Mount & Blade: Warband

Mount & Blade: Warband

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Frank Dec 16, 2014 @ 5:13pm
Viking Conquest Update 1.01 (released)
Hello all,

UPDATE: This patch is now released. For those of you waiting for the non steam link and server files, here they are: https://www.taleworlds.com/en/Games/VikingConquest/Download

Firstly, thank you very much to everyone helping out with reports from the hotfix and continued support as we focus on ironing out the issues in Viking Conquest.

We are pushing out another patch (first to beta, again) and we'll be testing before the full release which we intend to be as early as possible tomorrow, for the non-Steam release (see note below). This patch fixes a large number of issues and provides a lot of improvements. It is savegame compatible but some of you who have saves from the first release version may encounter some errors. These should resolve themselves in time. They are simply related to our efforts to trim down resource usage and improve performance (this patch should do both).

It is not multiplayer compatible. We will set up some dedicated servers and release the new files early tomorrow (Turkish time), once we've confirmed SP is working fine.

Just as a reminder, here are instructions on how to enter the beta branch on Steam:

To select this, you need to right click on "Mount & Blade Warband" in your Library, open the betas tab and enter "betapassword" then press Check Codes. Then select the beta from the dropdown menu. You may need to close and restart steam for the download to begin.

Here are the patchlogs from Brytenwalda:

Originally posted by VC Patch Notes 1.01:
#CTDs / Performance

- Optimised collision-meshes for buildings, ships, objects and trees
- Fixed broken trunks on waving trees
- Smaller LODs
- Added female frame
- Slightly reduced polycount of armors
- Optimisation of material- and shader-settings
- Cleaned up BRFs
- Removed all non used scene props.
- Trigger optimization
- Sound flags

#Fixes

- Massive changes in multiplayer security code (this should fix most or all MP bugs caused by 'hackers')
- Fixed music
- Changed the way that cooldown for horn and berserker works
- Fixed "move cattle" quest bug
- Fixed never-ending tournament rounds in some of towns
- Fixed MP sound issues
- Fixed bugs in scenes - 7 towns and 1 castle
- Fixed map icons
- Fixed tutorial equipment
- Fixed "The rate of catching prisoners is extremely low"
- Fixed "killed all but still prisioners"
- Fixed "question mark in the fight"
- Fixed "Looting Monasteries cost to much reputation"
- Fixed "Lack of bandits in Frisia and Danmark"
- Fixed "Should I get stuck in the opening battle if I win?"
- Fixed "impossible to escape from Sven's fleet"
- Fixed "Spawning in water when aid someone in seabattle"
- Fixed "Dying at the start of a sea battle"
- Fixed "Lower the chance for damaged ships."
- Fixed "Farmer viking parties"
- Fixed "MP Naval battle too slow"
- Fixed "Cant leave ship in MP Naval Battle"
- Fixed christian troops problem in Pagan towns.
- Fixed gift cattle option
- Fix Norse spawn
- fixed bug with pretender dialogs
- fixed bugs with castle/town food reserves
- Fixed NPC factions
- Fixed non-responsive division
- Fixed non-responsive troops
- Fixed non-kingdom troop AI
- Fixed some tournaments not ending

- Fixed many storyline problems reported for players. Specially in:
- Odin's Cave
- Sven's Hideout
- Captain's problem
- Trolls Bridge
- Aescesdum
- Companions conversation

# New / Changes
- MP admin chat (chat visible only to admins - 'U' key)
- MP admin announcments (important message send to all players - 'I' key)
- MP admin tools panel:
- slay bots
- heal player
- slay player
- swap player to other team
- swap player to spectator
- give Thor's hammer to player

