Titan Quest Anniversary Edition

Titan Quest Anniversary Edition

View Stats:
MegalomaniacNG  [developer] Jan 12, 2017 @ 11:11am
Update #6 (1.41) BETA Pathfinding responsiveness improvements, Crash Fixes & Misc Fixes
To access the beta please do the following:
Follow this guide http://ds.nordicgames.at/SteamBetaBranchGuide.jpg
Under Step 1 select "Titan Quest Anniversary Edition"
Under Step 4 you dont need a password
The branch name for Step 6 is named publicbeta


Update #6 BETA (1.41)
Changelog
12th January 2017
- Improved responsiveness of controls in dungeon areas
- Fixed crash when opening inventory that could happen on specific systems
- Improved protection from save game corruption
- Added an unusual hero spawn
- Improved loot in Shadowmaw's chest
- Slightly lowered Wraith Shell absorption values
- Susceptibility now also decreases Poison Resistance
- Defensive Reaction now also increases Bleeding Damage
- Ichtian Tidal Orbs now do Cold damage instead of Elemental
- Cyclops Elders shout less frequently
- Melinoe Blood Witches are more likely to wear equipment
- The Bloated One is more likely to drop Albino Spider Webs
- Tweaked Dragonian mages' use of Reflection
- Fixed Poison Damage progression on Jacinto (Zombie hero)
- Fixed low health of some egyptian Zombie Captains
- Various improvements to scripted scenes and NPC actors
- Updated Dissemination effect on enemy heal skills
- Improved Abyssal Liche death effects
- Improved Wraith and Liche animations
- Wraiths now have a chance to drop Spectral Matter
- Fixed some Diseased Plumages being compatible with weapons
- Increased Diseased Plumage Poison bonus by 5%.
- Crystal Tear (Artefact) now also increases Frostburn and Electric Burn damages
- Fixed map trigger area being visible in front of Megara
- Fixed pressed button icon on Concussive Damage skill
- Added drop sound to the Cuneiform Tablet
- Fixed Chang'an gates not opening in spite of correct quest status
- Fixed possible crash at Typhon release scene
- Fixed possible problem with Paseron rescue mission
- Various improvements to Russian and German texts


We are glad for any kind of feedback we are getting!
Last edited by MegalomaniacNG; Jan 12, 2017 @ 11:12am
< >
Showing 1-15 of 62 comments
Monzcarro Murcatto Jan 12, 2017 @ 12:28pm 
Thank you so much for this update! Its time to play now :D
I still hope that you will fix plague bug - no xp from other (infected) monsters;)
Last edited by Monzcarro Murcatto; Jan 12, 2017 @ 12:40pm
Pharao000 Jan 12, 2017 @ 12:55pm 
Thank you for this new Update! Great! I love this Game!
Dreamer Jan 12, 2017 @ 1:28pm 
Hello dear devs, since I am not really good at this game and its kind of hard to understand it easy I wish to point out some missing but needed info IMO.
This is the info what type of damage your hero is using and what are your current modifiers. You are porbably familiar with Diablo 3 - there is a page (yes a big one but still) where you can check all of your damage types and when you know for example that U are using fire you can go and search for a more fire dmg bonuses or as it is here (I may be wrong) elemental dmg in general.
Please, if its possible add more detailed info for the characters in the inventory.

Thank you very much!
Coraje Jan 12, 2017 @ 2:08pm 
WOW
Are you planning on making dlc(s)?
Knivel Jan 12, 2017 @ 4:54pm 
After this last update, i'm getting a error message when trying to lauch the game:

"Failed to initialize Steam. Please make sure that the Steam client is running."

I would appreciate any kind of help to solve this :gman:
Anonymity Jan 12, 2017 @ 7:59pm 
Thank you very much!
Smeagolheart Jan 12, 2017 @ 9:49pm 
Originally posted by Dreamer:
Hello dear devs, since I am not really good at this game and its kind of hard to understand it easy I wish to point out some missing but needed info IMO.
This is the info what type of damage your hero is using and what are your current modifiers. You are porbably familiar with Diablo 3 - there is a page (yes a big one but still) where you can check all of your damage types and when you know for example that U are using fire you can go and search for a more fire dmg bonuses or as it is here (I may be wrong) elemental dmg in general.
Please, if its possible add more detailed info for the characters in the inventory.

Thank you very much!


+1 damage details please.
ShaggyMoose Jan 12, 2017 @ 10:38pm 
Yay for Chang'an gate fix! Also kind of happy about less cyclops shouting; hopefully less kiting in my future.
GrimVince  [developer] Jan 13, 2017 @ 12:47am 
We are considering more stats as possible improvements.

For now:
All % bonuses to the same damage type, be it from items, passive skills, or auras, add up. "% Total Damage" and "% Elemental Damages" (for those) add to this as well.
Any damage you do of that type is then multiplied with this and with its str/int/dex bonus.

The exception are %s found directly on attack skills, like the Cold Damage bonus on Velocity. These only apply to the respective attack.
Dreamer Jan 13, 2017 @ 2:39am 
Great news!!!! still cant really get how the Soul Shiver artefact gives me more than 100 dmg even on naked character (with about 380int):D
anyway... I am playing spirit (+dream but no auras there) and after activating my oura its visual efect dissapears after 30sec or something. Have both auras on - the normal one and the one vs undead and I see them active at the top right corner under my hero but the visuals remain only for a short period of time
Last edited by Dreamer; Jan 13, 2017 @ 2:43am
Mobility Jan 13, 2017 @ 12:00pm 
Thanks for the continued updates!

Little suggestion - is it at all possible to have some type of message displayed at the top of the screen when the current loot filter changes?

E.g. - with the 'Toggle item pickup' option enabled you press 'x' to show items(filtering common), but you have no idea if this was already on or off and it would be a nice quality of life improvement to display a brief message as you change the loot filter.

Thanks!
Last edited by Mobility; Jan 13, 2017 @ 12:04pm
Strunz Jan 13, 2017 @ 1:50pm 
Nice work,
Thanks for this update!

I noticed, that the Lost Souls Monster in Act4 are much tougher then the other monsters(like Skeletons or Formicids) in the same area. They take about 4 time the damage (physical only) that other monsters need to be killed. Is there a reason for this?
Vio Jan 13, 2017 @ 2:54pm 
Yes - they are ghosts. Not much of a physical body.
Last edited by Vio; Jan 13, 2017 @ 2:57pm
after downloading an issue appeared, my discovered map is just disappearing, its not important but its irritating. Look at the map every 5 minutes and see that discovered map becomes undiscovered
< >
Showing 1-15 of 62 comments
Per page: 1530 50

Date Posted: Jan 12, 2017 @ 11:11am
Posts: 62