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Why people hate this game?
I don't have the game (yet), but by looking at the pictures and videos, the game doesn't seem so bad, yet the reviews are mixed and I even saw a hate comment about it on youtube, why do people hate it so bad?
Some tweak for RAGE to get constant 60 fps,without stutter,better visuals and to reduce delay for texture streaming or even elinimate it.
It remids me to Crysis 1 where they did terrible default hidden options, visuals looked awful and run badly.
More than any other game I've played in recent memory RAGE feels like a relic of its time. Would you say that's a bad thing? Perhaps, but as I'll go into over the course of this review it becomes evident the game embodies so many of the video game fads from the turn of the decade when console FPS' were riding all-time high, with the notable exception of being wrapped in some of the finest threads technology can manufacture at the time.
Alright, gather around the fire for story time. Game makes use of a real life asteroid 99942 Apophis which it then exaggerates and employs as the catalyst for the game's premise - 99942 Apophis will hit Earth and humanity has to do something about it. Solution? Cryogenic Arks where humanity can escape to be awakened at a later date and restore civilization on whatever remains of the planet. 106 years after the asteroid hits Earth in 2029 our protagonist awakens and sees people in cryo units surrounding his own have been less fortunate. Having no idea what's happening he stumbles outside and almost gets accosted by a raving bandit before he gets rescued by Dan Hagar. He offers the confused sleeper ride back to the settlement and briefs him on the state of things.
Interesting thing is that, aside from the explanation where oppressive stratocracy/military dictatorship of some kind called the Authority and freedom-loving Resistance that fights it come from, life-that-was never really has a large role to play and seeing as our protagonist is mute he never really reminisces about his past life, either. Story of RAGE is firmly rooted in the post-apocalypse it inhabits with all the raving bandit clans, mutants hiding in the sewers and escaped experiments. Plot itself is disappointing simple and disjointed with developments you'll see from a mile away, but I won't pretend that's the main appeal of the game... and frankly characters don't fare much better. If you held me at gunpoint maybe I could remember someone from the game other than Hagar. That could be because he's voiced by John Goodman.
While I'm on the subject of good things I will say the game has rather insane production values all-around. Fact it still holds up so well six years later says more than I could probably put into these scribbles. That is, if megatextures feel like loading and you're not staring at a blurry mess. But design of pretty much everything, lighting and textures, as well as outstanding gritty and uncomfortable aesthetic really drew me in. Sound design is probably equally as good with phenomenal weapon effects that deliver just the appropriate amount of BOOM you want in your boomsticks. Soundtrack less so, but that might be because it pretty much employs atmospheric tribal and bombastic action tracks which is good for informing the player what's going on, but not really for being memorable and standout.
I also wish the ending was, you know, a proper ending instead of just setting up for a sequel that would never come. You could also excuse the following by saying “it was 2011, give id Software a break”, but ending your game with a gauntlet of enemies? No.
With story out of the way we can move onward to the actual divisive part – gameplay itself.
With that in mind I realize that may come off as some kind of sensationalist opinion when it really isn't supposed to be. RAGE is a good game, great even if it resonates with you on that specific level, but I had this constant feeling something was off as I played it. I'm specifically talking about to-kill ratio for enemies which only gets worse as the game goes on. I'll bounce back to that later on.
Structurally we have on our hands a tight mission-driven FPS that's interwoven with an open world section between missions. Now, keep in mind when I say “open world” I'm not really talking about modern idea of open world that has proliferated everywhere in video games – RAGE's take is more like couple of corridors and larger openings you drive through with your vehicle on your way to the mission entry point. That doesn't mean it's bad, though. In fact it was rather refreshing to go back to simpler days because I had little to no problem imagining how bloated this very aspect of the game would be had it been released today. There is still stuff to do here like pulling off jumps that reward you with materials for crafting, destroying enemies as part of repeatable missions, finding rare material, etc.
Wait a second, did you say crafting? Yessir. You see, RAGE is a bit of a kitchen sink in that it has a lot of everything, but none of it is really as fleshed out as I'd like it to be. Compared to modern titles that pretend to be more than just FPS' and water themselves down in the process, RAGE is perfectly aware of what it is. It just likes to two-time the missus with all these 20-something hotties like RPG inventory, weapon upgrades and quickslot items, varying the gameplay with vehicle races that have their own separate upgrades which carry over to Wasteland open world, etc. I may have mentioned this in one of my earlier review, but RAGE is one of those fully realized games we don't really see that much anymore when everything is so hyper focused and focus audience tested. Like I said earlier a lot of those additions are simple, but you'll also remember I mentioned this game knows what it is and that's shooting dudes with a variety of weapons. Which brings me full circle to my earlier point.
To-kill ratio. RAGE is a game where you MUST learn how to aim and make headshots. Which might seem kinda counteractive when you're dealing with enemies like agile mutants that close in on you in a second and actually do some genuinely impressive maneuvers like feigning dodges and bouncing all over the place. Hell, all enemies have a sort of expanded health system in a sense that you can wound them and they'll start crawling away, possibly even opening fire on you when you approach. As the game goes on you'll come across more advanced enemies like armored Authority guards that require you to get better ammunition and be aware what works best on which enemy because unless you get that right and unless you're aiming for headshot/weak spots it's no rarity to empty a clip into an enemy and see him walk it off. This is probably my sole notable annoyance with the game in its entirety, doubly so when this is the post-apocalypse and there's assumed to be some ammo scarcity yet you'll be swimming in it as long as you scrounge whenever you can.
And, of course, loot your enemies for money and ammo because this is that kind of game.
I touched on it already, but I really liked how there are proper settlements in the game and noticeable effort went into them. Like, we're talking actual quest givers and mini-games abound to pass the time. There's an entire collectible card game in, well, game where you collect cards in the world to play the game with. Not to mention the racing aspect of RAGE which offers its own staple of races/FFA if you want something more to do with your multiple vehicles, that's right – multiple for you acquire them over the course of the playthrough, in case just wasting some mutants in the Wasteland is not enough.
Maybe I should have dedicated more than a single paragraph to all of that, but that's exactly how it all comes across to me. Despite the insane production values that must have went into it when you look at the quality of assets it's still just an addition on top of the core shooter mechanics.
So how to end this? I'd recommend RAGE provided you can tolerate the brown & bloom that seems to have come to represent that era of FPS, but that goes almost goes with the territory. If you're into Mad Max and general post-apocalypse without frills you can have yourself a great time. I'd prepare myself for some repetition and missions that take you for a ride, literally or not.
[id5Tweaker] Change FPS Limit, Force CVars And More
The id5Tweaker is a small mod that allows additional configuration of id Tech 5 games. Its features include the option to change the FPS limit, force the value of CVars and additional game specific settings.