Warhammer 40,000: Sanctus Reach

Warhammer 40,000: Sanctus Reach

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LiarFox Nov 9, 2017 @ 3:31am
Sanctus Reach has been updated to version 1.1.1!
Sanctus reach has been updated to version 1.1.1! This new version brings dozens of changes and improvements and some cool new features!

Now is available the "The Random Army" list for skirmish (this works well with large 5,000+ plus battles when it gives a wider selection of units to choose from), and the morale system has been revised: units will now re-gain morale quicker from allied units close to them at the start of a turn but will
lose more morale when allied units die close to them.

Last, but not least, the Slitherine Tournament System has been implemented and now it’s fully functional!

Check the entire changelog below.

Tournament Page
http://www.slitherine.com/tournaments/tournaments.asp

v1.1.1 – Changelog
• Fixed crashes in Spanish version due to text errors
• Fixed AI ability bugs
• Fixed Valkyrie AI using wrong weapon
• Fix to flamer AI
• fix for camera not moving during MP replay
• Improved AI threat facing
• Fixed AI targeting bug
• Added AI scripts to target wrecks
• Fixed bugs that stopped domination, vortex and suppressing fire from working
• Fixed 'Enter the Steel Host' level not finishing properly
• Fixed missing story mission icon on campaign map
• Increased turn limit on 'The River Runs Red' mission
• Fixed duplicate particle bug


Key changes:
• Added Astra Militarum forces and campaign (faction locked until the release of Sons of Cadia)
• Army balance and unit cost changes based on player feedback.
• Changes to morale system. Units will now re-gain morale quicker from allied units close to them at the start of a turn but will lose more morale when allied units die close to them.
• Increased base morale for many Storm Wolf units and elite Ork units.
• Whirlwind and Mekgun slightly reduced range.
• Coloured ground Victory Point to show difference between sides in mirror skirmishes.
• Large Access Support. Allows 3GB+ of memory usage which should fix the crashes on large army battles.
• Added random army lists for skirmish.
• Fixed major bug where it would not give the correct sides in MP skirmish.
• Fixed bug that was showing wrong shroud in force selection.
• Fixed several ability bugs.
• AI improvements.

Many other bug fixes
Last edited by LiarFox; Nov 9, 2017 @ 3:55am
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Showing 1-7 of 7 comments
JG4_Sputnik Nov 10, 2017 @ 1:24am 
Why isn't it possible to completely build your army the way you want in skirmish?
For example playing with 10 KillaKans against 5 Dreadnoughs? I don't see why this should not be possible? It would be fun and very easy to implement, no?

Unfortunately I thought "Now is available the "The Random Army" list for skirmish" meant exactely that, turns out it's again just NOT that -_- why oh why?
Cheers
BenW_UK Nov 10, 2017 @ 4:51am 
Hello JG4
We know the "build your own army" is a much requested feature but unfortunately (and I know it sounds odd) implementing that option is quire challenging. The 'Random Army' with high points is a step towards it but is not the complete solution I agree

At this point all I can say is its still very much on our 'to do' list
JG4_Sputnik Nov 10, 2017 @ 8:34am 
Glad to hear that I'm not alone with this. Yeah I know, a lot of times things look easy from the outside but are a b*** to implement. Great to hear that you guys are on it.
Thanks for the repyl and keep up the good work,
Cheers
enpi1234 Nov 10, 2017 @ 12:36pm 
The game got alot better after the new update. It was good before, but now its megafun. I really enjoy every minute of playing it. If you allow me, I also would wish for the follwing in a future DLC

-like others already said skirmish. I would love a skirmish mode like it is in Warhammer new 8th edition with random setup a variety of changing tactical goals, event, condition and fate cards (do you know the "open war" cardset in 8th edition - these are cool and provide for a massive replay-value)

-damage values and damage forecasts which are not that extreme variable but more pre-calculable.

-mega scenarios with ten-thousands of points and giant maps. Like the apocalypse games in 40k.

-more rules for buildings (levels?) and bunkers.

-marines have orbital assets too. (orbital bombardement etc.)

-flyers like thunderbolts or bommaz

-Titans :)

-a small wish would be to have an easy key where i can see the range of a weapon. I could not detect one in the game now.

thanks for these excellent game. I hope it sells well, so that we can enjoy more DLCs in the future.


Last edited by enpi1234; Nov 10, 2017 @ 12:38pm
Fosil Nov 10, 2017 @ 1:22pm 
Originally posted by enpeze1:
[...]
-a small wish would be to have an easy key where i can see the range of a weapon. I could not detect one in the game now.
[...]

select an unit and press 1 to get an overlay. if you hold shift and move the mouse cursor to a tile you could move to with that unit, you can move the overlay to that tile, as if the unit has moved there.
Last edited by Fosil; Nov 10, 2017 @ 1:24pm
enpi1234 Nov 10, 2017 @ 1:49pm 
Originally posted by Fosil:
Originally posted by enpeze1:
[...]
-a small wish would be to have an easy key where i can see the range of a weapon. I could not detect one in the game now.
[...]

select an unit and press 1 to get an overlay. if you hold shift and move the mouse cursor to a tile you could move to with that unit, you can move the overlay to that tile, as if the unit has moved there.

ah I see. thank you verymuch.
Harukage Nov 10, 2017 @ 6:48pm 
Well, i just got frag ammo on my valkyrie and it is obviously not working on multi-laser.
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Date Posted: Nov 9, 2017 @ 3:31am
Posts: 7