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翻訳の問題を報告
What exacty are the main differenances from civ5 and 4? (negating simularities)
Probably the biggest difference is how cities work. In Civ IV a city expands in all directions at the same time, are much more prone to specialization, happiness is handled per city individually, citizens also produce "unhealthiness" which needs to be countered with "healthiness" from resources and buildings, resources need to be connected to a city via road, strategic resources are unlimited, workable tiles are more limited and there are far more specialist slots given by buildings. Cities also can`t fight at all.
Another big difference is that units can stack infinitely, so you can have multiple workers building the same improvement, or protect your artillery with a unit of infantry in the same tile. Tiles are also arranged in a square layout.
Faith as a currency doesn`t exist and all religions can coexist peacefully in a city, and religions aren`t differentiated amongst themselves either aside from the symbol.
Policies are unlocked by techs and you can only have one per major area active - You can`t have Mercantilism and Free Market at the same time for example.
Another person I need to point at Rise from Erebus. It`s a massively large total conversion for Civ IV and really makes the most of the engine with more features than I care to list right now. Beyond that Beyond the Sword itself comes with some pretty neat mods such as a Sci-Fi mod that shifts the game unto a galactic scale and a mod that extends the Tech tree into hypothetical future techs like clone soldiers, Land Warships, large scale genetic engineering, bioweapons, that sort of stuff. There`s also a HRE mod, a WW2 mod, and a couple of other, somewhat more small scale but still interesting mods bundled with BTS.
Compared to all the small scale stuff the Steam Workshop for Civ V has, IV blows it out of the water handily as far as mods go.
New things are constantly being made, so maybe just try giving it a little more time.
So that I can populate a 10 Civ game entirely with low effort pony Civs ? I gave the whole thing a lookthrough and there`s nothing there that I`d consider a really worthwile addition to my game. 9.9 times out of 10 picking a random Workshop item will give you either :
- A map. Nice and all, and some of them had a lot of effort put into them but those are hardly mods.
- A low effort civilization. Grab one of the Vanilla Civs, tinker with the variables a little, replace some models if you`re REALLY invested, done.
- Something entirely ridiculous, the author of which seriously needs to contemplate becoming an hero for the betterment of humanity, like that abomination that gives America all the uniques. All of them. The Zero, Panzer, Khans, papermaker, coffee house, increased GPP for friendship, Faith for forest tiles, the whole shebang.
Now compare that to what`s available for Civ IV, often for longer than Civ V has even been out.
Every single one of the mods that come with BTS.
The fantasy conversion
The AC conversion
The entire Erebus mod complex.
Those are mods. What Civ V has doesn`t even compare. RED is the only worthwile one I`ve found, on Civfanatics no less, and that jsut adds stuff that SHOULD HAVE BEEN IN THE GAME ALREADY.
Routing resources was a big part of Civ IV. I don't really care much for mods, as I played more competitively, and thus the mods weren't really a great part of my game. The loss of micromanagement, the loss of stacking troops and workers really made the game worse, to be honest. I understand the fact that the creators wanted to make it so that it's no longer the "waiting game" where two civs stacks units indefinitely until one is tired and send his stack in, only to get catted down,- but they could have simply made the catapults ranged, as they are in Civ V, and tuned down the collateral damage and such.
I completely agree with the OP. The Barbarians in Civ V know where your workers are, and go straight for them. The AI is more aggressive. Even so, the game is way too easy compared to Civ IV. A giant let-down from Sid Meier and his team. Let's hope they fix it in Civ VI, or the franchise might actually go COMPLETELY down competitively. If Civ VI fails as well, I really do not think that the vet's from Civ 1-4 will keep buying the games, as they are impossible to play on a competitive level. Single player is still okay, but not even close to being hard.