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Ein Übersetzungsproblem melden
Makes sense to me, since you get so much mana for even crap items, but with high numbers of monsters e.g. ramparts nmhc survival.
during a survival its okie to pick up items during the wave so like if its a 2000 wave tell everyone to grab as much as they want for the first 1500 mobs. in all survivals the best gear drops in the last 25% of the wave. so at 1500 everyone should be repairing and upping and not near the gear piles at all.
on the down side the early parts of the waves unless its KG-tinks lab usually is just dropping low end gear that doesnt sell for much anyway so wasting your time grabbing it all isnt very helpful.
an easy way to keep the peace when it comes to pugs and gear drops is assign doors. if your in a game that needs up/repairs and a dps to fight ogers and people want to pick up drops just give them a path. most maps have paths people can protect on their own and up their own side of defences if they can do that they should infact beable to loot the gear from that side they are doing their job and are contributing to the team. my favorite map to do this is Mistmire the paths are very obvious and it is very easy to call people out who go out of their way to loot a trans-ulti item they see on some one else's door. which results in an instant boot.
I hate the Mana Cap, specially cause in shop and with Tokens it goes to 1.9bil, why not just have it all the time that way. It's probably just a simple change. I don't have my hopes up for DD2, specially cause all they are focusing on is the PvP side of it. Maybe when they are done and start working on the side we all acutally like, and release some info, I'll think about it.