- Add continue in sandbox mode after storyline end.
- Deleted autoleve 5 for companions.
- Helgi now have a trainer skill at the expense of lower navigation
- Adjust/fix faction relations
- Expand inventory update to special parties
- Reworked special places (farmstead, quarries etc) to give lower prices depending on player's skill
- Reworked extortion in villages and special places
- Reworked prisoner limit
- Chances for prisoner escape now depend on party morale
- Stopping pagan priests shouldn't result in a battle anymore
- Minor text corrections
- Adjust prisoner limits
- Stochastic triggers
- NPC faces
- New feature: "Make capturing ships possible"
- New feature: "Add info about current weather in the camp menu"

NOTE: For those of you who bought the game having problems with the site, we are going to put up a non-Steam version of this patch as soon as it goes live. We wanted to make this out today but now it's going to be tomorrow (17/12/14). It should be a very small number of you who slipped through the net but we are very sorry for the inconvenience. If you want to request a download link for the current patch ASAP, you should send a message to our support here: https://www.taleworlds.com/en/Home/Support
Last edited by Frank; Dec 18, 2014 @ 6:38am
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Showing 1-15 of 252 comments
HotGirlPoopin Dec 16, 2014 @ 5:36pm 
So if I got a bug that disappered Brytenwalda Athelred will that be fixed now or will I need to use an old save and hope the trigger works right and he isn't lost to the oblivion of Bal Luighine?
rad12928ii Dec 16, 2014 @ 5:47pm 
im still getting runtime error crash
Pandor Dec 16, 2014 @ 7:28pm 
Then stop running! Joking aside maybe you have a mod that is not compatible? (Just emiting theory... maybe try to validate game cache?
Pandor Dec 16, 2014 @ 7:41pm 
Cannot tick autosave in new game anymore.
Grizzledorf Dec 16, 2014 @ 8:03pm 
Originally posted by rad12928ii:
im still getting runtime error crash
share your specs to help them narrow down issue
Carl Carmoni Dec 16, 2014 @ 8:31pm 
Now i can enjoy the game! tyvm!
Bergmann Dec 16, 2014 @ 8:35pm 
Большое спасибо
Pandor Dec 16, 2014 @ 8:59pm 
Default height, i have trouble to clic to move my party on world map on top half of the map. Not sure if its only me.
Last edited by Pandor; Dec 16, 2014 @ 8:59pm
Pandor Dec 16, 2014 @ 9:21pm 
Dwywei in sandbox in ancient stone ask for 1122 coin to recruit but she take only 200.
[FLK] Neuronyx Dec 16, 2014 @ 10:24pm 
Thank you for the continued support!
LARGEMOUTHASS Dec 16, 2014 @ 10:31pm 
Freezes when I get to make/modify my character.
Karede Dec 17, 2014 @ 12:52am 
Something I didn't see listed, the camera jumping to death scenes for random troops in the middle of battles. Oddly, you can still move your character, but you are seeing everything in a death scene cinematic from the perspective of a random dying soldier on the battlefield. Often it will jump from dying soldier to dying soldier. It doesn't appear to matter what army the dying soldier is in or how large the battle is in. This started after about 250 "days" of play time and occurs more often in large scale battles.

Also, it doesn't make sense that enemy armies, be they the grey kind or actual enemy nations, can flee through your own nation's cities and instantly have fleets of their own they can sail away on. My cities are hostile to them yet they seem to have no trouble using my ports to escape from me. Even bandit armies can instantly create fleets to run away with.

Then there is the famous refuge bug. Can't rest your army without auto-relocating your refuge and destroying all it's improvements.
Last edited by Karede; Dec 17, 2014 @ 1:06am
Not Hans Dec 17, 2014 @ 1:04am 
Ulf's farm still not fixed?? I reported it several times and I'm not the only one :(
Last edited by Not Hans; Dec 17, 2014 @ 1:05am
Luckless13 Dec 17, 2014 @ 1:13am 
I know its been reported already but I am also haveing the problem with getting stuck in the ulf farm.
Not Hans Dec 17, 2014 @ 1:23am 
Now I can go a little further into the conversation with Ulf but it still gets stuck
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Date Posted: Dec 16, 2014 @ 5:13pm
Posts: 252