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Recent reviews by Tesityr

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No one has rated this review as helpful yet
17.4 hrs on record (9.0 hrs at review time)
More fun than you would expect
More blocky graphics and chunky animations than you might expect
More detailed textures than you might expect
More fitting/realistic sounds than you will expect
Deeper than you are expecting
More to do than you might expect
Dumber than you might expect
More jokes than you might expect
Funnier than you might expect
More repetitive than you might expect
More realistic than you might expect
Less realistic than you might expect
Updated more than you might expect
You will play longer than you will expect
You will have more fun than you might expect
Posted September 11, 2022. Last edited September 11, 2022.
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No one has rated this review as helpful yet
189.1 hrs on record (126.6 hrs at review time)
"It's like you are in your own action movie!" ~Tesityr
.
Over 100 hours now and still having a blast [pun not originally intended], blowing things up and coasting around in the sky (parachute or wingsuit), challenging Friends to get 'better scores' in Feats and other Challenges... sometimes just sitting still and listening to the wind in the trees and the birds around, or the sounds of a small bustling town, taking some Screenshots...

The graphics are good - but a little 'odd' looking perhaps. The "AAx2" in the game makes the edges 'fuzzy' but does get rid of most of the 'jaggies' pretty well - the game still looks "good but not absolutely amazing" – as all JC games do - in my opinion. It seems to run really well on a little i3-8300 with a GTX 1060 [mid-range] setup (50-60fps on MAX (highest possible) settings). The game engine still shows far-away-becoming-closer elements with a beauty and smoothness-of-transition that other games do not. It looks a bit more realistic than JC2.

The Story isn't too 'deep', but still there, presented to you in sections, as you play. There are no Factions as in JC2, but the large game world has sections to Liberate and you can do them freely, on your own, aside from the Main Storyline Missions that you are guided through. There are Challenges and Feats, like “Longest Wingsuit Flight” and “Longest Wheelie”; and while there were similar things mentioned in JC2, these are kept track of all on their own, with your Friends List attached to them in JC3, comparing your Scores/Distances with your Friends. You don’t have to ‘call them out’ and 'challenge' your Friends though, if you don’t want to; it will keep track of the Stats all on its' own (but there is an Achievement for "Calling Them Out" and beating their scores!).

There are new inclusions of 'Random Encounters' that you can come across - like flying over a road, you'll be notified on the radio that "there are rebels in a convoy passing by, take over the truck to free them [after Losing Heat]", so you can fly down and hijack the truck, drive off (or fight) until you Lose The Heat, then stop anywhere you want, to let them out = random event Done... Another one is to “steal that Limo” and “pick up the VIP” and then “make it look like an accident...” = random event Done (Random Encounters also Unlock more Areas and Beacons, which are used for Supply Drops, which 'call in' new Weapons or Vehicles to be literally dropped from the sky for you). The new addition of these 'Random Encounters' to the game make the world seem more 'alive' and add to the replay value of the game (you might not see any in one gameplay session, then a few different ones in one sitting).

Explosions and blowing things up never gets old, of course; and all that is here, just like JC2. The weapons (and new ones), the vehicles (and new ones), helicopters, tanks, everything - and even fast-moving and highly-powerful Mechs and a Rocket-Propelled-Wingsuit are in JC3, if you have the DLC. The handling of vehicles is pretty 'easy' - slightly better than JC2, but not much... If I was asked "the weakest part of JC3?", I would say the Vehicle Handling - it's a hard thing to get right in games and different vehicles do perform differently here, but the turning and weight still seems really "arcade-y" to use an older gaming term... Overall, the handling is still not bad though, in my opinion; it is tolerable and once you get the hang of it, you don't notice it as much.

With the Challenges and Feats, the Random Encounters – and of course all the shootin’ and explosions – Just Cause 3 is a no-brainer if you liked previous JC games [sorry that sounds cheesy heh]. Even though JC4 came out not long ago and I've been popping into that, I don’t think I’ll stop playing JC3 off and on. A Personal Favourite. :fist_grapple:

HTH ~T
Posted July 2, 2019. Last edited July 2, 2019.
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21 people found this review helpful
0.0 hrs on record
(With 800+ Hours having fun with Fallout 4 - and a Steam Sale going on now - it's time to write a DLC Review!)


Make your own Robots!

(Hundreds of Combinations, including Melee or Ranged of different types of damage)

Make them carry everything!

(More than twice as much as you can, it means less ‘trips into town’ to Unload/Sell)

Make Settlements “Robots Only”!

(No need for food/water/etc anymore, for those Settlers you choose to replace)


With the addition of ‘Robots galore’ in the game as Enemies and Settlers, you are now able to create your own - where you can configure almost any combination of weaponry in the game - including some new ones (put Missile Launchers and Cryo/Flame/Lasers on ‘em!). You can even give them Skills (the same as your Perks you would have chosen, to save you using Perk Points). You can, for example, create a Companion that can Hack Terminals or Pick Locks, so that you can use your Perk Points you would have spent on those, for other Skills!

They can be your Companions (like Dogmeat, etc) and you can even give them ‘personalities’ (like Codsworth, except that they don’t dislike anything you do, they’ll ALWAYS like you). You can make them carry tons of loot (find the best combination of parts to do this and they can carry more than twice what you can!).

You can make some or all your Settlements nothing but Robots if you wanted – no more worrying about Food/Water/etc…. Guards can now be those huge Sentry Bots you see, as they are great for guarding Settlements (Proof).

There is a nice little Quest Line, with an Encounter and a few Missions to Unlock the ability to make the Bots; then there is what appears to be Radiant Quests after that (repeatable quests for XP/Loot/etc – you can even find Settlers by doing the Radiants!).

Along with all of the new Bots, there are some new Armor Types and Styles (Robot parts you can wear!), which you can use yourself or put on Settlers or other Companions. Sadly, there doesn’t seem to be any new additions to the Workshop (Building) mode – no new decorations/etc (as far as I can tell so far).

The Questline/Story isn’t bad – it has some suspense actually (you can tell just by listening to some of the Soundtrack that this person isolated at Youtube). It has a decent premise/concepts and there’s some humour in it; but it’s a little short. It does show you a whole new area though – and a new place for a Settlement there – you can make it your ‘new home base’ if you want (it is easily defendable!).

While this DLC would have been an amazing deal at 4.99 USD, I understand the higher price of 9.99, considering the extra work put into it and what is essentially a whole new ‘race’ and the new 'quests' and the new ‘items’ that are put into the game that are useable by you, the player. If it is on a Steam Sale, it would totally be worth it (it is on sale now at 5.99, get it! GO NOW DO IT NOW GOGOGO).


Overall: 8/10 from me, a nice little story in it but the main thing is the robots, of course. You can create crazy combinations that kick butt or carry everything, you can replace Settlers or create your own Companion. While it doesn’t add much for ‘settlement builders’ in the way of items/decorations, the robots still do it for me.

With or without it, have fun with Fallout 4!

~T
Posted July 3, 2017. Last edited July 3, 2017.
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Showing 1-3 of 3 entries