10 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 1.7 hrs on record
Posted: Jun 13, 2015 @ 9:46am

Nope. Very low budget looking, which I could be fine with, if everything else worked. Every level looks the exact same, as it is some brown terrain with your base at the end and then guys coming from off the screen. First off, there is no enemy variety, they all look and function the same, strike 1. Then there is the fact that the spawn points make no sense and they will be all over the place meaning you have to defend a ton of different sides, making your defense weak at every point, strike 2. Then, in a tower defense, their pathing SUCKS. They don't follow the actual paths, they just kind of randomly run at your base and spread out all over. Oh and don't forget they will attack your base, and the game tells you not to build it in their path, but then makes them have inconsistent pathing. This means no matter where you build your tower they will run at it and attack it and you will always lose your towers, strike 3. Then there is the fact that your towers have TINY range and won't attack them about until they are getting attack themselves. This also means you can't put towers behind each other or they won't attack the enemies, strike 4.

Then there is the fact you cannot maze at all, because if you put up walls they just attack them instead of try to get around, strike 5. Then there is the progression system. Each level you get 1 unlockable. Problem is, they are usually wasted. If you want a new tower, you need to get like 3 unlocks, meaning for 3 levels you waste your unlocks, and during those 3 levels you don't progress or get stronger at all, which can be a problem/ The other unlocks, don't give you a good enough idea what you get or the effectiveness, strike 6. You will get things like collectors to boost refineries or cooldowns to boost towers, meaning you have to spend points researching them, then during the game you have to spend tons of money buying them, just to boost your towers, instead of just researching tower boosting stats, which actually makes sense. Also, the boosting towers you don't get a good idea how much they help, strike 7. In game scrolling over towers doesn't give stats, just shows sell prices or name, not letting you make informed decisions, strike 8. Then there is the fact that at certain points you will be unable to beat the level based on the way you specced. So you need to respec and keep using trial and error to get the right combo, meaning you actuall have little choice as you can't win with different combos, strike 9. I do like the mustache captain that talks though. Needless to say, after so many strikes and missing every part of what a TD game is, this game is OUT. 5/10.
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