The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Mo¡stDreams May 7, 2013 @ 12:25am
Skyrim Random CTD
Can play for random peroids of time between 20mins & 2hours.

Then it will just randomly crash to desktop it will do this just walking around indoors and outdoors or during fights.


Somtimes it would freeze not sure if I fixed that but I fixed the infinite loading loop issue I had.
I have exhausted disabling mods and so on to see what the cause could be but due it being random its hard to pin which mod if any are the cause. I do use modified .ini files but I use them as suggested by the Nvidia Skyrim Optimization Guide.

Load Orde - from TOP to BOTTOM
TOP [puu.sh]
BOTTOM [puu.sh]

System Specs

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System Information
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Time of this report: 5/7/2013, 17:20:55
Machine name: TORNADO
Operating System: Windows 8 Pro with Media Center 64-bit (6.2, Build 9200) (9200.win8_gdr.130306-1502)
Language: English (Regional Setting: English)
System Manufacturer: Gigabyte Technology Co., Ltd.
System Model: To be filled by O.E.M.
BIOS: F3p
Processor: Intel(R) Core(TM) i7-3820 CPU @ 3.60GHz (8 CPUs), ~4.5GHz
Memory: 16384MB RAM
Available OS Memory: 16334MB RAM
Page File: 2461MB used, 13871MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.02.9200.16384 64bit Unicode

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DirectX Debug Levels
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Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)

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Display Devices
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Card name: NVIDIA GeForce GTX 670
Manufacturer: NVIDIA
Chip type: GeForce GTX 670
DAC type: Integrated RAMDAC
Device Type: Full Device
Device Key: Enum\PCI\VEN_10DE&DEV_1189&SUBSYS_355A1458&REV_A1
Display Memory: 11947 MB
Dedicated Memory: 4036 MB
Shared Memory: 7910 MB
Current Mode: 1680 x 1050 (32 bit) (59Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: CMC 22 W
Monitor Id: CMO2228
Native Mode: 1680 x 1050(p) (59.954Hz)
Output Type: DVI
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 9.18.0013.1422 (English)
Driver Version: 9.18.13.1422
DDI Version: 11
Feature Levels: 11.0,10.1,10.0,9.3,9.2,9.1
Driver Model: WDDM 1.2
Graphics Preemption: DMA
Compute Preemption: DMA
Driver Attributes: Final Retail
Driver Date/Size: 3/15/2013 15:53:06, 17990800 bytes
WHQL Logo'd: n/a
WHQL Date Stamp: n/a
Device Identifier: {D7B71E3E-52C9-11CF-6672-57151CC2C435}
Vendor ID: 0x10DE
Device ID: 0x1189
SubSys ID: 0x355A1458
Revision ID: 0x00A1
Last edited by Mo¡stDreams; May 7, 2013 @ 12:26am
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Showing 1-3 of 3 comments
Marcy May 7, 2013 @ 3:30am 
It may just be one of your mods, if you have a lot of them. my "Scenic Carriages" was outdated, and it caused me to CTD every time I went near Falkreath. It was a pain and took me two days of finding out what the problem was! Turns out it was just ONE mod that was outdated. At least that's what I think. You might try updating everything. Maybe one or more mods are conflicting as well.
Mo¡stDreams May 7, 2013 @ 5:13am 
I had a bit of a play and I turned of a lot of the immersive animations for duel wield and so forth removed the save manager and compressed the textures with that tool, Installed 3 versions of SKSE and removed them just to clean up any files it may have installed differently and Installed the latest version by 7zipping it and installing it with the mod manager.

Then I Disabled Vsync have been playing for a good 3 or hours with out a single CTD so far hopefully it stays this way, I renabled some of the animation mods just for running walking and sneaking and the immersive magic animations still played just fine. With out those installed I was hovering when I was in thirdperson.

I have no idea what caused the issue to begin with but It is working fine now and I removed basicly none of the imeression and gameplay enhancements. I updated everything as well but it was doing it after that as well.
Marcy May 7, 2013 @ 5:22am 
Good to hear. Hopefully it'll keep working properly!
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Showing 1-3 of 3 comments
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Date Posted: May 7, 2013 @ 12:25am
Posts: 3