Stellar Tactics

Stellar Tactics

Stellar Tactics  [developer] Mar 26, 2017 @ 7:04am
Development Update 3/26/17
I'm happy to say that the next update, the Abandoned Halamis Research Facility (formerly know as KZ-MR7) is code/feature complete. That means all planned features that are going in are now in the game. I have a list of bugs to fix, some polish to add to the procedural mission areas, a good bit of testing to do and a few enemy variations to add to the game and then everything will be ready.

Here are the major enhancements made in the last week.

http://steamcommunity.com/sharedfiles/filedetails/?id=891846069
  • The game now has a turn order indicator on the left side of the screen. Turn order is displayed with a series of portraits running from the bottom to top, where the top in the list is the currently active combatant. Combatants higher in the turn order indicator are likely to gain their turn sooner, though in some circumstances a re-roll of initiative can move combatants up or down in priority. Enemies are highlighted in red and team members in green. Rolling over any of the portraits displays the combatants name. The turn order shows a maximum of 8 combatants, thought there may be more in an encounter. I'll be adding further visual treatment to the bar during BETA.
  • The rollover info GUI now displays enemy difficulty with a total of three icons next to the enemy name. If no icons are displayed the enemy is of normal difficulty. Enemy groups may have leaders, captains and in some cases bosses commanding them.
  • While in a procedural mission area, a dynamic map is displayed. It gives "GENERAL" cues as to where you will find exits leading to other areas and where the main exit from mission location is located. As you explore the environment, the map fills in and eventually will indicate when the entire area is explored. I'll be implementing scanning devices in the future that provide additional information on the map depending on the quality of the device and your skill in electronics, intelligence and perception. Story mission areas do not have a map, however, they will also benefit from these devices giving you cues as to where to find objectives, enemies and even loot.
Last edited by Stellar Tactics; Mar 26, 2017 @ 7:09am
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Showing 1-15 of 15 comments
pan Pingas Mar 26, 2017 @ 10:44am 
Good job. Can't wait to play.
mr-lockie Mar 26, 2017 @ 11:10am 
Map..... love it ! Crack on my good man ! ;)
Filirican87 Mar 26, 2017 @ 3:49pm 
Looking good!
Eagle Mar 27, 2017 @ 9:29am 
can you give us an time estimation for the new game content :) ?
Stellar Tactics  [developer] Mar 27, 2017 @ 1:16pm 
April ;)
ASMR gaming Mar 28, 2017 @ 1:25am 
one week to five weeks not to shabby
Azureus Mar 28, 2017 @ 1:17pm 
Originally posted by Join my group:
one week to five weeks not to shabby
Still faster than other pre-alpha games what ive ordered few years ago and still waiting for them to finish (Not even mentioning respond time for posts).
Last edited by Azureus; Mar 28, 2017 @ 1:18pm
Ross Mar 30, 2017 @ 11:17pm 
Great news. Thanks !!
Delta1 Apr 2, 2017 @ 11:08am 
Never mind about my other post. I just saw this... lol, very cool! I can't wait! :)
Diarmuhnd Apr 2, 2017 @ 1:45pm 
Originally posted by Stellar Tactics:
April ;)
drooool (yarp ; i'm still alive :steammocking:)
Looking forward to it Stellar Tactics, great job. >'."<
SomeOldDude Apr 2, 2017 @ 9:57pm 
Pull the TRIGGER!
rebelwolf75 Apr 4, 2017 @ 5:52am 
Originally posted by Diarmuhnd:
Originally posted by Stellar Tactics:
April ;)
drooool (yarp ; i'm still alive :steammocking:)
Looking forward to it Stellar Tactics, great job. >'."<

Same here. Just waiting for the new content.
Stellar Tactics  [developer] Apr 4, 2017 @ 7:15pm 
Testing a release candidate now. Will likely find a few bugs that need to be fixed and then will iterate a few more times before putting it on public test for everyone.
SomeOldDude Apr 4, 2017 @ 11:22pm 
Sooooo, around 20 min? :)
jtcbrown Apr 6, 2017 @ 4:19pm 
OH GOD I NEED DIS ;)
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Date Posted: Mar 26, 2017 @ 7:04am
Posts: 15