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Your games would be such a perfect fit for VR. One can dream.
The setting is perfect for VR!
i'm actually surprised this wasnt built up from the start with VR in mind, given the whole immersion, visuals and who is hacking who vibe.
I'm not sure gamers could handle this game in VR 0.0
I'm prepared to try and if means playing 45fps so be it.
The next gen GPU's are just around the corner which will appreciate a challenge :)
(truth be told i'll be buying this game anyway as soon as it's released, but i'd rather not have to resort to vorpx on a second playthough when this could correctly implemented with touch/knuckles support etc.)
What?
Alien isolation was coded to suit oculus DK1, the hobby programmer has apparently been at this for well over a year to get he settings right with the use of third party sofware (vorpX).
Adding this feature does require work and testing, just trying to get object scales correct is a thing, see various unity games as an example see 'the town of light' or 'Araya'.
Adding VR is a big ask, but it's also future proofing.
Look at Doom Bfg , Penumbra and Minecraft for example. its just perfect and done by modders with a little effort.
And Unreal4 and Unity have already integrated Vr support in their engine.
You can play 5-10 year old games done by modders with a few kilobyte files and everything runs fine and then comes this bs talk from big devs about right scale and other stuff.
Its such a shame where we are right now 4 years after the First VR Devkit.The Hardware is here but we have no real good games because most companies dont have the balls to even put a base VR support in their game...