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DD so far is coop/solo PVE. Persistent gear and multiple characters and all can be levelled/upgraded individually (both gear and characters).
LoL is built around being a 3/5man teamp-pvp focused rip of DotA (a rip of a warcraft 3, insprired by the last campaign map).
Characters there are not levelled, "you" or more to the point your account is.
Gear is not permanent (you start in your underwear in each game) and you have to earn it every time, counterstrike style. Gear is not upgradeable either.
DD has a nice flexible camera, LoL is basically a 3D version of the old isometric projection games, with a camera that can not be turned or go to firstperson or dd style 'over the shoulder' cam.
Not that much of all of that is relevant. They or rather those among them in charge are forgetting the market.
As much as they may want to copycat LoL (much like many a mmorpg has tried to take chunks from WoW), they are too late. Dota2 was made to compete directly against LoL and was fairly successful (take a peek at the steam numbers), building on the dota heritage and old playerbase - without that, it would have been a no-go.
Trying to go in and fill a gap or carve out a niche between LoL and Dota2, on the terms of those 2 games - which it sounds like - is bordering on madness.
They have been at it longer and are completely dominating the genre. It would take something not much short of awesome and significantly different (so not 95% copy) to stand a chance.
Where DD has a chance to stand out is:
* Playstyle: i am thinking the only real contender there is starting with the tower wars pvp maps and work from there.
* items, how they are earned, upgraded, kept/unlocked.
* characters: pretty much keep the DD system, for stats and itemslots, just update the 'stat to effect' formulas.
* in pvp only: tone down the champions to not be weapons of mass destruction and genocide. Similarly, tone down mob HP. We are hilariously OP in DD, which is part of its attraction (imma hold my LMB and 100's die in seconds, woot woot!), it just does not extend well to pvp.
* music. Oh god how DD has them beat there, despite the tracks being so short and repetetive. My favorites are: end of campaign + sky city combat phase = 5000 levels of awesome. I have a soft spot for the crystalline dimension one as well, it is just too serious for the DD setting and a bunch of the other combat music is at least well above gaming average.