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Reseñas recientes de Veloce Sententious

Mostrando 1-10 de 10 aportaciones
Nadie ha calificado esta reseña como útil todavía
5.0 h registradas (3.1 h cuando escribió la reseña)
MC Escher puzzle. Well Done.
Publicada el 17 de noviembre de 2023.
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22.0 h registradas
Great Point and Click adventure with a dashboard home center. Recommend at $10 sale price. Would be nice if it was Rogue-lite. While there are 8 endings they are based around a small set of choices. Many of the clues and puzzles in the game can be randomized to give the game more replay value. Would be nice to do more with the plants, breeding them, feeding them meaningully etc.
A great start both in lore for a world as well as a game platform. Looking for more variations of this in the future from Bad Viking.
Publicada el 27 de febrero de 2023.
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0.2 h registradas
Have to agree with the negative posts here. Game at first looks appealing. Could not get through tutorial. Interface is unclear. Heavy use of game language in the tutorial boxes actually makes game harder to understand. I own this board game. How does one make a video game tutorial that is confusing to someone who plays the real world version? Was even unclear how to navigate play screen to do basic actions. Seemed like the choice of whatever rendering package limited the UI implementation. A simpler 2D presentation would allow more meaningful expressiveness in the interface, and a player board that resembles actual board game player board would go a long way to make using game interface more intuitive. Lots needs to be done to make this a good version of the boardgame. Sad it turned out this way. Didn't have time to participate in the beta, not sure that would have helped. No idea how this gets fixed.
Publicada el 29 de mayo de 2020.
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A 2 personas les pareció útil esta reseña
67.5 h registradas (5.9 h cuando escribió la reseña)
Space Invaders as it should be. Great design. Mindless, emjoyable. Well done.
Publicada el 13 de octubre de 2014.
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2.5 h registradas
Supposed to be some kind of combat chess game. Graphics were poor, mechanices unclear. Needs work.
Publicada el 13 de octubre de 2014.
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A 2 personas les pareció útil esta reseña
3.5 h registradas
Dunno what it is about Wizards of the Coast. I think they must really just not undestand how to do software. The Mechanics of Magic the Gathering are pretty solid as a card game. How it turns into this unenjoyable mess, after thousands of hours of development- I have no idea. WOTC continues to leave money on the table here by doing this so badly. Not to mention leaving room for ambitious competitors.
Publicada el 13 de octubre de 2014. Última edición: 21 de noviembre de 2015.
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1,436.2 h registradas (469.3 h cuando escribió la reseña)
Way Way more fun than it really should be. Often immitated, but never yet equalled. I joined the Terraria bandwagon late based on recommendations from guys at work. Not disappointed. Combat is well balanced even at the ridiculous super boss levels. Holiday content and outfits, coupled with housing to display said things brings for hours of tweaking. The NPCs walk around and providing a nice back drop of activity. Crafting in many dimensions, coupled with switches and the ability to shape the environment brings the sand box alive. Reading the wiki is a must, as there are very few in game clues to indicate what you should do next. However the crafting treadmill in the wiki gives lots of planning options. If only the discovered and shared details were part of the game, or accessible in the game to help formulate plans and activities from inside it, rather than needing to flip outside of the game so often. Very good work from this developer.
Publicada el 13 de octubre de 2014. Última edición: 21 de noviembre de 2015.
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A 1 persona le pareció útil esta reseña
2.8 h registradas (2.6 h cuando escribió la reseña)
As the first game of any kind to use rotoscope animations and limited polygonal construction - totally amazing experience on a PC in the 80s. Sound and timing of sounds was unbelievably good. I can still here the alien prison guards, yelling "Wacheng ala! Wacheng ala!". Port of this classic well worth it for the library. So many good design elements here, especially given the limitations of early machines. Highly Recommend.
Publicada el 13 de octubre de 2014.
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31.9 h registradas (23.4 h cuando escribió la reseña)
Hey Tim Schafer! If you are looking to do a modern point and click - this is how it's done. Can this be improved - beter character control, more ability to access inventory items outside of their action points, more plot lines. But damn what a great little adventure this is. The voice acting, the camera angle decision, the movement across sets. Kudos!
Publicada el 3 de septiembre de 2013.
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107.9 h registradas (75.8 h cuando escribió la reseña)
Surprisingly Fun. I keep coming back to it. Permadeath makes things more real than they would be. Random level design really done well.
Publicada el 30 de enero de 2013.
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Mostrando 1-10 de 10 aportaciones