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Rapporter et oversættelsesproblem
Which is a bummer because Child of Eden supported proper 3D on the PS3 and I heard it looked amazing (don't have a 3D tv so I never tried it).
I have a Vive, personally. There's a definite 3D effect, even on the background environment, but it's only plainly noticeable up close. The eye convergence angle might do with a little tweaking.
Oh, if it were that easy! In SteamVR, the convergence angle is hardcoded (in the HMD driver) and cannot even be accessed directly by the application -- the API calculates a projection matrix based on that (and other physical characteristics of the headset) and that's what the app has to work with.
They could probably produce a similar effect by editing the world scale / player position. It's fiddly though.
They should shift the whole world/scene towards the players eyes, then at least the 3rd person character in the middle would be nearer and perhaps make a pleasant contrast from the background. For me everything looks flat (2D) at the moment. My eyes can't recognise the distance between the players character and other objects or the background for example.
But that should be the benefit from 3D!
But like in real life this only works at short range. The human eyes can recognise in 3D if the distance between 2 objects (one is nearer, the other further away) is 1 meter or 5 meter for example as long as the objects are nearby but if both objects are far away it's not possible to recognise a distance between the two objects, even if this distance is big (our brain tells us that the bigger looking object is the nearer one but this could be an optical illusion when both objects have different size). That's why the far away Grand Canyon looks like "painted on a giant 2D screen" although you are admiring this beautiful landscape in real life. The 3D effect doesn't work in far distance...
So yeah, changing the players position might help.