The Challenge

The Challenge

Squiddy Oct 7, 2016 @ 5:46pm
A bunch of feedback
Just some general observations I feel need addressing.

First of all, please don't just auto skip the intro text, the first bit was too fast, it skipped to the next bit before I read more than half of it.

Please let us press something to continue.

Once the intro text is finished, the music just cuts out, a fade-out would be much nicer and less abrupt.

The text could also use some proof reading, as some of it doesn't quite flow right. Things like "the humanity" should be "humanity" for example. It's rather odd to put "the" before it in such a way.

Seems like other text in the game could do with a bit of proofing, like the initial PDA text "I hope you've got there" -> "I hope you got there". Also "Anna went on a maternity" -> "Anna went on maternity"

When you talk to I think his name is Nic:
"Max, what a hell" -> "Max, what the hell"

When Nic is talking about ripples, you're mixing numbering styles. He says "equal 1" and then later "second level", pick either words or numbers, so "1" and "2" or "first" and "second", that makes sense?

"Sharon has a depression" -> "Sharon is depressed"

"Jerusalem of christ times" -> I'm not entirely sure how to phrase it better right now, but it doesn't sound right at all.

I assume English isn't your first language, or it just wasn't proof read. Either way, the text isn't great and needs a lot of work, especially important in a game like this. There's too many errors like that to list, but there's a good starting point for you. If you want me to proof more, I might be able to send more as I go through it.

The box that appears above a persons head with their name is really ugly, even just a basic name with no box around it would look 100x better.

The pad you use to view messages can get difficult to read due to the transparency, it needs adjusting, or let us move around while it's up to find a better angle to read it with.

A control config menu in-game would be nice, so we don't have to remember what keys do what.

Clicking save appears to do nothing, there's no feedback. The menu in general is annoying, requiring two clicks, one to turn a menu item blue, the other to actually make it press?

I understand it's Early Access, which is why I'm giving this feedback in a positive way, hope it helps.
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Showing 1-5 of 5 comments
pinkerator  [developer] Oct 8, 2016 @ 12:35pm 
Thanks for feedback! Working on fixes :)
geelw2 Oct 9, 2016 @ 3:44pm 
"Clicking save appears to do nothing, there's no feedback."

I see a little disk pop up on screen when save is selected. But, either showing the word SAVED on screen or making the icon larger would help.

Agreed on the prooreading, as you have an interesting story idea here.
Squiddy Oct 11, 2016 @ 4:17am 
More spelling issues:
"They are very rear" oh really? Rear? I think you mean rare ;)
http://imgur.com/a/vOyOt

"is a child play" -> "is child's play"

So many issues :P
geelw2 Oct 11, 2016 @ 12:40pm 
Originally posted by GOL LiamD:
More spelling issues:
"They are very rear" oh really? Rear? I think you mean rare ;)
http://imgur.com/a/vOyOt

"is a child play" -> "is child's play"

So many issues :P

Well, it's clear English isn't his first language, so let's cut him a tiny bit of slack pre-proofread. This game needs work to be better (and I'm sure you're here because you've played the build and see promise). So constuctive criticism is MORE helpful here over snark, even if it's meant to be helpful snark. :steamhappy:
Squiddy Oct 12, 2016 @ 2:44am 
No snark at all, just noting the issues.
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