ติดตั้ง Steam
เข้าสู่ระบบ
|
ภาษา
简体中文 (จีนตัวย่อ)
繁體中文 (จีนตัวเต็ม)
日本語 (ญี่ปุ่น)
한국어 (เกาหลี)
български (บัลแกเรีย)
Čeština (เช็ก)
Dansk (เดนมาร์ก)
Deutsch (เยอรมัน)
English (อังกฤษ)
Español - España (สเปน)
Español - Latinoamérica (สเปน - ลาตินอเมริกา)
Ελληνικά (กรีก)
Français (ฝรั่งเศส)
Italiano (อิตาลี)
Bahasa Indonesia (อินโดนีเซีย)
Magyar (ฮังการี)
Nederlands (ดัตช์)
Norsk (นอร์เวย์)
Polski (โปแลนด์)
Português (โปรตุเกส - โปรตุเกส)
Português - Brasil (โปรตุเกส - บราซิล)
Română (โรมาเนีย)
Русский (รัสเซีย)
Suomi (ฟินแลนด์)
Svenska (สวีเดน)
Türkçe (ตุรกี)
Tiếng Việt (เวียดนาม)
Українська (ยูเครน)
รายงานปัญหาเกี่ยวกับการแปลภาษา
I want to play the Anniversary Edition quite a bit, but not being able to see my damage, or my pets damage is unacceptable for me.
I like seeing what kind of damage I do to different enemies, because some enemies have more resistance vs the attack that you do, meanwhile you have no way to know that. Do I do less % hp damage each hit to another mob because he simply has a ton of HP, or he has a ton of resist vs my attack? That is the question you really can't easily answer without damage numbers.
As for the "fixes nobody is asking for." I welcome them. I just wish they would've added the Show All Damage Option on release like was previously asked many times in their improvement thread.
Really? Because I made a mod to return some of the "changes" to their original values, and I don't know the first thing about programming. And that was simple enough for me to do.
What I do know is that I am sad that it's not an official option already.
https://www.sendspace.com/file/bqya8g
Used hexeditor on game.dll as described on titanquest forums.
http://www.titanquest.net/tq-forum/threads/55644-Show-all-damage-mod
"Back up your Game.dll first
Open Game.dll in a hex editor
Search for HEX values not STRING '0F 8A 4F 02 00 00'
Replace with '90 90 90 90 90 90'
from steam forum by swaggy
"
https://www.sendspace.com/file/tqw15g
damage number is important in this kind of numerical heavy game.