Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
this video and others from this guy really helped me learn the basics: http://www.youtube.com/watch?v=1VyoitE17Wc
he uses the basic source sdk, but what you will learn will be mostly applicable.
Now some specific portal things:
First off It's still a good idea to make your map in portal with the tools there to get the bulk of the easy stuff done. Then load your map into portal 2 authoring tools. To do this you will need to enter in the in game command console: puzzlemaker_export <name> The name is what ever the name of the map is. This will allow you to easily load the map in the authoring tools
Lastly when you are done with editing in the authoring tools you will need to publish your map which isn't as easy as a single click now. If you go to your portal files and find the bin folder. Down the list in the bin folder there is a application called p2map_publish. Running that will allow you to publish the .vmf file that the authoring tools generated.
Holy Jesus, I didn't know you could do this. I wouldn't have spent hours learning how to close a damn leak.
Though, I wouldn't suggest going headstrong with creating a map strictly from the easier map tools and just transfering it into Hammer. Leaks are a slag to find and fix; if you don't know how to fix them, your life is going to be miserable trying to figure out how to fix them if you're coming in from Portal 2's community map builder. Try learning a bit about Hammer itself before you try to import some map with the map builder. It may seem like a lot of work, but it will benefit you greatly in the long run, and you'll open yourself to more options in map designing after you've constructed your basic layout.