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but since you mentioned 'user-created tracks' now it all makes sense
some people are making tracks that require ~1.7gb (or even just > 1.5 in general) to load which is fine for me with my quad channel 4x4 1866 cas8 but is probably going to piss off a lot of other people
i think the optimization update was the 4-->5 unity engine update so it already happened
i would say go with the vaunted track creators and, unfortunately, you have to acquire a 'feel' for the better tracks when viewing on the workshop page
I will say that I have a lot more performance issues on the user-created maps than the tutorial itself. And I think that's fair because that's what you'll be playing a lot of with Distance.
i play the game at max settings on a 1440p monitor with videos playing on a second 1080p monitor as well as stuff going in the bgackground and it goes 60fps the whole way
Even a game rated with a two on my scale is something good that can come out of EA.
I'm still recommending the game, like I did with Grim Dawn, but I am acknowledging that there isn't a whole lot to play for right now outside of the user made content.
I think EA games would be better products if people treated them like products. and maybe we'd have less of EA games that remain stuck in development.
They need to develop stuff like that before working on later parts of Adventure because they need to be able to utilize things like rotations, scaling, sounds, etc. when you reach a certain point in a map.
Is a better level select screen good? Yes. But does it add more time to the play the game? I wouldn't think most people would notice those changes in the background.
That's not the only thing they're refining with EA. There is the replay screen, the announcer, and a better level-editor and the mutliplayer servers.
Bottom line: I don't think there's enough in the game itself to warrant people to buy the game right now, and that's the purpose of my EA review. It's just really, really good for what you have for the moment.
Refract is doing a development process similar to Prison Architect, where they work on the story privately, and the full "1.0" release is based around the story, but the early access period is based on core game features instead of "content (story)" but they continue working on features past the 1.0 release.