STEAM GROUP
eXplorminate e4X
STEAM GROUP
eXplorminate e4X
127
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September 24, 2014
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Showing 1-15 of 2,608 comments
BobbyBullets Jul 30, 2015 @ 7:56am 
Hmm, I'm going to sit this conversation out until they publicly reveal more as I know quite a bit through their VIP program....

Let's just say that they have some awesome ideas!
Last edited by BobbyBullets; Jul 30, 2015 @ 8:03am
w@ke_ Jul 30, 2015 @ 7:59am 
I can just imagine you sitting on your hands, rocking back and forth with a big knowing grin on your face. :)

For those interested, you can unlock an exclusive hero for ES2 by signing up for the mailing list.
Icemania Jul 30, 2015 @ 8:04am 
For all it's faults I've enjoyed Endless Space off an on. It seems to be a given Amplitude will continue to improve generally as they showed with Endless Legend. So instead of focusing on the areas they will likely have in hand, I'll focus on the area they've never shown they are any good at. Please Amplitude make this the first game where you deliver a decent AI.
Tragic Jul 30, 2015 @ 8:19am 
this is good news. They have a lot of ground to catch up to win the respect of many people, but even so they have their hearts in the right place. I do not begrudge their horrendous mistakes in Endless Space, it was a 1st game so you can expect some teething problems.

All in all I am excited for this.
Satoru Jul 30, 2015 @ 8:30am 
Also if you sign up for their newsletter you'll get a code for a unique hero
killerbroesel Jul 30, 2015 @ 8:48am 
I, for one, am not in the tactical combat fetish group. I wouldn't mind abstract combat, but am probably in the minority. A good 4x game can be excellent without tactical combat. That being said, I did not specifically like the card system of ES either. Looked more like an apology to me...
For me, the most important thing would be to somehow improve the fun and immersion. I just finished a game last week, as I felt I should have played the Disharmony expansion at least once... It felt... disconnected. Your fleets are a 3d line grid symbol. Your improvements are small four coloured icons in a ridculously small window on the bottom of some screen. There was no sense of progress. In Civ, you see your buildings and wonders, you see your cities grow. You see the tile improvements on the map. In ES, you see small blue figures as your population...
On the map, everything looks the same. Your different opponents? Just different colours.
Also, I never really had to use the diplomacy part. It also felt completely isolated. I just clicked on cooperation or alliance and that was it...
To sum up, I think they will have big challenge to deliver this time. I preordered EL, but will not do so on ES2. (In fact, I will never preorder again...)
Last edited by killerbroesel; Jul 30, 2015 @ 8:51am
Tragic Jul 30, 2015 @ 9:04am 
the combat not being tactical was one of the only things that game got right! I can see what you mean about the cards... but the idea here is not a bad one. See "Oriental Empires" ... this is a game that has the same basic idea but implemented (so it seams) in a much better way.

It would be a huge step backward to put some lame tactical combat minigame in and I really hope they don't.
Mezmorki Jul 30, 2015 @ 9:08am 
Originally posted by kleinerposer:
I, for one, am not in the tactical combat fetish group. I wouldn't mind abstract combat, but am probably in the minority. A good 4x game can be excellent without tactical combat. That being said, I did not specifically like the card system of ES either. Looked more like an apology to me...

I would love for them to hijack Starbase Orion's tactical combat system. It is basically the "Gratuitous Space Battle" model. When opposing fleets meet, all you do is assign some very general movement and targeting priority orders and then you get the results next turn and can watch, at your leisure, the cinematic of the battle.

It's the perfect middlegorund in my mind - you get a realistic level of control which lets you shape the direction for how the combat unfolds. From a multiplayer standpoint it doesn't bog the game down in a separate combat layers since you can have the order assignment occur through a panel in the strategic menu. It's a bit like GC3 (I think?) but you do actually give specific orders to groups or classes of ships specific to each engagement. I think GC3 just has general stances you assign to ships.
w@ke_ Jul 30, 2015 @ 9:12am 
Originally posted by Mezmorki:
Originally posted by kleinerposer:
I, for one, am not in the tactical combat fetish group. I wouldn't mind abstract combat, but am probably in the minority. A good 4x game can be excellent without tactical combat. That being said, I did not specifically like the card system of ES either. Looked more like an apology to me...

I would love for them to hijack Starbase Orion's tactical combat system. It is basically the "Gratuitous Space Battle" model. When opposing fleets meet, all you do is assign some very general movement and targeting priority orders and then you get the results next turn and can watch, at your leisure, the cinematic of the battle.

That's my preference too. I'm sure people are getting tired of me saying that Dominions 4 is my favorite combat system ever, but... Dominions 4 is my favorite combat system ever. :p I think Amplitude was trying to get at the same strengths in Endless Legend, but they just got it pretty much backwards.
Last edited by w@ke_; Jul 30, 2015 @ 9:12am
killerbroesel Jul 30, 2015 @ 9:16am 
Originally posted by rogue_LOVE:
Originally posted by Mezmorki:

I would love for them to hijack Starbase Orion's tactical combat system. It is basically the "Gratuitous Space Battle" model. When opposing fleets meet, all you do is assign some very general movement and targeting priority orders and then you get the results next turn and can watch, at your leisure, the cinematic of the battle.

That's my preference too. I'm sure people are getting tired of me saying that Dominions 4 is my favorite combat system ever, but... Dominions 4 is my favorite combat system ever. :p I think Amplitude was trying to get at the same strengths in Endless Legend, but they just got it pretty much backwards.
Looks like I should finally fire up Dom4! :-) Althought, the manual is intimidating (400 pages!)...

The system you describe sounds like it could be good fun!
Army Pea Jul 30, 2015 @ 9:30am 
I really enjoyed ES. I thought it was a solid 4 x game with some good ideas and interesting ideas.
Oh and that music. Absolutely epic sound track.

Unfortunately the rather mundane diplomacy and combat stoped me from coming back to it again and again.

I'm excited for ES2. I think aptitude will surprise us
ashbery76 Jul 30, 2015 @ 9:59am 
EndlessSpace was one of the better space 4x games of recent years after the dlc's and patches.I am sad it did not have bigger expansions.I have the same fear for EndlessLegend.
Melodic Death Jul 30, 2015 @ 1:18pm 
I just saw this posted as well! I'm super excited about this! Endless Space did so many things right imo, and I think this is their chance to make all the wrong things with this game right. The combat and invasion system need be improved on imo. The planetary management was the crowning point for this game, at least to me. I really, really hope they change the combat though, something that gives the player more say in whats going on at least. This is their chance to make a good game into a gem.

Oh, and hears to hoping they make another steller soundtrack...ES is my personal favorite out of any game.
Last edited by Melodic Death; Jul 30, 2015 @ 8:15pm
Nasarog Jul 30, 2015 @ 2:51pm 
Quadruple HELL YES!!!!!!!
marlowe221 Jul 30, 2015 @ 2:55pm 
Originally posted by DevildogFF:
Hmm, I'm going to sit this conversation out until they publicly reveal more as I know quite a bit through their VIP program....

Let's just say that they have some awesome ideas!

And now I know why you have the "devil" part of your screen name.... :P

You just love torturing us don't you???
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