LOGistICAL
 This topic has been pinned, so it's probably important
sacada  [developer] Sep 21, 2017 @ 2:13pm
Modules, from beginner to expert...
Introduction
LOGistICAL is a fairly large game that now covers over 20 modules, each with their own play style and strategies to complete.

Beginners should all do the tutorial and then also complete the Isle of Man which is a freebie available with all modules.

All the modules were to be DLCs of the original LOGistICAL, but due to an introduced cap on the amount of Steam Achievements any single game could have, the newer modules become standalones. These standalone modules do not require the original LOGistICAL to play.

All modules link together by the Save Game file, so it is best not to start new games when playing additional modules.
Any module that you play can be launched from any module that you own. Achievements that are earned in a module that you didn't launch from will be "popped" the next time you launch the module that they belong to.
You can play multiple modules at once, but only do this from a single game launch. Click the mini-globe in the bottom right hand corner of the map screen to bring up the main globe and you can select another module by clicking on any green country that you own to play simultaneously.
Each module will continue to play at their own module speed within the background.
You can switch between the modules by either clicking a town on the map from that module, or clicking any of the flags near the mini-globe.
The number of modules you play simultaneously is dependent on you PC and your own play style.

Press F2 within the game to see the full list of all the modules you have as well as your completion statistics and the the High Scores tables.
Click on the module rows to drill into the regions and towns.

Modules, from beginner to expert...
It is very difficult to gauge where most of these modules should sit in difficulty.
Longer modules do not always mean they are more difficult.

% Flinders Island, AU
Flinders Island, AU, sits between mainland Australia and Tasmania. Flinders Island is a small tutorial that introduces you to the basic game play and should be the place to begin LOGistICAL.
% Isle of Man
The Isle of Man comes free with every module and was once a starting point for the entire game. With only 28 towns to complete and a reduced supply chain, it is highly recommended to complete before you do the larger modules.
% ABC Islands
The ABC Islands in a FREE module that gives you better understanding of what LOGistiCAL is all about. There are plenty of easy puzzles with a couple of harder ones thrown in the mix. It is a great way to get to know LOGistICAL better and is recommended to try before tackling the big ones.
* Hawaii
Hawaii is split into 4 main islands with the industries spread across the islands and the only access is by transporting your 8t or lighter trucks by ferry between them. Thought and planning will make for a nice quick solution, but still many, many hours worth.
* Netherlands
The Netherlands is a country small in size but large in game play. There are lots of towns to compete with none that are too difficult to accomplish. There are lots of local industries that require upgrade, so you can plan a nice logistical solution to that.
Oregon, USA
Oregon is a small state with a small population. There are some puzzling around the supply chain to enable you to get to level 3 industries, but once you are through that then there is lots of towns to complete.
Wisconsin, USA
Wisconsin has a lot of towns covering a wide variety of sizes. Wisconsin adds 27 new industries and resources. Within those resources are new restrictions including resources that can only be moved by larger trucks.
Chile
Chile is an interesting shaped country spanning over 5,000 km north to south but only hundreds across the width. Chile has desert in the north through jungle and down to ice.
The entire journey is broken up into a small tight road that requires multiple ferry trips for your smaller trucks. Once established you can then grow the new section of country.
South Africa
South Africa is a moderate sized module which includes 3 countries with the addition of Lesotho and Swaziland. These extra countries introduce quarantine difficulties.
Florida, USA
Florida has an interesting layout with most of the towns spanning both the east and west coasts. There are multiple quarantine areas including the Keys area.
Switzerland
Switzerland is a huge amount of towns in a very small place. It is also a complex structure with huge mountains splitting the country into many sections. There is a very large and long series of highways and tunnels to build with a collection of large trucks gifted along the way to help. The industries in Switzerland are huge and will require many resources to upgrade them. There are also a few quarantine areas.
% Xmas 2017
Xmas 2017 is both a small and large module that is my Xmas gift to all the LOGistICAL players. It can be played from any module.
Xmas 2017 covers all the different countries of the globe with over 200 towns (cities/countries) to complete. Each town has the population of the country and also has from 8 to 12 resources to complete. The gameplay of Xmas 2017 is very different in that there is no town consumption. This means that you can fill the resources of a town as quickly or as slowly as you wish, in what ever order you like without the worry that the town will gobble up what you have already delivered.
The large amount of resources and the size of the towns make this a very long process for completion. Once you have delivery chains and cycles setup you can keep it running in the background while playing other modules or AFK.
* Germany
Stuttgart is in trouble and the entire city and surrounding area is quarantined. You must build up the Stuttgart area and then puzzle your way out of the quarantine zone to then establish your own industries. There are thousands of town, both small and large to complete this module.
British Isles
The British Isles is a large module covering many countries including England, Scotland, Wales, Northern Island, Ireland and the Channel Islands. There is a quarantine point across to Ireland and many large cities to complete. Most of the towns are very close together and with a bit of planning you can complete many towns quickly.
Australia (main original LOGistICAL)
Australia is the original starting module and provides a nice long upward learning curve.
There are many puzzles including quarantine and industry building. Each state within the country offers new challenges.
Caribbean Islands
The Caribbean island presents quite a few different puzzles and strategies. This module allows you to transport empty 20t, 40t and 80t trucks on 8t roads and ferries when the trucks are empty. There is also air transport. There are 27 different countries. Once you find your way to the eastern islands, you find that these towns don't consume town needs as quickly, but they have much higher demands. There are quite a few tough quarantine laws to make things harder for you.
New York, USA
Although this module offers all the regular puzzles like the others, New York firstly wants you to upgrade their road system to accommodate all your trucks. Over 95% of all the roads are broken giving you a multi level road building maze to unravel even before you get to do many towns.
* California, USA
California covers a large section of the west coast of the USA. You will find many familiar towns once you start exploring. Start in the north and make your way south and you are suddenly confronted with a huge amount of very large towns to compete. Careful planning and you will soon have lots of your own industries built.
Japan
Japan is spread over many islands. Starting in the north there are many small roads to be repaired. Once this is done and you have established a good road link to the south, it is then a matter of finding the key industries and getting the rest of the islands complete. Japan spreads a long way south covering many smaller islands requiring more puzzling and planning.
Norway
Norway begins easily enough but there is lots of maneuvering throughout the fjords with plenty of road puzzles to sort out. Going north you will find a quarantine spot and it gets difficult past the point with limited building allocations.
Italy
Italy is a quarantine puzzle module splitting the country in two but giving you both ends to work with until you can establish some of the key level 3 industries to break out of the confined puzzle and be able to build upon both sides.
* Egypt
You start with a very tight budget and it is very difficult to find a good foothold to get started. You start at Aswan and make your way up the Nile to Cairo. Each area getting more difficult as you progress. Once you do manage to get established you have to continue to watch your budget and there are some very tough towns to complete the module.
* Canada
The country is split in two with only 40t trucks able to pass the center quarantine area. This makes it a difficult module to get industries to level 3 so you can build them on the other side. There is lots of planning to do for this one. Follow the 40t roadway to find your truck depot.
* New Zealand
New Zealand is a restrictive module where you can't build industries and can only buy a limited amount of trucks, which you can sell and buy back fully boosted. You can also bring in an additional four trucks from Australia. There are a few tough towns at the end but they can be all competed with perseverance.
Russia
Russia is a huge module with nearly 6,000 towns to solve and is often done as a long term project. The size of the country is so huge that it covers two continents.
Russia introduces air transport. This requires new strategies and there are parts of Russia that can only be done with air transport.
Russia has many puzzle areas including a "breakout" start area, multiple quarantine areas and a many other strategic puzzle areas along the way to completion.

