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European blood - Warband mod EUBP
STEAM GROUP
European blood - Warband mod EUBP
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April 25, 2014
ABOUT European blood - Warband mod

European blood

EUROPEAN BLOOD : Persistent World Submod

Wargame overhaul



Less working more raiding.



Might makes Right







Overview




Tired of cutting trees ? Hitting rocks ? Holding F forever ? Looting weimar republic's bankers (PW players will understand :wink: )?

Welcome then



•You are a lord carefully planning your domination over the other factions. Economy lies in resources control, therefore the villages of the land must be yours to control and it's will be up to you to set up safe logistics lines to fill your stocks with raws materials. Once inside your castle, some processing has to be done, but it's time for you to start industrial production of armour, weapons, tools and horses on website. Soon all shall bow to your might and become your vassals... or they will choke in a pool of blood.



•You are a warrior, even better, you are a soldier. You want to bring glory to your house and prove your superiority in combat. Well. Fighting is one thing, controlling resources and trade lines is another. You will have plenty of weapons to fight with, you will defend your faction's lands, your resources and your honor ... or die trying.



•You are a outlaw wench, Highwayman, brigand, deserter, anarchist, no-one like you. Well. The world is yours to plunder and loot. You bow to no man. You will live as a freeman ... or die trying.





Features


The following feature will be ready for the first alpha version.


•Automated ressources production in village. Production rate variable to stockpiled tools and server population.
•Automated crafting through website. Only for factions.
•New contents : Dozens new building, new usable weapons and armour, including new heraldic armors.
•Reworked Combat : Reviewed combat. Heavily armored troops are more durable in fighting, bows are less effective against armored troops, combat horse are more durable and more efficient in charge. And much more.
•Less working, more raiding : Resting and processing time halved. Most combat class can now use carts. Money is made by conveying resources from villages to castle OR by processing raw resources to crafting resources castle.



Server Side Features

The first alpha servers will be hosted by an official team until the mod is fully developed.
We intend to have servers where the strategic balance will be handled by competing players and factions. Commoners won't drop money and outlaw will be KoS.
Factions could be subjugated (Vassalized by force) and exterminated (disbanded to commoners) when the diplomacy mod will be up.




TEAM
Aldric : Mod lead, gameplay designer and scener
Alpha : Game moder
QWW : Game moder
Rajiska : SQL scripter, ingame scripter, website designer
Suquan : Website designer
Apiks : Scener (and banner maker )
Blacksniper :Scener
Jarlbalruuf(gamester494) Head advertiser


Official dev forum[forums.taleworlds.com]
POPULAR DISCUSSIONS
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RECENT ANNOUNCEMENTS
Dev update 1 (also please invite your friends into the steam group)
5 Comments
Tommy Wright III Sep 10, 2015 @ 6:56pm 
Is this dead?
gamester494 Apr 26, 2014 @ 8:28am 
You can read the full mod description on the TW forums or this specefic forum.
NinjaMunk Apr 26, 2014 @ 7:15am 
Seems like a nice idea, looking forward to it's release :)
xxx Apr 25, 2014 @ 5:28pm 
Gonzo yu focking penis
gamester494 Apr 25, 2014 @ 12:29pm 
Hello, thank you for joining we are thankfull if you would advertise for us and invite all of your friends into this steamgroup.
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