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Laporkan kesalahan penerjemahan
Wine grew to be a big boy though, to a point where it handled eve much better than Cedega. In many cases the best solution to fix crashes on the linux client was to download the windows client and play through wine. CCP then decided to stop supporting the cedega "♥♥♥♥♥♥♥♥" client to push players on wine.
I don't know why they're not supporting it officially (maybe they can't bundle it, or there's a legal issue with "selling" something with wine bundled in) but they unofficially promised to make sure it keeps working with wine.
*Surprised*´
It's supposed to be one of the easily wine-able games.
Now if you'd written it in OpenGL from the start CCP, that'd be another story.
(and the moral of the story is, support open standards)
@digiakoum: Think once again. Obviously for many regular games a port was attractive. Now you come and tell me it will not be profitable for a game with MONTHLY FEE? They just do not want and/or there is a lack of know-how.
Is the MAC version native? I thought steam does only allow native software...
Even in that case it's not a complete rewrite of the code, but rather a baking - in of the translation layer to the existing game.
http://ubuntuxtreme.com/review/top-5-games-ported-in-steam-on-linux-review/3/
So even steam's approach is basically a more tightly integrated version of CCP's solution.
So no one else is doing it, and for good reason, supporting a truly native openGL client would essentially double the development and asset creation cost. Still don't think they can justify the cost, or the new features those developers implement now if you want to think of it that way.
Imitating an api is anything but unusual in Software development: For example the very different libraries for runtime loading of dlls (windows <-> GNU/gcc) can be wrapped very easily. Nevertheless the code runs native without WINE. 2 very different things youre obviously not aware of.
The Source games have nothing in common with wine. They don't even use the winelib. As result they run great and with very good performance.
But i'm not really sure whats your point at all and why this trivial programming technique is relevant for EVE. Quite the contrary: Using winelib (not equal wine!) would kill all the "arguments" against native EVE. And creating an OpenGL rendering path should really be doable for a hord of professionals with calculable monthly income.
Although wine archievd great improvement it is still what it is: A less than ideal, temporary solution.