% Included with every module.
* DLC that requires LOGistICAL main module (Australia).
Last edited by sacada; May 18, 2018 @ 7:05pm
< >
Showing 1-15 of 16 comments
Meszes Sep 21, 2017 @ 3:13pm 
Agreed with it for the most part, but personally I'd put Australia way further down the list, below Italy.

Actually current position is right for the first zone (NSW?), but once you get past the first quarantine the difficulty ramps up. Building restrictions played an important role, something I missed from some of the recent modules. Then there are the huge distances.
Camp Cook Sep 22, 2017 @ 6:18pm 
Ratings are all wrong.

games a piece of cake. :-0


To open Ferrara took every truck in the Italian fleet and even then took some fast juggling.

Canada and Northern Australia is a prime example of the need for humanity to develop teleportation.

California has tons of roads but no good highways going anywhere that you want a decent sized truck to go.

Germany and the British Isles make me want to cry thinking of all the work I have to do.

Hawaii needs hydrofoils.

The Florida map has an obscure little town on it where I spend my winters and that amazes me as no one but no one of my friends has ever heard of the place.

-----------------------------------------------------------------------------------------------------


I dread in advance what you have in mind for Japan, India and the Philippines as I expect they will become the new bottom entries on your diabolical list.


All in all.

Anyone that can turn a map of the world into a global Rubik's Cube gets my respect.

Great game Sacada

-----------------------------------------------------------------------------------------------------

Off subject ;
In completed countries/state ; new game randomization of industries within quarantined areas would allow for better re playability but all in all.

Last edited by Camp Cook; Sep 22, 2017 @ 6:52pm
Morgaln Sep 24, 2017 @ 3:45am 
I found Australia to be harder than British Isles, for the simple reason that BI lets you build any industry wherever you want, while Australia is rather restrictive with some of them. That made some cities in NW Australia more challenging than anything BI had to offer.
BrianRubin Oct 17, 2017 @ 3:01pm 
Oh this is perfect. Thank you.
NapoleonYu Nov 11, 2017 @ 7:25am 
Originally posted by Meszes:
Agreed with it for the most part, but personally I'd put Australia way further down the list, below Italy.

