Counter-Strike 2

Counter-Strike 2

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Is the AK47 less user-friendly now?
Or maybe it's just me, I dunno. Shooting with it *seems* harder.
最近の変更はlancerが行いました; 2016年9月30日 19時33分
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I think it's the sound changes. They threw me off a bit with the M4A4 and the AK. Probably some psychological thing around getting used to the gun, and I guess the sound is a bigger part of that than most realise.
Myth 2016年9月30日 19時36分 
Just your perspective. The new sounds make it feel like a new gun so it takes some time to get used to it.
Kitai 2016年9月30日 19時44分 
its the samething as always its a sh*tty ar that sucks imo gali is alot better same pattern but no they didnt change it all they did was make it sound like the m4
They added a slight screen shake that is more noticeable then before just no one has noticed it yet.
Mario の投稿を引用:
its the samething as always its a sh*tty ar that sucks imo gali is alot better same pattern but no they didnt change it all they did was make it sound like the m4
Wait one. You think the AK is bad?


Well, that's something I never thought I'd see someone say in CS.
dante 2016年9月30日 19時58分 
you can hear each bullet leave the gun as opposed to before when it was more or less an indiscernable roar so it feels different to some people
Sun 2016年9月30日 20時05分 
Master of the Skies の投稿を引用:
I think it's the sound changes. They threw me off a bit with the M4A4 and the AK. Probably some psychological thing around getting used to the gun, and I guess the sound is a bigger part of that than most realise.

Yeah had the vibe of using the Galil. Its pretty similiar. The unique sounds of guns are compleet gone and are all alike now.
The sounds are at least, it sounds exactly like the cz
its all mental, you will get used to it over-time. The sound can throw the hand-coordination off a bit with the different pattern of sound.
Sun の投稿を引用:
Master of the Skies の投稿を引用:
I think it's the sound changes. They threw me off a bit with the M4A4 and the AK. Probably some psychological thing around getting used to the gun, and I guess the sound is a bigger part of that than most realise.

Yeah had the vibe of using the Galil. Its pretty similiar. The unique sounds of guns are compleet gone and are all alike now.
From what I can tell, they are different enough that with time we will get used to them, but identifying them will be harder. Not a bad thing tho imo, cos it means that you'll need to get to know the sounds better to ID what guns the enemy team has without seeing them.
dante 2016年9月30日 20時29分 
Master of the Skies の投稿を引用:
Sun の投稿を引用:

Yeah had the vibe of using the Galil. Its pretty similiar. The unique sounds of guns are compleet gone and are all alike now.
From what I can tell, they are different enough that with time we will get used to them, but identifying them will be harder. Not a bad thing tho imo, cos it means that you'll need to get to know the sounds better to ID what guns the enemy team has without seeing them.

And think about economy and determine if they can afford certain guns.
s0metimes の投稿を引用:
Master of the Skies の投稿を引用:
From what I can tell, they are different enough that with time we will get used to them, but identifying them will be harder. Not a bad thing tho imo, cos it means that you'll need to get to know the sounds better to ID what guns the enemy team has without seeing them.

And think about economy and determine if they can afford certain guns.
That was already a thing for the most part, but it used to be easy to tell where they were economically, because of how distinct all the guns used to be. Now though, it'll be harder, which should make things more interesting.
dante 2016年9月30日 20時36分 
Master of the Skies の投稿を引用:
s0metimes の投稿を引用:

And think about economy and determine if they can afford certain guns.
That was already a thing for the most part, but it used to be easy to tell where they were economically, because of how distinct all the guns used to be. Now though, it'll be harder, which should make things more interesting.
Exactly
s0metimes の投稿を引用:
Master of the Skies の投稿を引用:
That was already a thing for the most part, but it used to be easy to tell where they were economically, because of how distinct all the guns used to be. Now though, it'll be harder, which should make things more interesting.
Exactly
Dunno how much it'll affect the lower ranks where I am though lol. I'd say it'll have more of an effect in pro games and higher ranks. As much as I may know about the game, I'm still trash lol.
Oshni 2016年9月30日 20時43分 
Master of the Skies の投稿を引用:
Sun の投稿を引用:

Yeah had the vibe of using the Galil. Its pretty similiar. The unique sounds of guns are compleet gone and are all alike now.
From what I can tell, they are different enough that with time we will get used to them, but identifying them will be harder. Not a bad thing tho imo, cos it means that you'll need to get to know the sounds better to ID what guns the enemy team has without seeing them.
it also brings a more mental game, cuz you can use fire rate, economy and sound to determine guns. like all 4 shotguns sound almost exactly the same now, except the fire rate. you get a feel for how potent these things actually are, i suppose.
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投稿日: 2016年9月30日 19時32分
投稿数: 20