corrected. Thanks for the tip :)
ThreeSon Sep 14, 2015 @ 10:47am 
Amnesia/Penumbra did not start the sanity system. Eternal Darkness for the GameCube was the game that started that trend. https://en.wikipedia.org/wiki/Eternal_Darkness#Sanity_effects
AndyPandy Mar 25, 2015 @ 12:09pm 
Long story short what [NSA]Carnage is saying "HOW DARE YOU HAVE AN OPINION!" "You are wrong! I am right!" >:O

Thanks for the review, seems like another Outlast with more psychology aspects to it. Maybe if it goes on sale but prob not.
GrgoljBlaster Mar 22, 2015 @ 11:37am 
I've completed the game three times so far (even have a speedrun achievement) and yes, randomized hallways may give monster an advantage. Also, the Predator doesn't have collision with doors. Go figure.
So just because YOU didn't have any problem with terrible overlayed effects that distort the vision the game is good? Also, read the whole review, I said the story isn't good or engaging, the value is bad and the design is uninteresting.

I really cannot recommend the game to anyone, that's why it got a thumb down.
Bogan Mar 22, 2015 @ 11:29am 
So just because ypu're prone to motion sickness and got sick you're going to give it a bad review as well as complain about the shifting hallways when in the fucking description it says that it has them and it may be a possibility the monster chasing you will be shifted into your path, god your retardation is beyond astounding