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We found that ordering depth and course was just too "hands off" and we didn't like the impact on the interface of having to have text boxes for inputs. It is purely a design decision as we found direct steering much more engaging, hectic in combat and keeps you watching the action rather then looking at the interface/text boxes.
Maybe it would have been a good idea to let the player choose between two options, WASD or orders. Knowing a little bit about real subs, the role of helmsman and planesman was quite demanding and we can see it seems to be the case in CW as Neal got the greatest difficulties to correctly achieve a PD.
I'll see what to think about this when I test CW myself.
But you're right, give it a go and if it turns out to be a feature sub skippers simply can't live without we'll certainly consider adding it.
If I can smoothly get the boat to PD (which will be very important during the 60's campaign with straight running torpedoes, I imagine), I'll be (mostly) happy. If doing so leads to a lot of accidental broaching... I will not be, to say the least.
I appreciate the devs being willing to add the feature if it's in high enough demand :)
BTW, I noticed in the manual you can adjust the rudder to 30 degrees, versus 15 in RSR. How big a turn is required in Cold Waters to create the knuckle?
Neal has the planes at 15 and doing 20 knots as he approaches the surface, so yeah he's going to broach. But he's also just got the game, recording footage and showcasing it while narrating, so he's a little distracted and still getting as feel for the controls.
Knuckle: get to 25 kn or above, put the rudder hard over, put it hard over in the other direction and you will likely generate a knuckle.
"This doesn't make a lot of sense to me- of course you should offer direct rudder/planes control, and experience with RSR shows the player is going to be using those all the time in evasive maneuvering (no one used the numeric course input controls to dodge torpedoes). But for routine stuff like "come to periscope depth" or "make course 090"- why? I have to leave the tactical map to eyeball a depth change or course in the 3d world? That doesn't seem "engaging" at all, more like "annoying" or "distracting"- and with no save system and no instrumentation giving rates of climb/descent etc, it's guaranteed to result in frustrating BS like the OP's video."
Don't intend to buy this until this feature is in tbh. Forcing manual controls for every maneuver is silly.
Although I still intend to buy the title, I agree that manual control only is silly. I never use manual control of the rudder/planes/ballast in RSR. Ever. And I have no problem whatsoever dodging torpedoes.
There's nothing better than how DW handles it in my opinion. Please consider this approach later.
OK, so one guy used the numeric course input control to dodge torpedoes. Anyway, it would be good to use the week's delay to add numeric course/depth input controls.
I wasn't suggesting that they shouldn't put the feature in, at all. My point was that even with purely numeric controls RSR, and therefore CW, would be perfectly playable in my opinion. Manual control only turns the submarine into an undersea fighter plane, a la SSN.
In my opinion, if you are allowed to have that kind of viewpoint in a sub sim, WASD only makes sense. I personally would prefer an option to switch between WASD+visuals/commands+periscope only modes, provided this is really a hardcore enough sim.