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Actually current position is right for the first zone (NSW?), but once you get past the first quarantine the difficulty ramps up. Building restrictions played an important role, something I missed from some of the recent modules. Then there are the huge distances.
games a piece of cake. :-0
To open Ferrara took every truck in the Italian fleet and even then took some fast juggling.
Canada and Northern Australia is a prime example of the need for humanity to develop teleportation.
California has tons of roads but no good highways going anywhere that you want a decent sized truck to go.
Germany and the British Isles make me want to cry thinking of all the work I have to do.
Hawaii needs hydrofoils.
The Florida map has an obscure little town on it where I spend my winters and that amazes me as no one but no one of my friends has ever heard of the place.
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I dread in advance what you have in mind for Japan, India and the Philippines as I expect they will become the new bottom entries on your diabolical list.
All in all.
Anyone that can turn a map of the world into a global Rubik's Cube gets my respect.
Great game Sacada
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Off subject ;
In completed countries/state ; new game randomization of industries within quarantined areas would allow for better re playability but all in all.
Hey I see your post here! I like quaratine and building restrictions too.
and about the distance, I give my self somerules when using the trucks on Australia.
If I zoom the map from the nearest to the farrest, I can do 11 zooms as i in the quicker version of zooming.
I mark them as 0,1,2,3,4,5,6,7,8,9,10,11
10, you can just see the whole country (full screen 1080p)
8, you can see the whole NSW
6, covers from Sydney to Canberra.
4, covers all the letters of "Western Sydney" "Northern Sydney" "Central Sydney" "Southern Sydney".
and to encourage myself to do more planning and building, instead of drive a 8t truck carrying cargo across the country to deliver a 1.6t town, which will keep me wating and feel 8t is lesser attractive than 80t given the waiting time and that I want to give orders more frequently( PLAY more ), to avoid that and to encourage more planning and building in the local( which keeps me busy and PLAYING ), I made following rules:
distance
<10(whole country): Road Train 80t
<8: B-Double 40t
<6: Articulated 20t
<4: Dump Truck 8t
I like these rules and keep adjusting them, because they help me to build more local production lines, which will make the building slots more scarce and demand for more careful reaserch and consideration when buying industries.
Most of all they make me PLAYING more rather than waiting for the 8-tons.
Have I mistaken the game for a strategic stuff?
I will be searching more difficulty in planning and buidings in other modules. I you know any, recommend me.
Nevertheless I will also accept challenges I don't konw that the game offer. to learn new stuff.
by the way. My rule don't accommondate to NZ map, because both Articulated(<6) and Dump Truck(<4) travels 9. which is 2000km, the waiting time it brings even in 16x is just someting.
Thanks in advance.
was interested in, so i've read this thread, and bought Oregon, tried a bit. then you've made ABC Island and that's where the beast came out. i really think it's the first module to open the Logistical world.
trucks, trucks and trucks of truly congrats for the game, Sacada!
I think Hawaii for example is under the tag "steam is learning about this game", which I think means the achievements won't actually count on a profile at the moment?
Just something to be aware of.
The achievements belong to the main game, so they should count. You can't bind Achievements to DLC on Steam.