Titan Quest Anniversary Edition

Titan Quest Anniversary Edition

View Stats:
MegalomaniacNG  [developer] Feb 14, 2017 @ 8:00am
Update #7 (1.42) BETA Rubber banding fixes, crash fixes and misc fixes
To access the beta please do the following:
Follow this guide http://ds.nordicgames.at/SteamBetaBranchGuide.jpg
Under Step 1 select "Titan Quest Anniversary Edition"
Under Step 4 you dont need a password
The branch name for Step 6 is named publicbeta

The pathfinding beta thread can be found here: http://steamcommunity.com/app/475150/discussions/0/142261352645903472/


Update #7 BETA (1.42)
Changelog
14th February 2017
- Improved responsiveness of controls in dungeon areas
- Fixed crash when opening inventory that could happen on specific systems
- Fixed bug, where number of processor cores could be detected incorrectly
- Fixed possible game crash related to save games system
- Fixed bug, where savegame containing discovered map areas could get corrupted
- Fixed several areas where a "rubber banding" could happen.
- Fixed excessive fog in undeground levels

- Distortion Wave now has a 10 second cooldown, decreasing by 3 seconds with each Modifier
- Susceptibility now also decreases Poison Resistance
- Defensive Reaction now also increases Bleeding Damage
- Unearthly Power now also increases Bleeding Damage
- Slightly lowered Wraith Shell absorption values
- Fixed missing immunities on Minotaur, Mummy, Ratman and Reptilian heroes
- Added an unusual hero spawn
- Improved loot in Shadowmaw's chest
- Increased damage of Gargantuan Yeti punches and Boar Snatcher bites
- Increased size and health of Krog the Toothless
- Made a certain boss slightly less immune to Poison and Bleeding
- Numerous improvements to scripted scenes and NPC actors
- Ichtian Tidal Orbs now do Cold damage instead of Elemental
- Adjusted skill progression with difficulty on some Ichtians
- Cyclops Elders shout less frequently
- Dragonian mages do not cast Storm Orbs quite as often
- Tweaked Dragonian mages' use of Reflection
- Updated Dissemination effect on enemy heal skills
- Fixed Poison Damage progression on Jacinto (Zombie hero)
- Fixed Stinging Nettle on Nesis Fleshmender (Satyr Hero)
- Fixed low health of some egyptian Zombie Captains
- Leimon and Jacinto (special Zombie heroes) give greater rewards
- Melinoe Blood Witches are more likely to wear equipment
- The Bloated One is more likely to drop Albino Spider Webs
- Wraiths now have a chance to drop Spectral Matter
- Fixed some Diseased Plumages being compatible with weapons
- Increased Diseased Plumage Poison bonus by 5%.
- Crystal Tear (Artefact) now also increases Frostburn and Electric Burn damages
- Improved display of enemy debuffs in the status bar
- Fixed pressed button icon on Concussive Damage skill
- Improved enemy texture variation system
- Improved Abyssal Liche death effects
- Improved Wraith and Liche animations
- Improved spider and Boar Snatcher web effects
- Added drop sound to the Cuneiform Tablet
- Fixed map trigger area being visible in front of Megara
- Fixed Chang'an gates not opening in spite of correct quest status
- Fixed possible crash at Typhon release scene
- Fixed possible problem with Paseron rescue mission
- Various improvements to Russian and German texts
Last edited by MegalomaniacNG; Feb 14, 2017 @ 5:40pm
< >
Showing 1-15 of 80 comments
அεలεໄ ♬ Feb 14, 2017 @ 9:12am 
:spirallove: Thank you for all the work you all put still in this game. Keep it up! :snowman1:
JerryMouse Feb 14, 2017 @ 9:52am 
Hey I was wondering if there's any update for the "network problems detected" error? Cause at the moment me and my friend can't join any internet multiplayer games. Thanks!
DracoL1ch Feb 14, 2017 @ 9:53am 
thanks, but no improvements for ingame controls?
Pharao000 Feb 14, 2017 @ 11:54am 
Thank YOU!!!! Great Game and Great Updates!
Last edited by Pharao000; Feb 14, 2017 @ 11:54am
ger1 Feb 14, 2017 @ 5:48pm 
Fixed Chang'an gates not opening in spite of correct quest status


This is not fixed. I've just passed through Legendary Act 3 two hours ago and gates in Chang'an were still sealed by quest. Or may be this will be fixed only on new game?
Gadse Feb 15, 2017 @ 1:36am 
Thank you guys! I Do have a question tho: Is there a mod which allows you to see your dmg dealt and how much HP Monsters have? If not, another Suggestion which we hopefully See in the game :).
Originally posted by ger1:
Fixed Chang'an gates not opening in spite of correct quest status


This is not fixed. I've just passed through Legendary Act 3 two hours ago and gates in Chang'an were still sealed by quest. Or may be this will be fixed only on new game?

on anniversary edition dude. also this is the changelog of the beta.
merchantmudcrab Feb 15, 2017 @ 10:11am 
Originally posted by MegalomaniacNG:
- Cyclops Elders shout less frequently

Thank you, thats was really unfriendly for melee.
Monzcarro Murcatto Feb 15, 2017 @ 10:21am 
- Distortion Wave now has a 10 second cooldown, decreasing by 3 seconds with each Modifier
hehehe i like this one :D
Monzcarro Murcatto Feb 15, 2017 @ 10:58am 
Devs, Ive noticed some weird thing. -Recharge doesnt affect spells granted by items.
Last edited by Monzcarro Murcatto; Feb 15, 2017 @ 11:12am
GroBoiD Feb 15, 2017 @ 11:50am 
Why is Bloated One and hero troglodit who live nearby 10 and more levels (45-46) ahead at normal ? I am 35 and crushing mobs as 10 years ago, but this is unbeatable, death in 3-5 strikes.
Japan Power Feb 16, 2017 @ 9:56am 
Thank you guys for a lot of work!
keep it up!
Last edited by Japan Power; Feb 16, 2017 @ 9:57am
i am not probably the 1st but...can we have more boxes were to store our stuff? i am getting out of space
ngdevone  [developer] Feb 16, 2017 @ 9:27pm 
Originally posted by lance8765:
This is probably the nth time i'm trying to ask this:

Any ETA for a fix to the non-speaking NPC vendors when the text language is set to Italian (and possibly other foreign languages)? They're supposed to speak in English like the rest of the NPCs. Remember that i said VENDORS, not the enchanters/caravan/respec people.

This bug was also in the old non-AE version by the way. It's just nonsense.

Are you able to make a video clip that show this issue?
Swirls Feb 17, 2017 @ 1:54am 
Is there any chance to allow us to see our damage? I'm not talking about total buffs / % Modifiers in the character window. While those would be nice; I'm talking about showing us our damage in a way similar to they way the critical hit option is done.

There used to be a simple mod for this -that also showed our pet damage- way back when, but it is broken now. Now if we wish it, we have to use a hex editor. Could the team in charge please add it as an official option?
Last edited by Swirls; Feb 17, 2017 @ 1:57am
< >
Showing 1-15 of 80 comments
Per page: 1530 50

Date Posted: Feb 14, 2017 @ 8:00am
Posts: 80