Sid Meier's Civilization V

Sid Meier's Civilization V

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Civ V should be more fun than this.
But lately it has sucked all the enjoyment out of playing it. If its not psychic barbarians, its having half the other civs as neighbours. Civ IV was far more enjoyable. Or am I missing something?
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change your play options , try dif set up , or try the senarios , i think G&K is great with religion and spy
my fav set up is ; large , continent , i reduce the players to 6 , 10 city states , quik , low water , abundant ressources , fast movements , raging barbarians , random seeds, and thats pretty much it , my favorite scenerio is the one called into the renaissance i think with holy city and a lot of options...
I've tried custom games but not tried the scenarios yet, because I prefer huge worlds (as pointless as that is when I end up with ten neighbours on my continent). I recently installed G&K but haven't really got to use it much due to the prblems I have with the game overall.
@magaZIN[QC]: I normally reduce the city states to 12 and often end up with 5 or 6 of them as next door neaighbours. Tend not to need Raging Barbarians as there's usually about a dozen or more bases at any one time. I always go for the random seed to keep it fresh.
Espionage and religon should be in the base game..... I find that the civ 4 is more enjoyable mainly beacuse I like to play multiplayer but I also like mods, and civ5 does not support that combination.
Well... the main reason i picked up CivV was for the extensive modding database with interesting gimics, As for civ4? heh id just go back to civIII, although i never picked up Civ4 so its a bit of jump in what remember from previous titles for it.

What exacty are the main differenances from civ5 and 4? (negating simularities)
bayne420 の投稿を引用:
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What exacty are the main differenances from civ5 and 4? (negating simularities)

Probably the biggest difference is how cities work. In Civ IV a city expands in all directions at the same time, are much more prone to specialization, happiness is handled per city individually, citizens also produce "unhealthiness" which needs to be countered with "healthiness" from resources and buildings, resources need to be connected to a city via road, strategic resources are unlimited, workable tiles are more limited and there are far more specialist slots given by buildings. Cities also can`t fight at all.

Another big difference is that units can stack infinitely, so you can have multiple workers building the same improvement, or protect your artillery with a unit of infantry in the same tile. Tiles are also arranged in a square layout.

Faith as a currency doesn`t exist and all religions can coexist peacefully in a city, and religions aren`t differentiated amongst themselves either aside from the symbol.

Policies are unlocked by techs and you can only have one per major area active - You can`t have Mercantilism and Free Market at the same time for example.

bayne420 の投稿を引用:
Well... the main reason i picked up CivV was for the extensive modding database with interesting gimics

Another person I need to point at Rise from Erebus. It`s a massively large total conversion for Civ IV and really makes the most of the engine with more features than I care to list right now. Beyond that Beyond the Sword itself comes with some pretty neat mods such as a Sci-Fi mod that shifts the game unto a galactic scale and a mod that extends the Tech tree into hypothetical future techs like clone soldiers, Land Warships, large scale genetic engineering, bioweapons, that sort of stuff. There`s also a HRE mod, a WW2 mod, and a couple of other, somewhat more small scale but still interesting mods bundled with BTS.

Compared to all the small scale stuff the Steam Workshop for Civ V has, IV blows it out of the water handily as far as mods go.
最近の変更はhghwolfが行いました; 2013年1月25日 21時47分
btw the scenario im talking to you about , into the renaissance , is on a extra large real world set up , and all the civ are placed historicalish
hghwolf の投稿を引用:

Compared to all the small scale stuff the Steam Workshop for Civ V has, IV blows it out of the water handily as far as mods go.

New things are constantly being made, so maybe just try giving it a little more time.
最近の変更はSquirrelが行いました; 2013年1月26日 9時16分
arewedrunkyet の投稿を引用:
hghwolf の投稿を引用:

Compared to all the small scale stuff the Steam Workshop for Civ V has, IV blows it out of the water handily as far as mods go.

New things are constantly being made, so maybe just try giving it a little more time.

So that I can populate a 10 Civ game entirely with low effort pony Civs ? I gave the whole thing a lookthrough and there`s nothing there that I`d consider a really worthwile addition to my game. 9.9 times out of 10 picking a random Workshop item will give you either :

- A map. Nice and all, and some of them had a lot of effort put into them but those are hardly mods.

- A low effort civilization. Grab one of the Vanilla Civs, tinker with the variables a little, replace some models if you`re REALLY invested, done.

- Something entirely ridiculous, the author of which seriously needs to contemplate becoming an hero for the betterment of humanity, like that abomination that gives America all the uniques. All of them. The Zero, Panzer, Khans, papermaker, coffee house, increased GPP for friendship, Faith for forest tiles, the whole shebang.

Now compare that to what`s available for Civ IV, often for longer than Civ V has even been out.

Every single one of the mods that come with BTS.

The fantasy conversion

The AC conversion

The entire Erebus mod complex.

Those are mods. What Civ V has doesn`t even compare. RED is the only worthwile one I`ve found, on Civfanatics no less, and that jsut adds stuff that SHOULD HAVE BEEN IN THE GAME ALREADY.
The last patch made neighbors and barbarians noticeably more aggressive. Annoying, in fact.
You are not missing anything, my friend. Civilization V is a completely different game to Civ 4. The biggest changes, for me, which shouldn't have been changes are maintainance for roads, Civ-wide happiness (instead of having it for each city), the city management is now harder to micro, and you gain less from more effort,- which is stupid.
Routing resources was a big part of Civ IV. I don't really care much for mods, as I played more competitively, and thus the mods weren't really a great part of my game. The loss of micromanagement, the loss of stacking troops and workers really made the game worse, to be honest. I understand the fact that the creators wanted to make it so that it's no longer the "waiting game" where two civs stacks units indefinitely until one is tired and send his stack in, only to get catted down,- but they could have simply made the catapults ranged, as they are in Civ V, and tuned down the collateral damage and such.

I completely agree with the OP. The Barbarians in Civ V know where your workers are, and go straight for them. The AI is more aggressive. Even so, the game is way too easy compared to Civ IV. A giant let-down from Sid Meier and his team. Let's hope they fix it in Civ VI, or the franchise might actually go COMPLETELY down competitively. If Civ VI fails as well, I really do not think that the vet's from Civ 1-4 will keep buying the games, as they are impossible to play on a competitive level. Single player is still okay, but not even close to being hard.
Mess with the options a little. That should make it more enjoyable
Tweaking the options may help to a degree but it feels bit like cheating to reduce the number of civs just to cut down on immediate neighbours. Is the locality thing intentional?
Hebrux 2013年1月26日 20時15分 
yeah try a new setup, me i usually go with continents on the prince difficulty with 12 players and 24 city states. The harder it is the more fun the game is but also the more likely you'll be destroyed by a modern age empire while your civ only has bow-men
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投稿日: 2013年1月25日 17時32分
投稿数: 24