59 people found this review helpful
10 people found this review funny
Recommended
0.0 hrs last two weeks / 391.6 hrs on record (355.3 hrs at review time)
Posted: Sep 29, 2014 @ 1:00pm
Updated: Sep 29, 2014 @ 1:03pm

With a story that was developed with obvious care, to the extent that character-respawning is one of the largest facets of the game, you can tell that this game had it's heart in the right place. This may seem like nonsense to you, but a lot of games out there these days simply tack on the story to the rest of the game, rather than the other way around (as it should).

With a game like Fallen Earth, you can tell that the story came first, and everything else was built around there; from the architecture, weapons, vehicles, and equipment, it all makes sense within the setting. With the way the game's story is, there isn't the problem of "when everyone in an MMO is the chosen character, no one is", and the characters within the game treat you as a person and not The Big Cool Hero. Extremely refreshing.

If that doesn't say anything, let me tell you something about my hours in this game (on the other version of Fallen Earth, as there are two in Steam, as for a little while FE wasn't on Steam): I have over 2000 hours in the game, a feat surpassed only by my GMOD hours.
Was this review helpful? Yes No Funny Award
2 Comments
Detective Chmilewsky Oct 30, 2014 @ 11:31am 
Most of my time was/is spent roleplaying, as there is enough story to keep me hooked.
|A| Fenris Oct 27, 2014 @ 3:20pm 
I kinda gave up after it went F2P and the community I was in died off, but I still have fond memories of completing every single AP quest in the first zone, ticking them off a huge list I printed off, whilst crafting just about everything anyone in the clan needed. This game had the best crafting system I had ever seen, and I spent days crafting books upon books just to see what I could make next. Glad to see there are still some dedicated players out there.