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And about "stealing" players - it's the other way - RoI wasn't able to steal players, MOBA players are monolythinc/fanatical (some say the worst community ever, that's why RoI was different - no way you got yelled at 2 mins into match), it takes a lot of effort to introduce new game
R.I.P my fav. immortals :|
ROI was better than BFG imo, (developer) Petroglypth team made a huge mistake by converting the game from "original" ROI to BFG(LOL wannabe). I knew BFG would be a crap when it was at beta test phase (however i never entered the beta tests), and when BFG was launched i was right at my guess :D
PG team really screwed up the game with their "BFG" idea. ROI already didn't have much players in the world and then they came up with a crap expansion called "BFG" so the game lost more players in stead of having new ones. ( PG team was hoping to get more new players but it didn't happen :D )
when ROI was active, i was playing it approxiamtely a few hours a day, but when they released BFG i just played it once (as Kaos and won :D) and did NOT like the new BFG :)
as a result i just blame PG(Petroglypth Team) for this shut down:
1- they couldn't advertise this free game and let it known by the more people on internet
2- they came up with a sh*t idea which converted the game from ROI to BFG. (i think the original ROI was splendid since it wasn't similar to other games like LOL and Dota 2 as i said it was unique when it was ROI)
* I even missed the flame wars in the social hub after the matches, people were fighting, cursing and blaming eachother, and dodging ques, etc.... it was fun to watch and smile :)
Didn't know that they deleted achievements so often, sadly i wasted more than 50 hours in this game and when decided to play it again i found out that it is no longer available.