Actually current position is right for the first zone (NSW?), but once you get past the first quarantine the difficulty ramps up. Building restrictions played an important role, something I missed from some of the recent modules. Then there are the huge distances.

Hey I see your post here! I like quaratine and building restrictions too.

and about the distance, I give my self somerules when using the trucks on Australia.
If I zoom the map from the nearest to the farrest, I can do 11 zooms as i in the quicker version of zooming.
I mark them as 0,1,2,3,4,5,6,7,8,9,10,11
10, you can just see the whole country (full screen 1080p)
8, you can see the whole NSW
6, covers from Sydney to Canberra.
4, covers all the letters of "Western Sydney" "Northern Sydney" "Central Sydney" "Southern Sydney".

and to encourage myself to do more planning and building, instead of drive a 8t truck carrying cargo across the country to deliver a 1.6t town, which will keep me wating and feel 8t is lesser attractive than 80t given the waiting time and that I want to give orders more frequently( PLAY more ), to avoid that and to encourage more planning and building in the local( which keeps me busy and PLAYING ), I made following rules:

distance
<10(whole country): Road Train 80t
<8: B-Double 40t
<6: Articulated 20t
<4: Dump Truck 8t

I like these rules and keep adjusting them, because they help me to build more local production lines, which will make the building slots more scarce and demand for more careful reaserch and consideration when buying industries.
Most of all they make me PLAYING more rather than waiting for the 8-tons.
Have I mistaken the game for a strategic stuff?

I will be searching more difficulty in planning and buidings in other modules. I you know any, recommend me.
Nevertheless I will also accept challenges I don't konw that the game offer. to learn new stuff.

by the way. My rule don't accommondate to NZ map, because both Articulated(<6) and Dump Truck(<4) travels 9. which is 2000km, the waiting time it brings even in 16x is just someting.


Last edited by NapoleonYu; Nov 11, 2017 @ 8:06am
blipadouzi Mar 5, 2018 @ 10:05am 
With the addition of Christmas, South Africa & Russia... any chance of this being updated?

Thanks in advance.
Scorcher24 May 7, 2018 @ 1:37pm 
How do I start NZ? I have no ferry from AUS to NZ and nothing on NZ is selectable or able to buy any trucks etc?
blipadouzi May 7, 2018 @ 1:40pm 
You have to play Australia until you do get a ferry to NZ. It's quite a ways South, but it is there. IOW, there is no way to play NZ without having played Australia somewhat.
Last edited by blipadouzi; May 7, 2018 @ 1:40pm
Scorcher24 May 7, 2018 @ 1:52pm 
Found it. There is a "road" to build in Sydney with 80 boats. That will lead to NZ.
iocaio May 12, 2018 @ 2:00pm 
love Logistical.

was interested in, so i've read this thread, and bought Oregon, tried a bit. then you've made ABC Island and that's where the beast came out. i really think it's the first module to open the Logistical world.

trucks, trucks and trucks of truly congrats for the game, Sacada!
angelovanderuit Jun 16, 2018 @ 2:26pm 
Helpful in order what to play first. where to put Brazil on the scale of difficulty? In the game it says 6 in-between Netherlandss and Oregon.
Last edited by angelovanderuit; Jun 16, 2018 @ 2:26pm
RobOda Jun 27, 2018 @ 4:08am 
You may already know this but some of the DLC and modules have been caught by steam's new anti achievement spam policy.

I think Hawaii for example is under the tag "steam is learning about this game", which I think means the achievements won't actually count on a profile at the moment?

Just something to be aware of.
Scorcher24 Jun 27, 2018 @ 6:59am 
Originally posted by RobOda:
You may already know this but some of the DLC and modules have been caught by steam's new anti achievement spam policy.

I think Hawaii for example is under the tag "steam is learning about this game", which I think means the achievements won't actually count on a profile at the moment?

Just something to be aware of.

The achievements belong to the main game, so they should count. You can't bind Achievements to DLC on Steam.
Last edited by Scorcher24; Jun 27, 2018 @ 6:59am
Originally posted by Scorcher24:
Originally posted by RobOda:

The achievements belong to the main game, so they should count. You can't bind Achievements to DLC on Steam.

I can think of a few games just off the top of my head that disprove that statement...

Civ6, Payday2, and City Skylines. Go look at ASTATS and check out games there,,, you will see many that have achievements in DLCs... :oldmagnifier:
Scorcher24 Jul 15, 2018 @ 3:09am 
Astats adds them manually to the DLC pages. I know that for a fact, since I am on AStats since quite a few years ;). Yes, you can only unlock them when you own the DLC, but the achievement themselves are there, whether you own the DLC or not. So, even with Steam's new policy, as long as the main game can do achievements, the DLC can too.
Last edited by Scorcher24; Jul 15, 2018 @ 3:10am
< >
Showing 1-15 of 16 comments
Per page: 1530 50