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Hi there,
- about 1rstAid others:
Simply click on the 1rstAid icon in the bottom tool bar ( l-click to activate, r-click to select the size of the medpack), then click on the teammate you want to heal.
Works in and out of combat, in combat you have to have enough remaining AP to move and apply the kit.
- about finding enemies:
Pressing "TAB" will highlight all enemies that are engaged in combat with your team, even those that are not in line of sight or other rooms.
"TAB" out of combat will also highlight all interactive objects across the whole map, like treasure chests, lootpiles and doors to leave the level.
Arb
City of Heroes and Fallout New Vegas though were games that felt more like 2nd homes than a project to finish. I'm thinking Stellar Tactics will have that ol' inviting feel to it where you can have a single save file that has an embarrassing # of hours of gameplay within.
Regarding the update, I'm happy to see food items going in and exciting equippable items. Still though Star Traders, Stellar Tactics, Warframe, and Planetside 2 all have a sh*t-ton of ballistic crew weapons for supposedly being intergalactic space operas.
What's up with all these sci-fi devs hating on lasers? Can a brutha get a lil pew pew up in this mug?
I kid. I kid. I know there are energy weapons. Lethia's been one-shotting dudes with some lazer cannon deal-io but yeah, lot of kinetic weapons though. Put it this way, if Han Solo shot me with a bullet I'd be just as mad that he didn't use a laser than him shooting me at all.
On the idea of gutter icons for space travel, would it be an option to only put a gutter icon up for ships that are say within a certain distance and/or are hostile. That might reduec the number of icons.