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Here you can see the various lines Bill may say when you're in the elevator.
http://www.youtube.com/watch?v=RCbIGTABD38
Edit: I also find it ironic that Bill got all these new lines in Payday, but got ZERO new lines in Crash Course. There are also masks for the Payday characters based on the Hunter, Smoker, Boomer and Tank.
Here's one with the Witch in it.
http://www.youtube.com/watch?v=qLBr3vU-6UE
Or that there is a Witch despite there aren't any infected yet.
Cool. And yeah she doesn't break the door cuz it's just an easter egg. Your Hunter scenario would have made another cool easter egg. And yeah, the virus is artificial and strongly implied to be by CEDA (just like any virus in real life being artificial, but I wouldn't go further into that because most people just don't know otherwise).
I was reffering to the storyline aspect being a good tie in, not so much the map layout. They kinda had to expand the map in Payday because their scenario and gameplay requires it. If the map were left intact from L4D, it probably would have made that heist easy, since the police and such would only have certain entrances.
As much as I like L4D, it itself has many inconsistencies, especially in map layouts. Some are very unrealistic. Just look at the building you start in with No Mercy. Strange building to say the least. There is a room that has a TV, furniture and what not, but no doors or windows whatsoever! That makes no sense, but I know why they did it. Then that same building from the outside (from the alley point of view) only has 2 windows for the entire building. Not realistic at all. And what happened to the fire esape, Tank, and Zoey's second pistol from the intro that fell to the side of that same building? The pistol and the Tank are gone, and the fire escape has been magically moved to the side of the next building. That fall also should NOT have killed that Tank. He only fell from like 3-4 stories and dies, where as in game you can fall from any height as a Tank, as long as the ground is a walkable area and won't die.
There are a lot more instances of these inconsistencies, another good one is the end of the second Sacrifice map. Before closing the saferoom door, look outside to the area that leads into the next map. It has a different layout from the actual next map, even though it's supposed to be the same exact area.
That's true but the particlar elevator Bindal refers to is a different one from those two. And yeah, it is strange that particular elevator in L4D starts on the 4th floor, but it's not realistic.
However, I don't knock L4D for any of its inconsistencies as I still find it a very fun and entertaining game :)
Yes that's true. I'm not sure, but I also think that the layout of the cortyard isn't completely the same as in the intro and the door which should be damaged by the With is completely undamaged later. or if you look at the street where the survivors met the Tank ( I mean the one where the HUMVEE is broken through the wall) . There is no throwed car or damaged fence. It's completely empty.
Or in Mercy Hospital if you are in the cafetria. You are in the second or third floor of the building, but if you look out of the window you has the exact same view as when you are on the roof. And the Mercy sign which you can see throughout the entire campaign ins't visible at all in the final level. I don't want to hate the game( there would be other arguments like the complete lack of a story ;) ) but I just wanted to mention this points I noticed during the game.
I hope you will like it^^
Btw I found an other easter egg. When you make it to the ICUs without startng the alarm a nurse is talking to about the status of the quarantined patiants and sometimes she says This patient has what we call the Green Flu.