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To clarify by what I meant by bad conventions that don't make sense: Consider the Identify option in these games. You do not need to buy scrolls--you click a button. So why do you need to identify them? It's pointless.
A good change to a standard is the potion system. The game sets cooldowns on potions rather than relying on you to always have plenty. You can get bonus perks to lessen the cooldown timer, thus still giving control to the player. (Do you give up a perk to have a shorter timer between potions?)
I should mention the balancing issue for one mini-boss in the game. At the Foundry, there are two special Brusiers named The Punisher and something else. They are broken for how many minions are spawned. (Your best bet is to turn the difficulty down to Casual. No joke.)
Other than that, the gameplay works well on a controller.
If the devs can "fix" one thing about the game, they could add a NG+ mode while focusing on the scaling system (perhaps in a more limited manner).
However, I don't think they can remove the emphasis on specialization for your classes. It's tied too well into the scaling system.